First Commit
This commit is contained in:
731
externals/glslang/Test/baseResults/hlsl.tx.bracket.frag.out
vendored
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731
externals/glslang/Test/baseResults/hlsl.tx.bracket.frag.out
vendored
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@@ -0,0 +1,731 @@
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hlsl.tx.bracket.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: Fn1(vi4; ( temp 4-component vector of int)
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0:38 Function Parameters:
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0:38 'x' ( in 4-component vector of int)
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0:? Sequence
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0:38 Branch: Return with expression
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0:38 'x' ( in 4-component vector of int)
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0:39 Function Definition: Fn1(vu4; ( temp 4-component vector of uint)
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0:39 Function Parameters:
|
||||
0:39 'x' ( in 4-component vector of uint)
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0:? Sequence
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0:39 Branch: Return with expression
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0:39 'x' ( in 4-component vector of uint)
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0:40 Function Definition: Fn1(vf4; ( temp 4-component vector of float)
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0:40 Function Parameters:
|
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0:40 'x' ( in 4-component vector of float)
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0:? Sequence
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0:40 Branch: Return with expression
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0:40 'x' ( in 4-component vector of float)
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0:42 Function Definition: SomeValue( ( temp 4-component vector of float)
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0:42 Function Parameters:
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0:? Sequence
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0:42 Branch: Return with expression
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0:42 Convert int to float ( temp 4-component vector of float)
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0:42 c4: direct index for structure ( uniform 4-component vector of int)
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0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:42 Constant:
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0:42 3 (const uint)
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0:45 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:45 Function Parameters:
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0:? Sequence
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0:49 textureFetch ( temp 4-component vector of float)
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0:49 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:49 c1: direct index for structure ( uniform int)
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0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:49 Constant:
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||||
0:49 0 (const uint)
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0:49 Constant:
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||||
0:49 0 (const int)
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||||
0:51 Sequence
|
||||
0:51 move second child to first child ( temp 4-component vector of float)
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0:51 'r00' ( temp 4-component vector of float)
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0:51 textureFetch ( temp 4-component vector of float)
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0:51 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:51 c1: direct index for structure ( uniform int)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:51 Constant:
|
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0:51 0 (const uint)
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0:51 Constant:
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0:51 0 (const int)
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0:52 Sequence
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0:52 move second child to first child ( temp 4-component vector of int)
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0:52 'r01' ( temp 4-component vector of int)
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0:52 textureFetch ( temp 4-component vector of int)
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0:52 'g_tTex1di4' ( uniform itexture1D)
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0:52 c1: direct index for structure ( uniform int)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 0 (const uint)
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0:52 Constant:
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0:52 0 (const int)
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0:53 Sequence
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0:53 move second child to first child ( temp 4-component vector of uint)
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0:53 'r02' ( temp 4-component vector of uint)
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0:53 textureFetch ( temp 4-component vector of uint)
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0:53 'g_tTex1du4' ( uniform utexture1D)
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0:53 c1: direct index for structure ( uniform int)
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0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 0 (const uint)
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0:53 Constant:
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0:53 0 (const int)
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0:56 Sequence
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0:56 move second child to first child ( temp 4-component vector of float)
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||||
0:56 'r10' ( temp 4-component vector of float)
|
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0:56 textureFetch ( temp 4-component vector of float)
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0:56 'g_tTex2df4' ( uniform texture2D)
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0:56 c2: direct index for structure ( uniform 2-component vector of int)
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0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:56 Constant:
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0:56 1 (const uint)
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0:56 Constant:
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0:56 0 (const int)
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0:57 Sequence
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0:57 move second child to first child ( temp 4-component vector of int)
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0:57 'r11' ( temp 4-component vector of int)
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0:57 textureFetch ( temp 4-component vector of int)
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0:57 'g_tTex2di4' ( uniform itexture2D)
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0:57 c2: direct index for structure ( uniform 2-component vector of int)
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0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 1 (const uint)
