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108
externals/glslang/Test/baseResults/hlsl.void.frag.out
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108
externals/glslang/Test/baseResults/hlsl.void.frag.out
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hlsl.void.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Function Definition: foo1( ( temp void)
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0:1 Function Parameters:
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0:2 Function Definition: foo2( ( temp void)
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0:2 Function Parameters:
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0:5 Function Definition: @PixelShaderFunction(vf4; ( temp void)
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0:5 Function Parameters:
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0:5 'input' ( in 4-component vector of float)
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0:? Sequence
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0:6 Function Call: foo1( ( temp void)
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0:7 Function Call: foo2( ( temp void)
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0:8 Branch: Return
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0:5 Function Definition: PixelShaderFunction( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:5 Function Call: @PixelShaderFunction(vf4; ( temp void)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'input' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Function Definition: foo1( ( temp void)
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0:1 Function Parameters:
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0:2 Function Definition: foo2( ( temp void)
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0:2 Function Parameters:
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0:5 Function Definition: @PixelShaderFunction(vf4; ( temp void)
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0:5 Function Parameters:
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0:5 'input' ( in 4-component vector of float)
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0:? Sequence
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0:6 Function Call: foo1( ( temp void)
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0:7 Function Call: foo2( ( temp void)
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0:8 Branch: Return
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0:5 Function Definition: PixelShaderFunction( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:5 Function Call: @PixelShaderFunction(vf4; ( temp void)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 27
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 22
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 6 "foo1("
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Name 8 "foo2("
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Name 15 "@PixelShaderFunction(vf4;"
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Name 14 "input"
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Name 20 "input"
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Name 22 "input"
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Name 24 "param"
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Decorate 22(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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10: TypeFloat 32
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11: TypeVector 10(float) 4
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12: TypePointer Function 11(fvec4)
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13: TypeFunction 2 12(ptr)
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21: TypePointer Input 11(fvec4)
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22(input): 21(ptr) Variable Input
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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20(input): 12(ptr) Variable Function
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24(param): 12(ptr) Variable Function
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23: 11(fvec4) Load 22(input)
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Store 20(input) 23
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25: 11(fvec4) Load 20(input)
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Store 24(param) 25
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26: 2 FunctionCall 15(@PixelShaderFunction(vf4;) 24(param)
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Return
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FunctionEnd
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6(foo1(): 2 Function None 3
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7: Label
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Return
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FunctionEnd
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8(foo2(): 2 Function None 3
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9: Label
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Return
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FunctionEnd
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15(@PixelShaderFunction(vf4;): 2 Function None 13
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14(input): 12(ptr) FunctionParameter
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16: Label
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17: 2 FunctionCall 6(foo1()
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18: 2 FunctionCall 8(foo2()
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Return
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FunctionEnd
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