Files
Lucina3DS/externals/glslang/Test/hlsl.attribute.frag
2025-02-06 22:24:29 +08:00

14 lines
236 B
GLSL

void PixelShaderFunction(float4 input) : COLOR0
{
[unroll];
[];
[][][];
[unroll(4)];
[allow_uav_condition];
[unroll(4)] [allow_uav_condition];
[ loop ];
[fastopt];
[branch] if (0);
[flatten];
}