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Lucina3DS/externals/glslang/Test/hlsl.intrinsics.promote.down.frag
2025-02-06 22:24:29 +08:00

23 lines
309 B
GLSL

struct PS_OUTPUT { float4 color : SV_Target0; };
int i;
uint u;
float f;
bool b;
int2 i2;
uint2 u2;
float2 f2;
bool2 b2;
PS_OUTPUT main()
{
uint r00 = countbits(f);
uint2 r01 = reversebits(f2);
PS_OUTPUT ps_output;
ps_output.color = float4(0,0,0,0);
return ps_output;
};