First Commit
This commit is contained in:
460
externals/glslang/Test/baseResults/link.vk.multiBlocksValid.1.0.geom.out
vendored
Normal file
460
externals/glslang/Test/baseResults/link.vk.multiBlocksValid.1.0.geom.out
vendored
Normal file
@@ -0,0 +1,460 @@
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link.vk.multiBlocksValid.1.0.geom
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Shader version: 430
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invocations = -1
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max_vertices = 3
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input primitive = triangles
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output primitive = triangle_strip
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0:? Sequence
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0:48 Function Definition: main( ( global void)
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0:48 Function Parameters:
|
||||
0:50 Sequence
|
||||
0:50 move second child to first child ( temp highp 4-component vector of float)
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||||
0:50 'oColor' (layout( stream=0) out highp 4-component vector of float)
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||||
0:50 component-wise multiply ( temp highp 4-component vector of float)
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||||
0:50 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float)
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||||
0:50 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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||||
0:50 Constant:
|
||||
0:50 0 (const int)
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||||
0:50 Function Call: getColor2( ( global highp 4-component vector of float)
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||||
0:52 move second child to first child ( temp highp float)
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||||
0:52 'globalF' ( global highp float)
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||||
0:52 Constant:
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||||
0:52 1.000000
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||||
0:54 Sequence
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||||
0:54 Sequence
|
||||
0:54 move second child to first child ( temp highp int)
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||||
0:54 'i' ( temp highp int)
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||||
0:54 Constant:
|
||||
0:54 0 (const int)
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||||
0:54 Loop with condition tested first
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||||
0:54 Loop Condition
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||||
0:54 Compare Less Than ( temp bool)
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||||
0:54 'i' ( temp highp int)
|
||||
0:54 Constant:
|
||||
0:54 3 (const int)
|
||||
0:54 Loop Body
|
||||
0:56 Sequence
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||||
0:56 move second child to first child ( temp highp 4-component vector of float)
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||||
0:56 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position)
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0:56 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
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||||
0:56 Constant:
|
||||
0:56 0 (const uint)
|
||||
0:56 matrix-times-vector ( temp highp 4-component vector of float)
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||||
0:56 uProj: direct index for structure (layout( column_major std140 offset=0) uniform highp 4X4 matrix of float)
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||||
0:56 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
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0:56 Constant:
|
||||
0:56 0 (const int)
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||||
0:56 Function Call: getWorld(i1; ( global highp 4-component vector of float)
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||||
0:56 'i' ( temp highp int)
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||||
0:57 move second child to first child ( temp highp 4-component vector of float)
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||||
0:57 val1: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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||||
0:57 'oV' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1})
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||||
0:57 Constant:
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||||
0:57 0 (const int)
|
||||
0:57 add ( temp highp 4-component vector of float)
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||||
