First Commit
This commit is contained in:
31
externals/glslang/Test/spv.scalarlayoutfloat16.frag
vendored
Normal file
31
externals/glslang/Test/spv.scalarlayoutfloat16.frag
vendored
Normal file
@@ -0,0 +1,31 @@
|
||||
#version 450 core
|
||||
|
||||
#extension GL_EXT_shader_16bit_storage: enable
|
||||
#extension GL_EXT_scalar_block_layout : enable
|
||||
|
||||
// Block memory layout
|
||||
struct S
|
||||
{
|
||||
float16_t a; // offset 0
|
||||
f16vec2 b; // offset 2
|
||||
double c; // offset 8
|
||||
float16_t d; // offset 16
|
||||
f16vec3 e; // offset 18
|
||||
float16_t f; // offset 24
|
||||
// size = 26, align = 8
|
||||
};
|
||||
|
||||
layout(column_major, scalar) uniform B1
|
||||
{
|
||||
float16_t a; // offset = 0
|
||||
f16vec2 b; // offset = 2
|
||||
f16vec3 c; // offset = 6
|
||||
float16_t d[2]; // offset = 12 stride = 2
|
||||
float16_t g; // offset = 16
|
||||
S h; // offset = 24 (aligned to multiple of 8)
|
||||
S i[2]; // offset = 56 (aligned to multiple of 8) stride = 32
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
}
|
||||
Reference in New Issue
Block a user