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59
externals/nihstro/examples/assembler/cube/source/gs.h
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59
externals/nihstro/examples/assembler/cube/source/gs.h
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#ifndef GS_H
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#define GS_H
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#include <3ds.h>
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#include "math.h"
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#define GS_MATRIXSTACK_SIZE (8)
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typedef enum
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{
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GS_PROJECTION = 0,
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GS_MODELVIEW = 1,
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GS_MATRIXTYPES
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}GS_MATRIX;
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typedef struct
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{
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u8* data;
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u32 currentSize; // in bytes
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u32 maxSize; // in bytes
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u32 numVertices;
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u32* commands;
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u32 commandsSize;
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}gsVbo_s;
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void gsInit(shaderProgram_s* shader);
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void gsExit(void);
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void gsStartFrame(void);
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void gsAdjustBufferMatrices(mtx44 transformation);
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void* gsLinearAlloc(size_t size);
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void gsLinearFree(void* mem);
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float* gsGetMatrix(GS_MATRIX m);
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int gsLoadMatrix(GS_MATRIX m, float* data);
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int gsPushMatrix();
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int gsPopMatrix();
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int gsMatrixMode(GS_MATRIX m);
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void gsLoadIdentity();
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void gsProjectionMatrix(float fovy, float aspect, float near, float far);
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void gsRotateX(float x);
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void gsRotateY(float y);
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void gsRotateZ(float z);
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void gsScale(float x, float y, float z);
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void gsTranslate(float x, float y, float z);
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int gsMultMatrix(float* data);
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int gsVboInit(gsVbo_s* vbo);
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int gsVboCreate(gsVbo_s* vbo, u32 size);
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int gsVboFlushData(gsVbo_s* vbo);
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int gsVboDestroy(gsVbo_s* vbo);
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int gsVboDraw(gsVbo_s* vbo);
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void* gsVboGetOffset(gsVbo_s* vbo);
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int gsVboAddData(gsVbo_s* vbo, void* data, u32 size, u32 units);
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#endif
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