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Lucina3DS/externals/glslang/Test/spv.1.6.samplerBuffer.frag
2025-02-06 22:24:29 +08:00

12 lines
131 B
GLSL

#version 140
out vec4 o;
uniform isamplerBuffer sampB;
void main()
{
o.w = float(textureSize(sampB)) / 100.0;
}