Files
Lucina3DS/externals/glslang/Test/spv.ARMCoreBuiltIns.frag
2025-02-06 22:24:29 +08:00

9 lines
234 B
GLSL

#version 450
#extension GL_ARM_shader_core_builtins: enable
layout(location = 0) out uvec4 data;
void main (void)
{
uint temp = gl_WarpMaxIDARM;
data = uvec4(gl_CoreIDARM, gl_CoreCountARM, gl_CoreMaxIDARM, gl_WarpIDARM + temp);
}