First Commit
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61
externals/glslang/Test/baseResults/length.frag.out
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61
externals/glslang/Test/baseResults/length.frag.out
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length.frag
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Shader version: 120
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0:? Sequence
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0:11 Function Definition: main( ( global void)
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0:11 Function Parameters:
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp 2-component vector of float)
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0:15 't' ( temp 2-component vector of float)
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0:15 add ( temp 2-component vector of float)
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0:15 direct index ( smooth temp 2-component vector of float)
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0:15 'v' ( smooth in 2-element array of 2-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:15 direct index ( smooth temp 2-component vector of float)
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0:15 'v' ( smooth in 2-element array of 2-component vector of float)
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0:15 Constant:
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0:15 1 (const int)
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:17 Constant:
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0:17 30.000000
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0:17 30.000000
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0:17 30.000000
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0:17 30.000000
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0:? Linker Objects
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0:? 'u' ( uniform 3-element array of 4-component vector of float)
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0:? 'v' ( smooth in 2-element array of 2-component vector of float)
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Linked fragment stage:
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Shader version: 120
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0:? Sequence
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0:11 Function Definition: main( ( global void)
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0:11 Function Parameters:
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp 2-component vector of float)
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0:15 't' ( temp 2-component vector of float)
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0:15 add ( temp 2-component vector of float)
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0:15 direct index ( smooth temp 2-component vector of float)
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0:15 'v' ( smooth in 2-element array of 2-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:15 direct index ( smooth temp 2-component vector of float)
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0:15 'v' ( smooth in 2-element array of 2-component vector of float)
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0:15 Constant:
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0:15 1 (const int)
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:17 Constant:
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0:17 30.000000
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0:17 30.000000
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0:17 30.000000
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0:17 30.000000
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0:? Linker Objects
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0:? 'u' ( uniform 3-element array of 4-component vector of float)
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0:? 'v' ( smooth in 2-element array of 2-component vector of float)
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