First Commit
This commit is contained in:
36
externals/glslang/Test/hlsl.sample.dx9.frag
vendored
Normal file
36
externals/glslang/Test/hlsl.sample.dx9.frag
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
|
||||
sampler g_sam : register(t0);
|
||||
sampler1D g_sam1D : register(t1);
|
||||
sampler2D g_sam2D : register(t2);
|
||||
sampler3D g_sam3D : register(t3);
|
||||
samplerCUBE g_samCube : register(t4);
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
float Depth : SV_Depth;
|
||||
};
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
PS_OUTPUT psout;
|
||||
|
||||
float4 ColorOut = float4(0,0,0,0);
|
||||
|
||||
ColorOut += tex2D( g_sam , float2(0.4,0.3));
|
||||
ColorOut += tex1D( g_sam1D, 0.5);
|
||||
ColorOut += tex2D( g_sam2D, float2(0.5,0.6));
|
||||
ColorOut += tex3D( g_sam3D, float3(0.5,0.6,0.4));
|
||||
ColorOut += texCUBE( g_samCube, float3(0.5,0.6,0.4));
|
||||
|
||||
ColorOut += tex2Dlod( g_sam , float4(0.4,0.3,0.0,0.0));
|
||||
ColorOut += tex1Dlod( g_sam1D, float4(0.5,0.0,0.0,0.0));
|
||||
ColorOut += tex2Dlod( g_sam2D, float4(0.5,0.6,0.0,0.0));
|
||||
ColorOut += tex3Dlod( g_sam3D, float4(0.5,0.6,0.4,0.0));
|
||||
ColorOut += texCUBElod( g_samCube, float4(0.5,0.6,0.4,0.0));
|
||||
|
||||
psout.Color = ColorOut / 10.0f;
|
||||
psout.Depth = 1.0;
|
||||
|
||||
return psout;
|
||||
}
|
||||
Reference in New Issue
Block a user