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This is Lazarus Pascal example that loads the SoundTouch dynamic-load library
and queries the library version as a simple example how to load SoundTouch from
Pascal / Lazarus.
Set the SoundTouch dynamic library file name in the 'InitDLL' procedure of
file 'SoundTouchDLL.pas' depending on if you're building for Windows or Linux.
The example expects the the 'libSoundTouchDll.so' (linux) or 'SoundTouch.dll' (Windows)
library binary files is found within this project directory, either via soft-link
(in Linux) or as a copied file.

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unit SoundTouchDLL;
//////////////////////////////////////////////////////////////////////////////
//
// SoundTouch.dll / libSoundTouchDll.so wrapper for accessing SoundTouch
// routines from Delphi/Pascal/Lazarus
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
interface
//uses
//Windows;
type
TSoundTouchHandle = THandle;
// Create a new instance of SoundTouch processor.
TSoundTouchCreateInstance = function : TSoundTouchHandle; cdecl;
// Destroys a SoundTouch processor instance.
TSoundTouchDestroyInstance = procedure (Handle: TSoundTouchHandle); cdecl;
// Get SoundTouch library version string
TSoundTouchGetVersionString = function : PAnsiChar; cdecl;
// Get SoundTouch library version string 2
TSoundTouchGetVersionString2 = procedure(VersionString : PAnsiChar; BufferSize : Integer); cdecl;
// Get SoundTouch library version Id
TSoundTouchGetVersionId = function : Cardinal; cdecl;
// Sets new rate control value. Normal rate = 1.0, smaller values
// represent slower rate, larger faster rates.
TSoundTouchSetRate = procedure (Handle: TSoundTouchHandle; NewRate: Single); cdecl;
// Sets new tempo control value. Normal tempo = 1.0, smaller values
// represent slower tempo, larger faster tempo.
TSoundTouchSetTempo = procedure (Handle: TSoundTouchHandle; NewTempo: Single); cdecl;
// Sets new rate control value as a difference in percents compared
// to the original rate (-50 .. +100 %);
TSoundTouchSetRateChange = procedure (Handle: TSoundTouchHandle; NewRate: Single); cdecl;
// Sets new tempo control value as a difference in percents compared
// to the original tempo (-50 .. +100 %);
TSoundTouchSetTempoChange = procedure (Handle: TSoundTouchHandle; NewTempo: Single); cdecl;
// Sets new pitch control value. Original pitch = 1.0, smaller values
// represent lower pitches, larger values higher pitch.
TSoundTouchSetPitch = procedure (Handle: TSoundTouchHandle; NewPitch: Single); cdecl;
// Sets pitch change in octaves compared to the original pitch
// (-1.00 .. +1.00);
TSoundTouchSetPitchOctaves = procedure (Handle: TSoundTouchHandle; NewPitch: Single); cdecl;
// Sets pitch change in semi-tones compared to the original pitch
// (-12 .. +12);
TSoundTouchSetPitchSemiTones = procedure (Handle: TSoundTouchHandle; NewPitch: Single); cdecl;
// Sets the number of channels, 1 = mono, 2 = stereo
TSoundTouchSetChannels = procedure (Handle: TSoundTouchHandle; NumChannels: Cardinal); cdecl;
// Sets sample rate.
TSoundTouchSetSampleRate = procedure (Handle: TSoundTouchHandle; SampleRate: Cardinal); cdecl;
// Flushes the last samples from the processing pipeline to the output.
// Clears also the internal processing buffers.
//
// Note: This function is meant for extracting the last samples of a sound
// stream. This function may introduce additional blank samples in the end
// of the sound stream, and thus it
// in the middle of a sound stream.
TSoundTouchFlush = procedure (Handle: TSoundTouchHandle); cdecl;
// Adds 'numSamples' pcs of samples from the 'samples' memory position into
// the input of the object. Notice that sample rate _has_to_ be set before
// calling this function, otherwise throws a runtime_error exception.
TSoundTouchPutSamples = procedure (Handle: TSoundTouchHandle;
const Samples: PSingle; //< Pointer to sample buffer.
