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externals/glslang/Test/spv.xfbOverlapOffsetCheckWithBlockAndMember.vert
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19
externals/glslang/Test/spv.xfbOverlapOffsetCheckWithBlockAndMember.vert
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#version 450
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/* block definition from GLSL spec 4.60, section 4.4.2, Output Layout Qualifiers */
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layout(location=5, xfb_buffer = 3, xfb_offset = 12) out block2 {
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vec4 v; // v will be written to byte offsets 12 through 27 of buffer
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float u; // u will be written to offset 28
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layout(xfb_offset = 40) vec4 w;
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vec4 x; // x will be written to offset 56, the next available offset
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};
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void main() {
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v = vec4(1.0, 0.0, 1.0, 0.0);
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u = 5.0;
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w = vec4(1.0, 0.0, 0.0, 1.0);
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x = vec4(5.0, 0.0, 0.0, 0.0);
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gl_Position = vec4(0.0);
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}
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