0:57 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float)
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||||
0:57 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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||||
0:57 Constant:
|
||||
0:57 0 (const int)
|
||||
0:57 vector-scale ( temp highp 4-component vector of float)
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||||
0:57 v2: direct index for structure ( in highp 4-component vector of float)
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||||
0:57 indirect index ( temp block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
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||||
0:57 'iV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
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||||
0:57 'i' ( temp highp int)
|
||||
0:57 Constant:
|
||||
0:57 1 (const int)
|
||||
0:57 'globalF' ( global highp float)
|
||||
0:58 EmitVertex ( global void)
|
||||
0:54 Loop Terminal Expression
|
||||
0:54 Post-Increment ( temp highp int)
|
||||
0:54 'i' ( temp highp int)
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||||
0:61 EndPrimitive ( global void)
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||||
0:? Linker Objects
|
||||
0:? 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
|
||||
0:? 'iV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
|
||||
0:? 'oV' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1})
|
||||
0:? 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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||||
0:? 'uBuf' (layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p})
|
||||
0:? 'oColor' (layout( stream=0) out highp 4-component vector of float)
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||||
0:? 'globalF' ( global highp float)
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||||
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
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link.vk.multiBlocksValid.1.1.geom
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Shader version: 430
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||||
invocations = -1
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||||
max_vertices = 3
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input primitive = triangles
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output primitive = triangle_strip
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||||
0:? Sequence
|
||||
0:44 Function Definition: getColor2( ( global highp 4-component vector of float)
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||||
0:44 Function Parameters:
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||||
0:46 Sequence
|
||||
0:46 Branch: Return with expression
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||||
0:46 color2: direct index for structure (layout( column_major std140 offset=32) uniform highp 4-component vector of float)
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||||
0:46 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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||||
0:46 Constant:
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||||
0:46 2 (const int)
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||||
0:49 Function Definition: getWorld(i1; ( global highp 4-component vector of float)
|
||||
0:49 Function Parameters:
|
||||
0:49 'i' ( in highp int)
|
||||
0:51 Sequence
|
||||
0:51 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:51 val1: direct index for structure (layout( stream=0) out highp 4-component vector of float)
|
||||
0:51 'anon@0' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1})
|
||||
0:51 Constant:
|
||||
0:51 0 (const uint)
|
||||
0:51 Constant:
|
||||
0:51 1.000000
|
||||
0:51 1.000000
|
||||
0:51 1.000000
|
||||
0:51 1.000000
|
||||
0:52 Branch: Return with expression
|
||||
0:52 matrix-times-vector ( temp highp 4-component vector of float)
|
||||
0:52 uWorld: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float)
|
||||
0:52 'uMatrix' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
|
||||
0:52 Constant:
|
||||
0:52 1 (const int)
|
||||
0:52 v1: direct index for structure ( in highp 4-component vector of float)
|
||||
0:52 indirect index ( temp block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
|
||||
0:52 'iVV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
|
||||
0:52 'i' ( in highp int)
|
||||
0:52 Constant:
|
||||
0:52 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
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||||
0:? 'uBuffer' (layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p})
|
||||
0:? 'uMatrix' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
|
||||
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1})
|
||||
