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11
externals/glslang/Test/spv.1.6.samplerBuffer.frag
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11
externals/glslang/Test/spv.1.6.samplerBuffer.frag
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#version 140
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out vec4 o;
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uniform isamplerBuffer sampB;
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void main()
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{
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o.w = float(textureSize(sampB)) / 100.0;
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}
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