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externals/glslang/Test/hlsl.structarray.flatten.geom
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23
externals/glslang/Test/hlsl.structarray.flatten.geom
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struct VertexData {
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float4 position : POSITION;
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float4 color : COLOR0;
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float2 uv : TEXCOORD0;
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};
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struct PS_IN {
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float4 position : SV_POSITION;
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float4 color : COLOR0;
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float2 uv : TEXCOORD0;
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};
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[maxvertexcount(4)]
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void main(line VertexData vin[2], inout TriangleStream<PS_IN> outStream)
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{
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PS_IN vout;
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vout.color = vin[1].color;
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vout.uv = vin[1].uv;
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vout.position = vin[1].position;
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outStream.Append(vout);
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}
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