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externals/glslang/Test/hlsl.struct.split.assign.frag
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12
externals/glslang/Test/hlsl.struct.split.assign.frag
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struct S {
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float f;
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float4 pos : SV_Position;
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};
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float4 main(int i, S input[3]) : COLOR0
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{
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S a[3];
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input = a;
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return a[1].pos;
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}
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