0:? 'iVV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
|
||||
0:? 'P' ( in 3-element array of highp 4-component vector of float)
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||||
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||||
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||||
Linked geometry stage:
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||||
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WARNING: Linking geometry and geometry stages: Matched shader interfaces are using different instance names.
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||||
geometry stage: Block: ColorBlock Instance: uC: ""
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||||
geometry stage: Block: ColorBlock Instance: uColor: ""
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||||
WARNING: Linking geometry and geometry stages: Matched shader interfaces are using different instance names.
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||||
geometry stage: Block: BufferBlock Instance: uBuf: ""
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||||
geometry stage: Block: BufferBlock Instance: uBuffer: ""
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||||
WARNING: Linking geometry and geometry stages: Matched shader interfaces are using different instance names.
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||||
geometry stage: Block: MatrixBlock Instance: uM: ""
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||||
geometry stage: Block: MatrixBlock Instance: uMatrix: ""
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||||
WARNING: Linking geometry and geometry stages: Matched shader interfaces are using different instance names.
|
||||
geometry stage: Block: Vertex Instance: oV: ""
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||||
geometry stage: Block: Vertex Instance: anon@0: ""
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||||
WARNING: Linking geometry and geometry stages: Matched shader interfaces are using different instance names.
|
||||
geometry stage: Block: Vertex Instance: iV: ""
|
||||
geometry stage: Block: Vertex Instance: iVV: ""
|
||||
|
||||
Shader version: 430
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||||
invocations = 1
|
||||
max_vertices = 3
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||||
input primitive = triangles
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||||
output primitive = triangle_strip
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||||
0:? Sequence
|
||||
0:48 Function Definition: main( ( global void)
|
||||
0:48 Function Parameters:
|
||||
0:50 Sequence
|
||||
0:50 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:50 'oColor' (layout( stream=0) out highp 4-component vector of float)
|
||||
0:50 component-wise multiply ( temp highp 4-component vector of float)
|
||||
0:50 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float)
|
||||
0:50 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
|
||||
0:50 Constant:
|
||||
0:50 0 (const int)
|
||||
0:50 Function Call: getColor2( ( global highp 4-component vector of float)
|
||||
0:52 move second child to first child ( temp highp float)
|
||||
0:52 'globalF' ( global highp float)
|
||||
0:52 Constant:
|
||||
0:52 1.000000
|
||||
0:54 Sequence
|
||||
0:54 Sequence
|
||||
0:54 move second child to first child ( temp highp int)
|
||||
0:54 'i' ( temp highp int)
|
||||
0:54 Constant:
|
||||
0:54 0 (const int)
|
||||
0:54 Loop with condition tested first
|
||||
0:54 Loop Condition
|
||||
0:54 Compare Less Than ( temp bool)
|
||||
0:54 'i' ( temp highp int)
|
||||
0:54 Constant:
|
||||
0:54 3 (const int)
|
||||
0:54 Loop Body
|
||||
0:56 Sequence
|
||||
0:56 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:56 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position)
|
||||
0:56 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:56 Constant:
|
||||
0:56 0 (const uint)
|
||||
0:56 matrix-times-vector ( temp highp 4-component vector of float)
|
||||
0:56 uProj: direct index for structure (layout( column_major std140 offset=0) uniform highp 4X4 matrix of float)
|
||||
0:56 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
|
||||
0:56 Constant:
|
||||
0:56 0 (const int)
|
||||
0:56 Function Call: getWorld(i1; ( global highp 4-component vector of float)
|
||||
0:56 'i' ( temp highp int)
|
||||
0:57 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:57 val1: direct index for structure (layout( stream=0) out highp 4-component vector of float)
|
||||
0:57 'oV' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1})
|
||||
0:57 Constant:
|
||||
0:57 0 (const int)
|
||||
0:57 add ( temp highp 4-component vector of float)
|
||||
0:57 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float)
|
||||
