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11
externals/glslang/Test/spv.depthOut.frag
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11
externals/glslang/Test/spv.depthOut.frag
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#version 450
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in vec4 Color;
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in float Depth;
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layout(depth_greater) out float gl_FragDepth;
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void main()
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{
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gl_FragDepth = Depth;
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}
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