NumSamples: Cardinal //< Number of samples in buffer. Notice
//< that in case of stereo-sound a single sample
//< contains data for both channels.
); cdecl;
TSoundTouchPutSamplesI16 = procedure (Handle: TSoundTouchHandle;
const Samples: Pint16; //< Pointer to sample buffer.
NumSamples: Cardinal //< Number of samples in buffer. Notice
//< that in case of stereo-sound a single sample
//< contains data for both channels.
); cdecl;
// Clears all the samples in the object's output and internal processing
// buffers.
TSoundTouchClear = procedure (Handle: TSoundTouchHandle); cdecl;
// Changes a setting controlling the processing system behaviour. See the
// 'SETTING_...' defines for available setting ID's.
//
// \return 'TRUE' if the setting was successfully changed
TSoundTouchSetSetting = function (Handle: TSoundTouchHandle;
SettingId: Integer; //< Setting ID number. see SETTING_... defines.
Value: Integer //< New setting value.
): Boolean; cdecl;
// Reads a setting controlling the processing system behaviour. See the
// 'SETTING_...' defines for available setting ID's.
//
// \return the setting value.
TSoundTouchGetSetting = function (Handle: TSoundTouchHandle;
SettingId: Integer //< Setting ID number, see SETTING_... defines.
): Integer; cdecl;
// Returns number of samples currently unprocessed.
TSoundTouchNumUnprocessedSamples = function (Handle: TSoundTouchHandle): Cardinal; cdecl;
/// Receive ready samples from the processing pipeline.
///
/// if called with outBuffer=nullptr, just reduces amount of ready samples within the pipeline.
TSoundTouchReceiveSamples = function (Handle: TSoundTouchHandle;
OutBuffer: PSingle; //< Buffer where to copy output samples.
MaxSamples: Integer //< How many samples to receive at max.
): Cardinal; cdecl;
/// int16 version of soundtouch_receiveSamples(): This converts internal float samples
/// into int16 (short) return data type
TSoundTouchReceiveSamplesI16 = function (Handle: TSoundTouchHandle;
OutBuffer: int16; //< Buffer where to copy output samples.
MaxSamples: Integer //< How many samples to receive at max.
): Cardinal; cdecl;
// Returns number of samples currently available.
TSoundTouchNumSamples = function (Handle: TSoundTouchHandle): Cardinal; cdecl;
// Returns nonzero if there aren't any samples available for outputting.
TSoundTouchIsEmpty = function (Handle: TSoundTouchHandle): Integer; cdecl;
var
SoundTouchCreateInstance : TSoundTouchCreateInstance;
SoundTouchDestroyInstance : TSoundTouchDestroyInstance;
SoundTouchGetVersionString : TSoundTouchGetVersionString;
SoundTouchGetVersionString2 : TSoundTouchGetVersionString2;
SoundTouchGetVersionId : TSoundTouchGetVersionId;
SoundTouchSetRate : TSoundTouchSetRate;
SoundTouchSetTempo : TSoundTouchSetTempo;
SoundTouchSetRateChange : TSoundTouchSetRateChange;
SoundTouchSetTempoChange : TSoundTouchSetTempoChange;
SoundTouchSetPitch : TSoundTouchSetPitch;
SoundTouchSetPitchOctaves : TSoundTouchSetPitchOctaves;
SoundTouchSetPitchSemiTones : TSoundTouchSetPitchSemiTones;
SoundTouchSetChannels : TSoundTouchSetChannels;
SoundTouchSetSampleRate : TSoundTouchSetSampleRate;
SoundTouchFlush : TSoundTouchFlush;
SoundTouchPutSamples : TSoundTouchPutSamples;
SoundTouchPutSamplesI16 : TSoundTouchPutSamplesI16;
SoundTouchClear : TSoundTouchClear;
SoundTouchSetSetting : TSoundTouchSetSetting;
SoundTouchGetSetting : TSoundTouchGetSetting;
SoundTouchNumUnprocessedSamples : TSoundTouchNumUnprocessedSamples;
SoundTouchReceiveSamples : TSoundTouchReceiveSamples;
SoundTouchReceiveSamplesI16 : TSoundTouchReceiveSamplesI16;
SoundTouchNumSamples : TSoundTouchNumSamples;