0:57 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
|
||||
0:57 Constant:
|
||||
0:57 0 (const int)
|
||||
0:57 vector-scale ( temp highp 4-component vector of float)
|
||||
0:57 v2: direct index for structure ( in highp 4-component vector of float)
|
||||
0:57 indirect index ( temp block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
|
||||
0:57 'iV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
|
||||
0:57 'i' ( temp highp int)
|
||||
0:57 Constant:
|
||||
0:57 1 (const int)
|
||||
0:57 'globalF' ( global highp float)
|
||||
0:58 EmitVertex ( global void)
|
||||
0:54 Loop Terminal Expression
|
||||
0:54 Post-Increment ( temp highp int)
|
||||
0:54 'i' ( temp highp int)
|
||||
0:61 EndPrimitive ( global void)
|
||||
0:44 Function Definition: getColor2( ( global highp 4-component vector of float)
|
||||
0:44 Function Parameters:
|
||||
0:46 Sequence
|
||||
0:46 Branch: Return with expression
|
||||
0:46 color2: direct index for structure (layout( column_major std140 offset=32) uniform highp 4-component vector of float)
|
||||
0:46 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
|
||||
0:46 Constant:
|
||||
0:46 2 (const int)
|
||||
0:49 Function Definition: getWorld(i1; ( global highp 4-component vector of float)
|
||||
0:49 Function Parameters:
|
||||
0:49 'i' ( in highp int)
|
||||
0:51 Sequence
|
||||
0:51 move second child to first child ( temp highp 4-component vector of float)
|
||||
0:51 val1: direct index for structure (layout( stream=0) out highp 4-component vector of float)
|
||||
0:51 'anon@0' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1})
|
||||
0:51 Constant:
|
||||
0:51 0 (const uint)
|
||||
0:51 Constant:
|
||||
0:51 1.000000
|
||||
0:51 1.000000
|
||||
0:51 1.000000
|
||||
0:51 1.000000
|
||||
0:52 Branch: Return with expression
|
||||
0:52 matrix-times-vector ( temp highp 4-component vector of float)
|
||||
0:52 uWorld: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float)
|
||||
0:52 'uMatrix' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
|
||||
0:52 Constant:
|
||||
0:52 1 (const int)
|
||||
0:52 v1: direct index for structure ( in highp 4-component vector of float)
|
||||
0:52 indirect index ( temp block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
|
||||
0:52 'iVV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
|
||||
0:52 'i' ( in highp int)
|
||||
0:52 Constant:
|
||||
0:52 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld})
|
||||
0:? 'iV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2})
|
||||
0:? 'oV' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1})
|
||||
0:? 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3})
|
||||
0:? 'uBuf' (layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p})
|
||||
0:? 'oColor' (layout( stream=0) out highp 4-component vector of float)
|
||||
0:? 'globalF' ( global highp float)
|
||||
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
|
||||
0:? 'P' ( in 3-element array of highp 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 101
|
||||
|
||||
Capability Geometry
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Geometry 4 "main" 18 46 61 68 100
|
||||
ExecutionMode 4 Triangles
|
||||
ExecutionMode 4 Invocations 1
|
||||
ExecutionMode 4 OutputTriangleStrip
|
||||
ExecutionMode 4 OutputVertices 3
|
||||
Source GLSL 430
|
||||
Name 4 "main"
|
||||
Name 9 "getColor2("
|
||||
Name 15 "getWorld(i1;"
|
||||
Name 14 "i"
|
||||
Name 18 "oColor"
|
||||
Name 20 "ColorBlock"
|
||||
MemberName 20(ColorBlock) 0 "color1"
|
||||
MemberName 20(ColorBlock) 1 "b"
|
||||
MemberName 20(ColorBlock) 2 "color2"
|
||||
MemberName 20(ColorBlock) 3 "color3"
|
||||
Name 22 "uC"
|
||||
Name 30 "globalF"
|
||||
Name 32 "i"
|
||||
Name 44 "gl_PerVertex"
|
||||
MemberName 44(gl_PerVertex) 0 "gl_Position"
|
||||
MemberName 44(gl_PerVertex) 1 "gl_PointSize"
|
||||
MemberName 44(gl_PerVertex) 2 "gl_ClipDistance"
|
||||
Name 46 ""
|
||||
Name 48 "MatrixBlock"
|
||||
MemberName 48(MatrixBlock) 0 "uProj"
|
||||
MemberName 48(MatrixBlock) 1 "uWorld"
|
||||
Name 50 "uM"
|
||||
Name 54 "param"
|
||||
Name 59 "Vertex"
|
||||
MemberName 59(Vertex) 0 "val1"
|
||||
Name 61 "oV"
|
||||
Name 64 "Vertex"
|
||||
MemberName 64(Vertex) 0 "v1"
|
||||
MemberName 64(Vertex) 1 "v2"
|
||||
Name 68 "iV"
|
||||
Name 95 "BufferBlock"
|
||||
MemberName 95(BufferBlock) 0 "p"
|
||||
Name 97 "uBuf"
|
||||
Name 100 "P"
|
||||
Decorate 18(oColor) Location 1
|
||||
MemberDecorate 20(ColorBlock) 0 Offset 0
|
||||
MemberDecorate 20(ColorBlock) 1 Offset 16
|
||||
MemberDecorate 20(ColorBlock) 2 Offset 32
|
||||
MemberDecorate 20(ColorBlock) 3 Offset 48
|
||||
Decorate 20(ColorBlock) Block
|
||||
Decorate 22(uC) DescriptorSet 0
|
||||
Decorate 22(uC) Binding 1
|
||||
MemberDecorate 44(gl_PerVertex) 0 BuiltIn Position
|
||||
