Files
Lucina3DS/externals/glslang/Test/pointCoord.frag
2025-02-06 22:24:29 +08:00

16 lines
236 B
GLSL

precision highp float;
uniform sampler2D sampler;
void main()
{
vec4 color;
if (length(gl_PointCoord) < 0.3)
color = texture2D(sampler, gl_PointCoord);
else
color = vec4(0.0);
gl_FragColor = color;
}