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externals/glslang/Test/spv.textureError.frag
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10
externals/glslang/Test/spv.textureError.frag
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#version 140
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uniform sampler2D s2D;
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centroid vec2 centTexCoord;
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void main()
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{
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gl_FragColor = texture2D(s2D, centTexCoord);
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}
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