Files
Lucina3DS/externals/glslang/Test/invalidSwizzle.vert
2025-02-06 22:24:29 +08:00

10 lines
222 B
GLSL

#version 420
void f();
uniform sampler2D s;
void main() {
vec2 v = s.rr; // Swizzles do not apply to samplers
f().xx; // Scalar swizzle does not apply to void
f().xy; // Vector swizzle does not apply either
}