First Commit
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115
externals/glslang/Test/baseResults/test.frag.out
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115
externals/glslang/Test/baseResults/test.frag.out
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test.frag
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Shader version: 110
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0:? Sequence
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0:13 Function Definition: main( ( global void)
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0:13 Function Parameters:
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0:15 Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp float)
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0:15 'blendscale' ( temp float)
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0:15 Constant:
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0:15 1.789000
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0:17 Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 'v' ( temp 4-component vector of float)
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0:17 vector swizzle ( temp 4-component vector of float)
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0:17 texture ( global 4-component vector of float)
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0:17 'texSampler2D' ( uniform sampler2D)
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0:17 divide ( temp 2-component vector of float)
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0:17 add ( temp 2-component vector of float)
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0:17 't' ( smooth in 2-component vector of float)
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0:17 'scale' ( uniform 2-component vector of float)
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0:17 'scale' ( uniform 2-component vector of float)
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0:17 Sequence
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0:17 Constant:
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0:17 3 (const int)
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 0 (const int)
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0:19 Sequence
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0:19 move second child to first child ( temp 4-component vector of float)
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0:19 'w' ( temp 4-component vector of float)
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0:19 add ( temp 4-component vector of float)
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0:19 texture ( global 4-component vector of float)
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0:19 'texSampler3D' ( uniform sampler3D)
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0:19 'coords' ( smooth in 3-component vector of float)
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0:19 'v' ( temp 4-component vector of float)
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0:21 move second child to first child ( temp 4-component vector of float)
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0:21 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:21 mix ( global 4-component vector of float)
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0:21 'w' ( temp 4-component vector of float)
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0:21 'u' ( uniform 4-component vector of float)
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0:21 component-wise multiply ( temp float)
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0:21 'blend' ( uniform float)
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0:21 'blendscale' ( temp float)
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0:? Linker Objects
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0:? 'texSampler2D' ( uniform sampler2D)
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0:? 'texSampler3D' ( uniform sampler3D)
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0:? 'blend' ( uniform float)
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0:? 'scale' ( uniform 2-component vector of float)
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0:? 'u' ( uniform 4-component vector of float)
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0:? 't' ( smooth in 2-component vector of float)
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0:? 'coords' ( smooth in 3-component vector of float)
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Linked fragment stage:
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Shader version: 110
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0:? Sequence
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0:13 Function Definition: main( ( global void)
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0:13 Function Parameters:
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0:15 Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp float)
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0:15 'blendscale' ( temp float)
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0:15 Constant:
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0:15 1.789000
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0:17 Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 'v' ( temp 4-component vector of float)
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0:17 vector swizzle ( temp 4-component vector of float)
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0:17 texture ( global 4-component vector of float)
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0:17 'texSampler2D' ( uniform sampler2D)
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0:17 divide ( temp 2-component vector of float)
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0:17 add ( temp 2-component vector of float)
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0:17 't' ( smooth in 2-component vector of float)
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0:17 'scale' ( uniform 2-component vector of float)
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0:17 'scale' ( uniform 2-component vector of float)
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0:17 Sequence
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0:17 Constant:
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0:17 3 (const int)
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 0 (const int)
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0:19 Sequence
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0:19 move second child to first child ( temp 4-component vector of float)
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0:19 'w' ( temp 4-component vector of float)
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0:19 add ( temp 4-component vector of float)
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0:19 texture ( global 4-component vector of float)
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0:19 'texSampler3D' ( uniform sampler3D)
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0:19 'coords' ( smooth in 3-component vector of float)
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0:19 'v' ( temp 4-component vector of float)
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0:21 move second child to first child ( temp 4-component vector of float)
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0:21 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:21 mix ( global 4-component vector of float)
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0:21 'w' ( temp 4-component vector of float)
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0:21 'u' ( uniform 4-component vector of float)
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0:21 component-wise multiply ( temp float)
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0:21 'blend' ( uniform float)
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0:21 'blendscale' ( temp float)
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0:? Linker Objects
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0:? 'texSampler2D' ( uniform sampler2D)
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0:? 'texSampler3D' ( uniform sampler3D)
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0:? 'blend' ( uniform float)
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0:? 'scale' ( uniform 2-component vector of float)
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0:? 'u' ( uniform 4-component vector of float)
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0:? 't' ( smooth in 2-component vector of float)
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0:? 'coords' ( smooth in 3-component vector of float)
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