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Lucina3DS/externals/glslang/Test/link.vk.differentPC.1.1.frag
2025-02-06 22:24:29 +08:00

15 lines
169 B
GLSL

#version 450
layout (push_constant) uniform PushConstantBlock
{
vec4 color;
vec4 color2;
float scale;
} uPC;
vec4
getColor2()
{
return uPC.color2;
}