SoundTouchIsEmpty : TSoundTouchIsEmpty;
type
TSoundTouch = class
private
FHandle : TSoundTouchHandle;
FRate : Single;
FPitch : Single;
FTempo : Single;
FSampleRate : Single;
FChannels : Cardinal;
function GetNumSamples: Cardinal;
function GetNumUnprocessedSamples: Cardinal;
function GetIsEmpty: Integer;
function GetPitchChange: Single;
function GetRateChange: Single;
function GetTempoChange: Single;
procedure SetRate(const Value: Single);
procedure SetPitch(const Value: Single);
procedure SetTempo(const Value: Single);
procedure SetPitchChange(const Value: Single);
procedure SetRateChange(const Value: Single);
procedure SetTempoChange(const Value: Single);
procedure SetChannels(const Value: Cardinal);
procedure SetSampleRate(const Value: Single);
protected
procedure SamplerateChanged; virtual;
procedure ChannelsChanged; virtual;
procedure PitchChanged; virtual;
procedure TempoChanged; virtual;
procedure RateChanged; virtual;
public
class function GetVersionString: string;
class function GetVersionId: Cardinal;
constructor Create; virtual;
destructor Destroy; override;
procedure Flush; virtual;
procedure Clear; virtual;
procedure PutSamples(const Samples: PSingle; const NumSamples: Cardinal);
function ReceiveSamples(const OutBuffer: PSingle; const MaxSamples: Integer): Cardinal;
function SetSetting(const SettingId: Integer; const Value: Integer): Boolean;
function GetSetting(const SettingId: Integer): Integer;
property VersionString: string read GetVersionString;
property VersionID: Cardinal read GetVersionId;
property Channels: Cardinal read FChannels write SetChannels;
property Rate: Single read FRate write SetRate;
property RateChange: Single read GetRateChange write SetRateChange;
property Tempo: Single read FTempo write SetTempo;
property TempoChange: Single read GetTempoChange write SetTempoChange;
property Pitch: Single read FPitch write SetPitch;
property PitchChange: Single read GetPitchChange write SetPitchChange;
property SampleRate: Single read FSampleRate write SetSampleRate;
property NumSamples: Cardinal read GetNumSamples;
property NumUnprocessedSamples: Cardinal read GetNumUnprocessedSamples;
property IsEmpty: Integer read GetIsEmpty;
end;
// list of exported functions and procedures
function IsSoundTouchLoaded: Boolean;
implementation
{ TSoundTouch }
constructor TSoundTouch.Create;
begin
inherited;
FHandle := SoundTouchCreateInstance();
FRate := 1;
FTempo := 1;
FPitch := 1;
FChannels := 1;
FSampleRate := 44100;
SamplerateChanged;
ChannelsChanged;
end;
destructor TSoundTouch.Destroy;
begin
SoundTouchDestroyInstance(FHandle);
inherited;
end;
procedure TSoundTouch.Flush;
begin
SoundTouchFlush(FHandle);
end;
procedure TSoundTouch.Clear;
begin
SoundTouchClear(FHandle);
end;
function TSoundTouch.GetIsEmpty: Integer;
begin
result := SoundTouchIsEmpty(FHandle);
end;
function TSoundTouch.GetNumSamples: Cardinal;
begin
result := SoundTouchNumSamples(FHandle);
end;
function TSoundTouch.GetNumUnprocessedSamples: Cardinal;
begin
result := SoundTouchNumUnprocessedSamples(FHandle);
end;
function TSoundTouch.GetPitchChange: Single;
begin
result := 100 * (FPitch - 1.0);
end;
function TSoundTouch.GetRateChange: Single;
begin
result := 100 * (FRate - 1.0);
end;
function TSoundTouch.GetTempoChange: Single;
begin
result := 100 * (FTempo - 1.0);
end;
class function TSoundTouch.GetVersionId: Cardinal;
begin
result := SoundTouchGetVersionId();
end;
class function TSoundTouch.GetVersionString: string;
begin
result := StrPas(SoundTouchGetVersionString());
end;
procedure TSoundTouch.SetChannels(const Value: Cardinal);
begin
if FChannels <> Value then
