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21
externals/glslang/Test/hlsl.clipdistance-4.vert
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21
externals/glslang/Test/hlsl.clipdistance-4.vert
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@@ -0,0 +1,21 @@
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struct VS_INPUT {
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float4 Position : POSITION;
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};
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struct VS_OUTPUT {
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float4 Position : SV_Position;
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float4 ClipRect : SV_ClipDistance0; // vector in split struct
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};
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VS_OUTPUT main(const VS_INPUT v)
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{
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VS_OUTPUT Output;
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Output.Position = 0;
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Output.ClipRect.x = 1;
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Output.ClipRect.y = 2;
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Output.ClipRect.z = 3;
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Output.ClipRect.w = 4;
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return Output;
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}
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