MemberDecorate 44(gl_PerVertex) 1 BuiltIn PointSize
|
||||
MemberDecorate 44(gl_PerVertex) 2 BuiltIn ClipDistance
|
||||
Decorate 44(gl_PerVertex) Block
|
||||
MemberDecorate 48(MatrixBlock) 0 ColMajor
|
||||
MemberDecorate 48(MatrixBlock) 0 Offset 0
|
||||
MemberDecorate 48(MatrixBlock) 0 MatrixStride 16
|
||||
MemberDecorate 48(MatrixBlock) 1 ColMajor
|
||||
MemberDecorate 48(MatrixBlock) 1 Offset 64
|
||||
MemberDecorate 48(MatrixBlock) 1 MatrixStride 16
|
||||
Decorate 48(MatrixBlock) Block
|
||||
Decorate 50(uM) DescriptorSet 0
|
||||
Decorate 50(uM) Binding 0
|
||||
Decorate 59(Vertex) Block
|
||||
Decorate 61(oV) Location 0
|
||||
Decorate 64(Vertex) Block
|
||||
Decorate 68(iV) Location 0
|
||||
MemberDecorate 95(BufferBlock) 0 ColMajor
|
||||
MemberDecorate 95(BufferBlock) 0 Offset 0
|
||||
MemberDecorate 95(BufferBlock) 0 MatrixStride 16
|
||||
Decorate 95(BufferBlock) BufferBlock
|
||||
Decorate 97(uBuf) DescriptorSet 0
|
||||
Decorate 97(uBuf) Binding 1
|
||||
Decorate 100(P) Location 2
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeFunction 7(fvec4)
|
||||
11: TypeInt 32 1
|
||||
12: TypePointer Function 11(int)
|
||||
13: TypeFunction 7(fvec4) 12(ptr)
|
||||
17: TypePointer Output 7(fvec4)
|
||||
18(oColor): 17(ptr) Variable Output
|
||||
19: TypeInt 32 0
|
||||
20(ColorBlock): TypeStruct 7(fvec4) 19(int) 7(fvec4) 7(fvec4)
|
||||
21: TypePointer Uniform 20(ColorBlock)
|
||||
22(uC): 21(ptr) Variable Uniform
|
||||
23: 11(int) Constant 0
|
||||
24: TypePointer Uniform 7(fvec4)
|
||||
29: TypePointer Private 6(float)
|
||||
30(globalF): 29(ptr) Variable Private
|
||||
31: 6(float) Constant 1065353216
|
||||
39: 11(int) Constant 3
|
||||
40: TypeBool
|
||||
42: 19(int) Constant 1
|
||||
43: TypeArray 6(float) 42
|
||||
44(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 43
|
||||
45: TypePointer Output 44(gl_PerVertex)
|
||||
46: 45(ptr) Variable Output
|
||||
47: TypeMatrix 7(fvec4) 4
|
||||
48(MatrixBlock): TypeStruct 47 47
|
||||
49: TypePointer Uniform 48(MatrixBlock)
|
||||
50(uM): 49(ptr) Variable Uniform
|
||||
51: TypePointer Uniform 47
|
||||
59(Vertex): TypeStruct 7(fvec4)
|
||||
60: TypePointer Output 59(Vertex)
|
||||
61(oV): 60(ptr) Variable Output
|
||||
64(Vertex): TypeStruct 7(fvec4) 7(fvec4)
|
||||
65: 19(int) Constant 3
|
||||
66: TypeArray 64(Vertex) 65
|
||||
67: TypePointer Input 66
|
||||
68(iV): 67(ptr) Variable Input
|
||||
70: 11(int) Constant 1
|
||||
71: TypePointer Input 7(fvec4)
|
||||
80: 11(int) Constant 2
|
||||
85: 7(fvec4) ConstantComposite 31 31 31 31
|
||||
95(BufferBlock): TypeStruct 47
|
||||
96: TypePointer Uniform 95(BufferBlock)
|
||||
97(uBuf): 96(ptr) Variable Uniform
|
||||
98: TypeArray 7(fvec4) 65
|
||||
99: TypePointer Input 98
|
||||
100(P): 99(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
32(i): 12(ptr) Variable Function
|
||||
54(param): 12(ptr) Variable Function
|
||||
25: 24(ptr) AccessChain 22(uC) 23
|
||||
26: 7(fvec4) Load 25
|
||||
27: 7(fvec4) FunctionCall 9(getColor2()
|
||||
28: 7(fvec4) FMul 26 27
|
||||
Store 18(oColor) 28
|
||||
Store 30(globalF) 31
|
||||
Store 32(i) 23
|
||||
Branch 33
|
||||
33: Label
|
||||
LoopMerge 35 36 None
|
||||
Branch 37
|
||||
37: Label
|
||||
38: 11(int) Load 32(i)
|
||||
41: 40(bool) SLessThan 38 39
|
||||
BranchConditional 41 34 35
|
||||
34: Label
|
||||
52: 51(ptr) AccessChain 50(uM) 23
|
||||
53: 47 Load 52
|
||||
55: 11(int) Load 32(i)
|
||||
Store 54(param) 55
|
||||
56: 7(fvec4) FunctionCall 15(getWorld(i1;) 54(param)
|
||||
57: 7(fvec4) MatrixTimesVector 53 56
|
||||
58: 17(ptr) AccessChain 46 23
|
||||
Store 58 57
|
||||
62: 24(ptr) AccessChain 22(uC) 23
|
||||
63: 7(fvec4) Load 62
|
||||
69: 11(int) Load 32(i)
|
||||
72: 71(ptr) AccessChain 68(iV) 69 70
|
||||
73: 7(fvec4) Load 72
|
||||
74: 6(float) Load 30(globalF)
|
||||
75: 7(fvec4) VectorTimesScalar 73 74
|
||||
76: 7(fvec4) FAdd 63 75
|
||||
77: 17(ptr) AccessChain 61(oV) 23
|
||||
Store 77 76
|
||||
EmitVertex
|
||||
Branch 36
|
||||
36: Label
|
||||
78: 11(int) Load 32(i)
|
||||
79: 11(int) IAdd 78 70
|
||||
Store 32(i) 79
|
||||
Branch 33
|
||||
35: Label
|
||||
EndPrimitive
|
||||
Return
|
||||
FunctionEnd
|
||||
9(getColor2(): 7(fvec4) Function None 8
|
||||
10: Label
|
||||
81: 24(ptr) AccessChain 22(uC) 80
|
||||
82: 7(fvec4) Load 81
|
||||
ReturnValue 82
|
||||
FunctionEnd
|
||||
15(getWorld(i1;): 7(fvec4) Function None 13
|
||||
14(i): 12(ptr) FunctionParameter
|
||||
16: Label
|
||||
86: 17(ptr) AccessChain 61(oV) 23
|
||||
Store 86 85
|
||||
87: 51(ptr) AccessChain 50(uM) 70
|
||||
88: 47 Load 87
|
||||
89: 11(int) Load 14(i)
|
||||
90: 71(ptr) AccessChain 68(iV) 89 23
|
||||
91: 7(fvec4) Load 90
|
||||
92: 7(fvec4) MatrixTimesVector 88 91
|
||||
ReturnValue 92
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user