begin
FChannels := Value;
ChannelsChanged;
end;
end;
procedure TSoundTouch.ChannelsChanged;
begin
assert(FChannels in [1, 2]);
SoundTouchSetChannels(FHandle, FChannels);
end;
procedure TSoundTouch.SetPitch(const Value: Single);
begin
if FPitch <> Value then
begin
FPitch := Value;
PitchChanged;
end;
end;
procedure TSoundTouch.PitchChanged;
begin
SoundTouchSetPitch(FHandle, FPitch);
end;
procedure TSoundTouch.putSamples(const Samples: PSingle;
const NumSamples: Cardinal);
begin
SoundTouchPutSamples(FHandle, Samples, NumSamples);
end;
procedure TSoundTouch.RateChanged;
begin
SoundTouchSetRate(FHandle, FRate);
end;
function TSoundTouch.ReceiveSamples(const OutBuffer: PSingle;
const MaxSamples: Integer): Cardinal;
begin
result := SoundTouchReceiveSamples(FHandle, OutBuffer, MaxSamples);
end;
procedure TSoundTouch.SetPitchChange(const Value: Single);
begin
Pitch := 1.0 + 0.01 * Value;
end;
procedure TSoundTouch.SetRate(const Value: Single);
begin
if FRate <> Value then
begin
FRate := Value;
RateChanged;
end;
end;
procedure TSoundTouch.SetRateChange(const Value: Single);
begin
Rate := 1.0 + 0.01 * Value;
end;
procedure TSoundTouch.SetSampleRate(const Value: Single);
begin
if FSampleRate <> Value then
begin
FSampleRate := Value;
SamplerateChanged;
end;
end;
procedure TSoundTouch.SamplerateChanged;
begin
assert(FSampleRate > 0);
SoundTouchsetSampleRate(FHandle, round(FSampleRate));
end;
procedure TSoundTouch.SetTempo(const Value: Single);
begin
if FTempo <> Value then
begin
FTempo := Value;
TempoChanged;
end;
end;
procedure TSoundTouch.SetTempoChange(const Value: Single);
begin
Tempo := 1.0 + 0.01 * Value;
end;
function TSoundTouch.GetSetting(const SettingId: Integer): Integer;
begin
result := SoundTouchGetSetting(FHandle, SettingId);
end;
function TSoundTouch.SetSetting(const SettingId: Integer;
const Value: Integer): Boolean;
begin
result := SoundTouchSetSetting(FHandle, SettingId, Value);
end;
procedure TSoundTouch.TempoChanged;
begin
SoundTouchsetTempo(FHandle, FTempo);
end;
var
SoundTouchLibHandle: THandle;
SoundTouchDLLFile: AnsiString = 'libSoundTouchDll.so';
//SoundTouchDLLFile: AnsiString = 'SoundTouch.dll';
// bpm detect functions. untested -- if these don't work then remove:
bpm_createInstance: function(chan: int32; sampleRate : int32): THandle; cdecl;
bpm_destroyInstance: procedure(h: THandle); cdecl;
bpm_getBpm: function(h: THandle): Single; cdecl;
bpm_putSamples: procedure(h: THandle; const samples: PSingle; numSamples: cardinal); cdecl;
procedure InitDLL;
begin
{$ifdef mswindows} // Windows
SoundTouchLibHandle := LoadLibrary('.\SoundTouchDll.dll');
{$else} // Unix
SoundTouchLibHandle := LoadLibrary('./libSoundTouchDll.so');
{$endif}
if SoundTouchLibHandle <> 0 then
try
Pointer(SoundTouchCreateInstance) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_createInstance');
Pointer(SoundTouchDestroyInstance) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_destroyInstance');
Pointer(SoundTouchGetVersionString) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_getVersionString');
Pointer(SoundTouchGetVersionString2) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_getVersionString2');
Pointer(SoundTouchGetVersionId) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_getVersionId');
Pointer(SoundTouchSetRate) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setRate');
Pointer(SoundTouchSetTempo) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setTempo');
Pointer(SoundTouchSetRateChange) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setRateChange');
