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externals/glslang/Test/spv.ext.IntersectShader.rint
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25
externals/glslang/Test/spv.ext.IntersectShader.rint
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#version 460
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#extension GL_EXT_ray_tracing : enable
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#extension GL_EXT_ray_cull_mask : enable
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hitAttributeEXT vec4 iAttr;
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void main()
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{
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uvec3 v0 = gl_LaunchIDEXT;
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uvec3 v1 = gl_LaunchSizeEXT;
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int v2 = gl_PrimitiveID;
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int v3 = gl_InstanceID;
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int v4 = gl_InstanceCustomIndexEXT;
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vec3 v5 = gl_WorldRayOriginEXT;
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vec3 v6 = gl_WorldRayDirectionEXT;
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vec3 v7 = gl_ObjectRayOriginEXT;
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vec3 v8 = gl_ObjectRayDirectionEXT;
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float v9 = gl_RayTminEXT;
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float v10 = gl_RayTmaxEXT;
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mat4x3 v11 = gl_ObjectToWorldEXT;
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mat4x3 v12 = gl_WorldToObjectEXT;
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mat3x4 v13 = gl_ObjectToWorld3x4EXT;
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mat3x4 v14 = gl_WorldToObject3x4EXT;
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uint v15 = gl_CullMaskEXT;
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iAttr = vec4(0.5f,0.5f,0.0f,1.0f);
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reportIntersectionEXT(0.5, 1U);
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}
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