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19
externals/glslang/Test/hlsl.structbuffer.floatidx.comp
vendored
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19
externals/glslang/Test/hlsl.structbuffer.floatidx.comp
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struct sb_t
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{
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float4 color;
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uint2 threadId;
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};
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RWTexture2D<float4> outtx;
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ConsumeStructuredBuffer<sb_t> csb : register(u1);
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RWStructuredBuffer<float4> rwsb;
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[numthreads(1, 1, 1)]
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void main(uint3 nThreadId : SV_DispatchThreadID)
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{
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sb_t data = csb.Consume();
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float2 coord = float2(data.threadId.xy);
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outtx[coord] = data.color;
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rwsb[coord.x] = rwsb.Load(coord.y);
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}
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