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115
externals/glslang/Test/baseResults/textureQueryLOD.frag.out
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115
externals/glslang/Test/baseResults/textureQueryLOD.frag.out
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textureQueryLOD.frag
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WARNING: 0:7: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
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Shader version: 150
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Requested GL_ARB_gpu_shader5
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Requested GL_ARB_texture_query_lod
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0:? Sequence
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0:24 Function Definition: main( ( global void)
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0:24 Function Parameters:
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0:26 Sequence
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0:26 switch
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0:26 condition
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0:26 'funct' ( uniform int)
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0:26 body
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0:26 Sequence
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0:28 case: with expression
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0:28 Constant:
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0:28 0 (const int)
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0:? Sequence
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0:29 Sequence
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0:29 move second child to first child ( temp 2-component vector of int)
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0:29 'iv2' ( temp 2-component vector of int)
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0:29 textureSize ( global 2-component vector of int)
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0:29 'sampler' ( uniform sampler2DShadow)
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0:29 Constant:
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0:29 0 (const int)
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0:31 Sequence
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0:31 move second child to first child ( temp 2-component vector of float)
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0:31 'fv2' ( temp 2-component vector of float)
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0:31 textureQueryLod ( global 2-component vector of float)
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0:31 'sampler' ( uniform sampler2DShadow)
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0:31 Constant:
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0:31 0.000000
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0:31 0.000000
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0:33 move second child to first child ( temp 4-component vector of float)
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0:33 'color' ( out 4-component vector of float)
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0:33 Construct vec4 ( temp 4-component vector of float)
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0:33 Convert int to float ( temp 2-component vector of float)
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0:33 'iv2' ( temp 2-component vector of int)
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0:33 'fv2' ( temp 2-component vector of float)
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0:34 Branch: Break
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0:35 default:
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0:? Sequence
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0:36 move second child to first child ( temp 4-component vector of float)
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0:36 'color' ( out 4-component vector of float)
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0:36 Constant:
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:37 Branch: Break
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0:? Linker Objects
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0:? 'vUV' ( smooth in 2-component vector of float)
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0:? 'color' ( out 4-component vector of float)
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0:? 'sampler' ( uniform sampler2DShadow)
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0:? 'funct' ( uniform int)
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Linked fragment stage:
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Shader version: 150
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Requested GL_ARB_gpu_shader5
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Requested GL_ARB_texture_query_lod
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0:? Sequence
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0:24 Function Definition: main( ( global void)
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0:24 Function Parameters:
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0:26 Sequence
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0:26 switch
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0:26 condition
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0:26 'funct' ( uniform int)
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0:26 body
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0:26 Sequence
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0:28 case: with expression
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0:28 Constant:
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0:28 0 (const int)
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0:? Sequence
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0:29 Sequence
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0:29 move second child to first child ( temp 2-component vector of int)
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0:29 'iv2' ( temp 2-component vector of int)
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0:29 textureSize ( global 2-component vector of int)
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0:29 'sampler' ( uniform sampler2DShadow)
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0:29 Constant:
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0:29 0 (const int)
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0:31 Sequence
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0:31 move second child to first child ( temp 2-component vector of float)
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0:31 'fv2' ( temp 2-component vector of float)
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0:31 textureQueryLod ( global 2-component vector of float)
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0:31 'sampler' ( uniform sampler2DShadow)
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0:31 Constant:
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0:31 0.000000
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0:31 0.000000
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0:33 move second child to first child ( temp 4-component vector of float)
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0:33 'color' ( out 4-component vector of float)
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0:33 Construct vec4 ( temp 4-component vector of float)
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0:33 Convert int to float ( temp 2-component vector of float)
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0:33 'iv2' ( temp 2-component vector of int)
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0:33 'fv2' ( temp 2-component vector of float)
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0:34 Branch: Break
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0:35 default:
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0:? Sequence
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0:36 move second child to first child ( temp 4-component vector of float)
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0:36 'color' ( out 4-component vector of float)
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0:36 Constant:
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:37 Branch: Break
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0:? Linker Objects
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0:? 'vUV' ( smooth in 2-component vector of float)
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0:? 'color' ( out 4-component vector of float)
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0:? 'sampler' ( uniform sampler2DShadow)
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0:? 'funct' ( uniform int)
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