Pointer(SoundTouchSetTempoChange) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setTempoChange');
Pointer(SoundTouchSetPitch) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setPitch');
Pointer(SoundTouchSetPitchOctaves) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setPitchOctaves');
Pointer(SoundTouchSetPitchSemiTones) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setPitchSemiTones');
Pointer(SoundTouchSetChannels) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setChannels');
Pointer(SoundTouchSetSampleRate) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setSampleRate');
Pointer(SoundTouchFlush) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_flush');
Pointer(SoundTouchPutSamples) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_putSamples');
Pointer(SoundTouchPutSamplesI16) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_putSamples_i16');
Pointer(SoundTouchClear) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_clear');
Pointer(SoundTouchSetSetting) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_SetSetting');
Pointer(SoundTouchGetSetting) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_setSetting');
Pointer(SoundTouchNumUnprocessedSamples) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_numUnprocessedSamples');
Pointer(SoundTouchReceiveSamples) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_receiveSamples');
Pointer(SoundTouchReceiveSamplesI16) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_receiveSamples_i16');
Pointer(SoundTouchNumSamples) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_numSamples');
Pointer(SoundTouchIsEmpty) := GetProcAddress(SoundTouchLibHandle, 'soundtouch_isEmpty');
Pointer(bpm_createInstance) :=GetProcAddress(SoundTouchLibHandle, 'bpm_createInstance');
Pointer(bpm_destroyInstance) :=GetProcAddress(SoundTouchLibHandle, 'bpm_destroyInstance');
Pointer(bpm_getBpm) :=GetProcAddress(SoundTouchLibHandle, 'bpm_getBpm');
Pointer(bpm_putSamples) :=GetProcAddress(SoundTouchLibHandle, 'bpm_putSamples');
except
FreeLibrary(SoundTouchLibHandle);
SoundTouchLibHandle := 0;
end;
end;
procedure FreeDLL;
begin
if SoundTouchLibHandle <> 0 then FreeLibrary(SoundTouchLibHandle);
end;
// returns 'true' if SoundTouch dynamic library has been successfully loaded, otherwise 'false'
function IsSoundTouchLoaded: Boolean;
begin;
result := SoundTouchLibHandle <> 0
end;
initialization
InitDLL;
finalization
FreeDLL;
end.

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object Form1: TForm1
Left = 2237
Height = 128
Top = 242
Width = 381
Caption = 'SoundTouch test'
ClientHeight = 128
ClientWidth = 381
LCLVersion = '2.2.0.4'
object Load: TButton
Left = 19
Height = 50
Top = 16
Width = 144
Caption = 'Load SoundTouch'
OnClick = LoadClick
TabOrder = 0
end
object EditVersion: TEdit
Left = 184
Height = 34
Top = 80
Width = 184
TabOrder = 1
Text = 'n/a'
TextHint = 'click to populate'
end
object Label1: TLabel
Left = 19
Height = 17
Top = 90
Width = 156
Caption = 'Soundtouch lib version:'
WordWrap = True
end
end

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unit main;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, Forms, Controls, Graphics, Dialogs, StdCtrls, SoundTouchDLL;
type
{ TForm1 }
TForm1 = class(TForm)
EditVersion: TEdit;
Label1: TLabel;
Load: TButton;
procedure LoadClick(Sender: TObject);
private
public
end;
var
Form1: TForm1;
implementation
{$R *.lfm}
{ TForm1 }
procedure TForm1.LoadClick(Sender: TObject);
var
version:string;
begin
if IsSoundTouchLoaded() then
version := SoundTouchGetVersionString()
else
version := '<library loading failed>';
EditVersion.Text:= version;
end;
end.

