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Lucina3DS/externals/glslang/Test/link.redeclareBuiltin.geom
2025-02-06 22:24:29 +08:00

23 lines
365 B
GLSL

#version 410
layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
in gl_PerVertex
{
vec4 gl_Position;
} gl_in[];
void main()
{
gl_Position = gl_in[0].gl_Position;
EmitVertex();
gl_Position = gl_in[1].gl_Position;
EmitVertex();
gl_Position = gl_in[2].gl_Position;
EmitVertex();
EndPrimitive();
}