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14
externals/glslang/Test/spv.test.vert
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14
externals/glslang/Test/spv.test.vert
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#version 140
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in mat4 transform;
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attribute vec4 position;
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in vec2 uv_in;
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out vec2 uv;
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void main()
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{
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uv = uv_in;
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gl_Position = transform * position;
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}
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