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/////////////////////////////////////////////////////////////////////////////
///
/// Example Android Application/Activity that allows processing WAV
/// audio files with SoundTouch library
///
/// Copyright (c) Olli Parviainen
///
////////////////////////////////////////////////////////////////////////////////
package net.surina;
import java.io.File;
import net.surina.soundtouch.SoundTouch;
import net.surina.soundtouchexample.R;
import android.app.Activity;
import android.content.Intent;
import android.net.Uri;
import android.os.AsyncTask;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.CheckBox;
import android.widget.EditText;
import android.widget.TextView;
import android.widget.Toast;
public class ExampleActivity extends Activity implements OnClickListener
{
TextView textViewConsole = null;
EditText editSourceFile = null;
EditText editOutputFile = null;
EditText editTempo = null;
EditText editPitch = null;
CheckBox checkBoxPlay = null;
StringBuilder consoleText = new StringBuilder();
/// Called when the activity is created
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_example);
textViewConsole = (TextView)findViewById(R.id.textViewResult);
editSourceFile = (EditText)findViewById(R.id.editTextSrcFileName);
editOutputFile = (EditText)findViewById(R.id.editTextOutFileName);
editTempo = (EditText)findViewById(R.id.editTextTempo);
editPitch = (EditText)findViewById(R.id.editTextPitch);
Button buttonFileSrc = (Button)findViewById(R.id.buttonSelectSrcFile);
Button buttonFileOutput = (Button)findViewById(R.id.buttonSelectOutFile);
Button buttonProcess = (Button)findViewById(R.id.buttonProcess);
buttonFileSrc.setOnClickListener(this);
buttonFileOutput.setOnClickListener(this);
buttonProcess.setOnClickListener(this);
checkBoxPlay = (CheckBox)findViewById(R.id.checkBoxPlay);
// Check soundtouch library presence & version
checkLibVersion();
}
/// Function to append status text onto "console box" on the Activity
public void appendToConsole(final String text)
{
// run on UI thread to avoid conflicts
runOnUiThread(new Runnable()
{
public void run()
{
consoleText.append(text);
consoleText.append("\n");
textViewConsole.setText(consoleText);
}
});
}
/// print SoundTouch native library version onto console
protected void checkLibVersion()
{
String ver = SoundTouch.getVersionString();
appendToConsole("SoundTouch native library version = " + ver);
}
/// Button click handler
@Override
public void onClick(View arg0)
{
switch (arg0.getId())
{
case R.id.buttonSelectSrcFile:
case R.id.buttonSelectOutFile:
// one of the file select buttons clicked ... we've not just implemented them ;-)
Toast.makeText(this, "File selector not implemented, sorry! Enter the file path manually ;-)", Toast.LENGTH_LONG).show();
break;
case R.id.buttonProcess:
// button "process" pushed
process();
break;
}
}
/// Play audio file
protected void playWavFile(String fileName)
{
File file2play = new File(fileName);
Intent i = new Intent();
i.setAction(android.content.Intent.ACTION_VIEW);
i.setDataAndType(Uri.fromFile(file2play), "audio/wav");
startActivity(i);
}
/// Helper class that will execute the SoundTouch processing. As the processing may take
/// some time, run it in background thread to avoid hanging of the UI.
protected class ProcessTask extends AsyncTask<ProcessTask.Parameters, Integer, Long>
{
/// Helper class to store the SoundTouch file processing parameters
public final class Parameters
{
String inFileName;
String outFileName;
float tempo;
float pitch;
}
/// Function that does the SoundTouch processing
public final long doSoundTouchProcessing(Parameters params)
{
SoundTouch st = new SoundTouch();
st.setTempo(params.tempo);
st.setPitchSemiTones(params.pitch);
Log.i("SoundTouch", "process file " + params.inFileName);
long startTime = System.currentTimeMillis();
int res = st.processFile(params.inFileName, params.outFileName);
long endTime = System.currentTimeMillis();
float duration = (endTime - startTime) * 0.001f;
Log.i("SoundTouch", "process file done, duration = " + duration);
appendToConsole("Processing done, duration " + duration + " sec.");
if (res != 0)
{
String err = SoundTouch.getErrorString();
appendToConsole("Failure: " + err);
return -1L;
}
// Play file if so is desirable
if (checkBoxPlay.isChecked())
{
playWavFile(params.outFileName);
}
return 0L;
}
/// Overloaded function that get called by the system to perform the background processing
@Override
protected Long doInBackground(Parameters... aparams)
{
return doSoundTouchProcessing(aparams[0]);
}
}
/// process a file with SoundTouch. Do the processing using a background processing
/// task to avoid hanging of the UI
protected void process()
{
try
{
ProcessTask task = new ProcessTask();
ProcessTask.Parameters params = task.new Parameters();
// parse processing parameters
params.inFileName = editSourceFile.getText().toString();
params.outFileName = editOutputFile.getText().toString();
params.tempo = 0.01f * Float.parseFloat(editTempo.getText().toString());
params.pitch = Float.parseFloat(editPitch.getText().toString());
// update UI about status
appendToConsole("Process audio file :" + params.inFileName +" => " + params.outFileName);
appendToConsole("Tempo = " + params.tempo);
appendToConsole("Pitch adjust = " + params.pitch);
Toast.makeText(this, "Starting to process file " + params.inFileName + "...", Toast.LENGTH_SHORT).show();
// start SoundTouch processing in a background thread
task.execute(params);
// task.doSoundTouchProcessing(params); // this would run processing in main thread
}
catch (Exception exp)
{
exp.printStackTrace();
}
}
}

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////////////////////////////////////////////////////////////////////////////////
///
/// Example class that invokes native SoundTouch routines through the JNI
/// interface.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// WWW : http://www.surina.net
///
////////////////////////////////////////////////////////////////////////////////
package net.surina.soundtouch;
public final class SoundTouch
{
// Native interface function that returns SoundTouch version string.
// This invokes the native c++ routine defined in "soundtouch-jni.cpp".
public native final static String getVersionString();
private native final void setTempo(long handle, float tempo);
private native final void setPitchSemiTones(long handle, float pitch);
private native final void setSpeed(long handle, float speed);
private native final int processFile(long handle, String inputFile, String outputFile);
public native final static String getErrorString();
private native final static long newInstance();
private native final void deleteInstance(long handle);
long handle = 0;
public SoundTouch()
{
handle = newInstance();
}
public void close()
{
deleteInstance(handle);
handle = 0;
}
public void setTempo(float tempo)
{
setTempo(handle, tempo);
}
public void setPitchSemiTones(float pitch)
{
setPitchSemiTones(handle, pitch);
}
public void setSpeed(float speed)
{
setSpeed(handle, speed);
}
public int processFile(String inputFile, String outputFile)
{
return processFile(handle, inputFile, outputFile);
}
// Load the native library upon startup
static
{
System.loadLibrary("soundtouch");
}
}