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externals/glslang/Test/hlsl.cast.frag
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4
externals/glslang/Test/hlsl.cast.frag
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@@ -0,0 +1,4 @@
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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return (float4)input + (int4)input + (float4)1.198;
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}
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