First Commit

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2025-02-06 22:24:29 +08:00
parent ed7df4c81e
commit 7539e6a53c
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#version 450
#extension GL_NV_geometry_shader_passthrough : require
layout(triangles) in;
layout(passthrough) in gl_PerVertex {
vec4 gl_Position;
};
layout(passthrough) in Inputs {
vec2 texcoord;
vec4 baseColor;
};
void main()
{
}