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<?xml version="1.0" encoding="UTF-8"?>
<CONFIG>
<ProjectOptions>
<Version Value="12"/>
<General>
<SessionStorage Value="InProjectDir"/>
<Title Value="soundtouchtest"/>
<Scaled Value="True"/>
<ResourceType Value="res"/>
<UseXPManifest Value="True"/>
<XPManifest>
<DpiAware Value="True"/>
</XPManifest>
<Icon Value="0"/>
</General>
<BuildModes>
<Item Name="Default" Default="True"/>
</BuildModes>
<PublishOptions>
<Version Value="2"/>
<UseFileFilters Value="True"/>
</PublishOptions>
<RunParams>
<FormatVersion Value="2"/>
</RunParams>
<RequiredPackages>
<Item>
<PackageName Value="LCL"/>
</Item>
</RequiredPackages>
<Units>
<Unit>
<Filename Value="soundtouchtest.lpr"/>
<IsPartOfProject Value="True"/>
</Unit>
<Unit>
<Filename Value="main.pas"/>
<IsPartOfProject Value="True"/>
<ComponentName Value="Form1"/>
<HasResources Value="True"/>
<ResourceBaseClass Value="Form"/>
</Unit>
</Units>
</ProjectOptions>
<CompilerOptions>
<Version Value="11"/>
<Target>
<Filename Value="soundtouchtest"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
<UnitOutputDirectory Value="lib/$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
<Linking>
<Debugging>
<DebugInfoType Value="dsDwarf3"/>
</Debugging>
<Options>
<Win32>
<GraphicApplication Value="True"/>
</Win32>
</Options>
</Linking>
</CompilerOptions>
<Debugging>
<Exceptions>
<Item>
<Name Value="EAbort"/>
</Item>
<Item>
<Name Value="ECodetoolError"/>
</Item>
<Item>
<Name Value="EFOpenError"/>
</Item>
</Exceptions>
</Debugging>
</CONFIG>

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program soundtouchtest;
{$mode objfpc}{$H+}
uses
{$IFDEF UNIX}
cthreads,
{$ENDIF}
{$IFDEF HASAMIGA}
athreads,
{$ENDIF}
Interfaces, // this includes the LCL widgetset
Forms, main
{ you can add units after this };
{$R *.res}
begin
RequireDerivedFormResource:=True;
Application.Scaled:=True;
Application.Initialize;
Application.CreateForm(TForm1, Form1);
Application.Run;
end.

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<ProjectSession>
<Version Value="12"/>
<BuildModes Active="Default"/>
<Units>
<Unit>
<Filename Value="soundtouchtest.lpr"/>
<IsPartOfProject Value="True"/>
<EditorIndex Value="-1"/>
<WindowIndex Value="-1"/>
<TopLine Value="-1"/>
<CursorPos X="-1" Y="-1"/>
<UsageCount Value="21"/>
</Unit>
<Unit>
<Filename Value="main.pas"/>
<IsPartOfProject Value="True"/>
<ComponentName Value="Form1"/>
<HasResources Value="True"/>
<ResourceBaseClass Value="Form"/>
<IsVisibleTab Value="True"/>
<CursorPos X="26" Y="43"/>
<UsageCount Value="21"/>
<Loaded Value="True"/>
<LoadedDesigner Value="True"/>
</Unit>
<Unit>
<Filename Value="../SoundTouchDLL.pas"/>
<EditorIndex Value="-1"/>
<TopLine Value="37"/>
<CursorPos X="19"/>
<UsageCount Value="10"/>
</Unit>
<Unit>
<Filename Value="/usr/lib/lazarus/2.2.0/lcl/interfaces/gtk2/gtk2proc.inc"/>
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</Unit>
<Unit>
<Filename Value="/usr/lib/lazarus/2.2.0/components/freetype/easylazfreetype.pas"/>
<UnitName Value="EasyLazFreeType"/>
<EditorIndex Value="-1"/>
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<CursorPos X="16" Y="574"/>
<UsageCount Value="10"/>
</Unit>
<Unit>
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<Loaded Value="True"/>
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