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externals/glslang/Test/baseResults/preprocessor.edge_cases.vert.out
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16
externals/glslang/Test/baseResults/preprocessor.edge_cases.vert.out
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#version 310 es
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void main(){
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gl_Position = vec4(3 + 2 + 2 * 4 + 2 + 3 * 2);
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}
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