Files
Lucina3DS/externals/glslang/Test/hlsl.clipdistance-3.vert
2025-02-06 22:24:29 +08:00

14 lines
296 B
GLSL

void main(out float4 pos : SV_Position,
out float clip[2] : SV_ClipDistance, // array of scalar float
out float cull[2] : SV_CullDistance) // array of scalar float
{
pos = 1.0f.xxxx;
clip[0] = 0.5f;
clip[1] = 0.6f;
cull[0] = 0.525f;
cull[1] = 0.625f;
}