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0:57 Constant:
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0:57 0 (const int)
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0:58 Sequence
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0:58 move second child to first child ( temp 4-component vector of uint)
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||||
0:58 'r12' ( temp 4-component vector of uint)
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0:58 textureFetch ( temp 4-component vector of uint)
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0:58 'g_tTex2du4' ( uniform utexture2D)
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0:58 c2: direct index for structure ( uniform 2-component vector of int)
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0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 1 (const uint)
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0:58 Constant:
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0:58 0 (const int)
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0:61 Sequence
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0:61 move second child to first child ( temp 4-component vector of float)
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0:61 'r20' ( temp 4-component vector of float)
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0:61 textureFetch ( temp 4-component vector of float)
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0:61 'g_tTex3df4' ( uniform texture3D)
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||||
0:61 c3: direct index for structure ( uniform 3-component vector of int)
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0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:61 Constant:
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0:61 2 (const uint)
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0:61 Constant:
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0:61 0 (const int)
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0:62 Sequence
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0:62 move second child to first child ( temp 4-component vector of int)
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0:62 'r21' ( temp 4-component vector of int)
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0:62 textureFetch ( temp 4-component vector of int)
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0:62 'g_tTex3di4' ( uniform itexture3D)
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||||
0:62 c3: direct index for structure ( uniform 3-component vector of int)
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0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:62 Constant:
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0:62 2 (const uint)
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0:62 Constant:
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0:62 0 (const int)
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0:63 Sequence
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0:63 move second child to first child ( temp 4-component vector of uint)
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0:63 'r22' ( temp 4-component vector of uint)
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0:63 textureFetch ( temp 4-component vector of uint)
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0:63 'g_tTex3du4' ( uniform utexture3D)
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0:63 c3: direct index for structure ( uniform 3-component vector of int)
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0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:63 Constant:
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0:63 2 (const uint)
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0:63 Constant:
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0:63 0 (const int)
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0:66 Function Call: Fn1(vf4; ( temp 4-component vector of float)
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0:66 textureFetch ( temp 4-component vector of float)
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0:66 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:66 c1: direct index for structure ( uniform int)
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0:66 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:66 Constant:
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||||
0:66 0 (const uint)
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0:66 Constant:
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0:66 0 (const int)
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0:67 Function Call: Fn1(vi4; ( temp 4-component vector of int)
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0:67 textureFetch ( temp 4-component vector of int)
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0:67 'g_tTex1di4' ( uniform itexture1D)
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0:67 c1: direct index for structure ( uniform int)
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0:67 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:67 Constant:
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||||
0:67 0 (const uint)
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||||
0:67 Constant:
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||||
0:67 0 (const int)
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0:68 Function Call: Fn1(vu4; ( temp 4-component vector of uint)
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0:68 textureFetch ( temp 4-component vector of uint)
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||||
0:68 'g_tTex1du4' ( uniform utexture1D)
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||||
0:68 c1: direct index for structure ( uniform int)
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||||
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:68 Constant:
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0:68 0 (const uint)
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0:68 Constant:
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0:68 0 (const int)
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0:70 move second child to first child ( temp 4-component vector of float)
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0:70 Color: direct index for structure ( temp 4-component vector of float)
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0:70 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:70 Constant:
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0:70 0 (const int)
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0:70 Constant:
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0:70 1.000000
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0:70 1.000000
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0:70 1.000000
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0:70 1.000000
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0:72 Branch: Return with expression
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0:72 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:45 Function Definition: main( ( temp void)
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0:45 Function Parameters:
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0:? Sequence
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0:45 Sequence
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0:45 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:45 Color: direct index for structure ( temp 4-component vector of float)
