First Commit
This commit is contained in:
74
externals/glslang/Test/spv.ext.meshShaderBuiltins.mesh
vendored
Normal file
74
externals/glslang/Test/spv.ext.meshShaderBuiltins.mesh
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
#version 460
|
||||
|
||||
#define MAX_VER 81
|
||||
#define MAX_PRIM 32
|
||||
|
||||
#define BARRIER() \
|
||||
memoryBarrierShared(); \
|
||||
barrier();
|
||||
|
||||
#extension GL_EXT_mesh_shader : enable
|
||||
|
||||
layout(local_size_x = 32, local_size_y=1, local_size_z=1) in;
|
||||
|
||||
layout(max_vertices=MAX_VER) out;
|
||||
layout(max_primitives=MAX_PRIM) out;
|
||||
layout(triangles) out;
|
||||
|
||||
// test use of builtins in mesh shaders:
|
||||
|
||||
void main()
|
||||
{
|
||||
uint iid = gl_LocalInvocationID.x;
|
||||
uint gid = gl_WorkGroupID.x;
|
||||
uvec3 numWorkGrous = gl_NumWorkGroups;
|
||||
uint vertexCount = MAX_VER; // vertexCount <= max_vertices
|
||||
uint primitiveCount = MAX_PRIM; // primitiveCount <= max_primtives
|
||||
SetMeshOutputsEXT(vertexCount, primitiveCount);
|
||||
|
||||
gl_MeshVerticesEXT[iid].gl_Position = vec4(1.0);
|
||||
gl_MeshVerticesEXT[iid].gl_PointSize = 2.0;
|
||||
gl_MeshVerticesEXT[iid].gl_ClipDistance[3] = 3.0;
|
||||
gl_MeshVerticesEXT[iid].gl_CullDistance[2] = 4.0;
|
||||
|
||||
BARRIER();
|
||||
|
||||
gl_MeshVerticesEXT[iid+1].gl_Position = gl_MeshVerticesEXT[iid].gl_Position;
|
||||
gl_MeshVerticesEXT[iid+1].gl_PointSize = gl_MeshVerticesEXT[iid].gl_PointSize;
|
||||
gl_MeshVerticesEXT[iid+1].gl_ClipDistance[3] = gl_MeshVerticesEXT[iid].gl_ClipDistance[3];
|
||||
gl_MeshVerticesEXT[iid+1].gl_CullDistance[2] = gl_MeshVerticesEXT[iid].gl_CullDistance[2];
|
||||
|
||||
BARRIER();
|
||||
|
||||
gl_MeshPrimitivesEXT[iid].gl_PrimitiveID = 6;
|
||||
gl_MeshPrimitivesEXT[iid].gl_Layer = 7;
|
||||
gl_MeshPrimitivesEXT[iid].gl_ViewportIndex = 8;
|
||||
gl_MeshPrimitivesEXT[iid].gl_CullPrimitiveEXT = false;
|
||||
|
||||
BARRIER();
|
||||
|
||||
gl_MeshPrimitivesEXT[iid+1].gl_PrimitiveID = gl_MeshPrimitivesEXT[iid].gl_PrimitiveID;
|
||||
gl_MeshPrimitivesEXT[iid+1].gl_Layer = gl_MeshPrimitivesEXT[iid].gl_Layer;
|
||||
gl_MeshPrimitivesEXT[iid+1].gl_ViewportIndex = gl_MeshPrimitivesEXT[iid].gl_ViewportIndex;
|
||||
gl_MeshPrimitivesEXT[iid+1].gl_CullPrimitiveEXT = gl_MeshPrimitivesEXT[iid].gl_CullPrimitiveEXT;
|
||||
|
||||
BARRIER();
|
||||
|
||||
// check bound limits
|
||||
gl_PrimitiveTriangleIndicesEXT[0] = uvec3(257); // should truncate 257 -> 1, range is between [0, vertexCount-1]
|
||||
gl_PrimitiveTriangleIndicesEXT[primitiveCount - 1] = uvec3(2); // array size is primitiveCount*3 for triangle
|
||||
gl_PrimitiveTriangleIndicesEXT[gid] = gl_PrimitiveTriangleIndicesEXT[gid-1];
|
||||
|
||||
BARRIER();
|
||||
}
|
||||
|
||||
// test use of builtins enabled by other extensions
|
||||
#extension GL_ARB_shader_draw_parameters : enable
|
||||
#extension GL_EXT_multiview : enable
|
||||
|
||||
void testAdditionalBuiltins()
|
||||
{
|
||||
int id = gl_DrawIDARB; // GL_ARB_shader_draw_parameters
|
||||
int viewIdx = gl_ViewIndex; // GL_EXT_multiview
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user