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Lucina3DS/externals/glslang/Test/nvShaderNoperspectiveInterpolation.frag
2025-02-06 22:24:29 +08:00

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231 B
GLSL

#version 300 es
precision mediump float;
noperspective in vec4 bad; // ERROR
#extension GL_NV_shader_noperspective_interpolation : enable
noperspective in vec4 color;
out vec4 fragColor;
void main() {
fragColor = color;
}