Files
Lucina3DS/externals/glslang/Test/hlsl.layoutOverride.vert
2025-02-06 22:24:29 +08:00

7 lines
160 B
GLSL

layout(set=2,binding=0) Texture2D tex : register(t16);
SamplerState samp;
float4 main() : SV_Position
{
return tex.Sample(samp, float2(0.2, 0.3));
}