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32
externals/glslang/Test/hlsl.load.rwbuffer.dx10.frag
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32
externals/glslang/Test/hlsl.load.rwbuffer.dx10.frag
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RWBuffer <float4> g_tBuffF;
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RWBuffer <int4> g_tBuffI;
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RWBuffer <uint4> g_tBuffU;
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struct PS_OUTPUT
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{
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float4 Color : SV_Target0;
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};
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uniform int c1;
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uniform int2 c2;
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uniform int3 c3;
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uniform int4 c4;
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uniform int o1;
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uniform int2 o2;
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uniform int3 o3;
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uniform int4 o4;
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PS_OUTPUT main()
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{
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PS_OUTPUT psout;
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g_tBuffF.Load(c1);
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g_tBuffU.Load(c1);
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g_tBuffI.Load(c1);
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psout.Color = 1.0;
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return psout;
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}
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