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0:45 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:45 Constant:
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0:45 0 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
|
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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||||
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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||||
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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||||
0:38 Function Definition: Fn1(vi4; ( temp 4-component vector of int)
|
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0:38 Function Parameters:
|
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0:38 'x' ( in 4-component vector of int)
|
||||
0:? Sequence
|
||||
0:38 Branch: Return with expression
|
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0:38 'x' ( in 4-component vector of int)
|
||||
0:39 Function Definition: Fn1(vu4; ( temp 4-component vector of uint)
|
||||
0:39 Function Parameters:
|
||||
0:39 'x' ( in 4-component vector of uint)
|
||||
0:? Sequence
|
||||
0:39 Branch: Return with expression
|
||||
0:39 'x' ( in 4-component vector of uint)
|
||||
0:40 Function Definition: Fn1(vf4; ( temp 4-component vector of float)
|
||||
0:40 Function Parameters:
|
||||
0:40 'x' ( in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:40 Branch: Return with expression
|
||||
0:40 'x' ( in 4-component vector of float)
|
||||
0:42 Function Definition: SomeValue( ( temp 4-component vector of float)
|
||||
0:42 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Branch: Return with expression
|
||||
0:42 Convert int to float ( temp 4-component vector of float)
|
||||
0:42 c4: direct index for structure ( uniform 4-component vector of int)
|
||||
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:42 Constant:
|
||||
0:42 3 (const uint)
|
||||
0:45 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
0:45 Function Parameters:
|
||||
0:? Sequence
|
||||
0:49 textureFetch ( temp 4-component vector of float)
|
||||
0:49 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
||||
0:49 c1: direct index for structure ( uniform int)
|
||||
0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:49 Constant:
|
||||
0:49 0 (const uint)
|
||||
0:49 Constant:
|
||||
0:49 0 (const int)
|
||||
0:51 Sequence
|
||||
0:51 move second child to first child ( temp 4-component vector of float)
|
||||
0:51 'r00' ( temp 4-component vector of float)
|
||||
0:51 textureFetch ( temp 4-component vector of float)
|
||||
0:51 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
||||
0:51 c1: direct index for structure ( uniform int)
|
||||
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:51 Constant:
|
||||
0:51 0 (const uint)
|
||||
0:51 Constant:
|
||||
0:51 0 (const int)
|
||||
0:52 Sequence
|
||||
0:52 move second child to first child ( temp 4-component vector of int)
|
||||
0:52 'r01' ( temp 4-component vector of int)
|
||||
0:52 textureFetch ( temp 4-component vector of int)
|
||||
0:52 'g_tTex1di4' ( uniform itexture1D)
|
||||
0:52 c1: direct index for structure ( uniform int)
|
||||
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:52 Constant:
|
||||
0:52 0 (const uint)
|
||||
0:52 Constant:
|
||||
0:52 0 (const int)
|
||||
0:53 Sequence
|
||||
0:53 move second child to first child ( temp 4-component vector of uint)
|
||||
0:53 'r02' ( temp 4-component vector of uint)
|
||||
0:53 textureFetch ( temp 4-component vector of uint)
|
||||
0:53 'g_tTex1du4' ( uniform utexture1D)
|
||||
0:53 c1: direct index for structure ( uniform int)
|
||||
0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:53 Constant:
|
||||
0:53 0 (const uint)
|
||||
0:53 Constant:
|
||||
0:53 0 (const int)
|
||||
0:56 Sequence
|
||||
0:56 move second child to first child ( temp 4-component vector of float)
|
||||
0:56 'r10' ( temp 4-component vector of float)
|
||||
0:56 textureFetch ( temp 4-component vector of float)
|
||||
0:56 'g_tTex2df4' ( uniform texture2D)
|
||||
0:56 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:56 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:56 Constant:
|
||||
0:56 1 (const uint)
|
||||
0:56 Constant:
|
||||
0:56 0 (const int)
|
||||
0:57 Sequence
|
||||
0:57 move second child to first child ( temp 4-component vector of int)
|
||||
0:57 'r11' ( temp 4-component vector of int)
|
||||
0:57 textureFetch ( temp 4-component vector of int)
|
||||
0:57 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:57 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:57 Constant:
|
||||
0:57 1 (const uint)
|
||||
0:57 Constant:
|
||||
0:57 0 (const int)
|
||||
0:58 Sequence
|
||||
0:58 move second child to first child ( temp 4-component vector of uint)
|
||||
0:58 'r12' ( temp 4-component vector of uint)
|
||||
0:58 textureFetch ( temp 4-component vector of uint)
|
||||
0:58 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:58 c2: direct index for structure ( uniform 2-component vector of int)
|
||||
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:58 Constant:
|
||||
0:58 1 (const uint)
|
||||
0:58 Constant:
|
||||
0:58 0 (const int)
|
||||
0:61 Sequence
|
||||
0:61 move second child to first child ( temp 4-component vector of float)
|
||||
0:61 'r20' ( temp 4-component vector of float)
|
||||
0:61 textureFetch ( temp 4-component vector of float)
|
||||
0:61 'g_tTex3df4' ( uniform texture3D)
|
||||
0:61 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:61 Constant:
|
||||
0:61 2 (const uint)
|
||||
0:61 Constant:
|
||||
0:61 0 (const int)
|
||||
0:62 Sequence
|
||||
0:62 move second child to first child ( temp 4-component vector of int)
|
||||
0:62 'r21' ( temp 4-component vector of int)
|
||||
0:62 textureFetch ( temp 4-component vector of int)
|
||||
0:62 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:62 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:62 Constant:
|
||||
0:62 2 (const uint)
|
||||
0:62 Constant:
|
||||
0:62 0 (const int)
|
||||
0:63 Sequence
|
||||
0:63 move second child to first child ( temp 4-component vector of uint)
|
||||
0:63 'r22' ( temp 4-component vector of uint)
|
||||
0:63 textureFetch ( temp 4-component vector of uint)
|
||||
0:63 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:63 c3: direct index for structure ( uniform 3-component vector of int)
|
||||
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:63 Constant:
|
||||
0:63 2 (const uint)
|
||||
0:63 Constant:
|
||||
0:63 0 (const int)
|
||||
0:66 Function Call: Fn1(vf4; ( temp 4-component vector of float)
|
||||
0:66 textureFetch ( temp 4-component vector of float)
|
||||
0:66 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
||||
0:66 c1: direct index for structure ( uniform int)
|
||||
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:66 Constant:
|
||||
0:66 0 (const uint)
|
||||
0:66 Constant:
|
||||
0:66 0 (const int)
|
||||
0:67 Function Call: Fn1(vi4; ( temp 4-component vector of int)
|
||||
0:67 textureFetch ( temp 4-component vector of int)
|
||||
0:67 'g_tTex1di4' ( uniform itexture1D)
|
||||
0:67 c1: direct index for structure ( uniform int)
|
||||
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:67 Constant:
|
||||
0:67 0 (const uint)
|
||||
0:67 Constant:
|
||||
0:67 0 (const int)
|
||||
0:68 Function Call: Fn1(vu4; ( temp 4-component vector of uint)
|
||||
0:68 textureFetch ( temp 4-component vector of uint)
|
||||
0:68 'g_tTex1du4' ( uniform utexture1D)
|
||||
0:68 c1: direct index for structure ( uniform int)
|
||||
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:68 Constant:
|
||||
0:68 0 (const uint)
|
||||
0:68 Constant:
|
||||
0:68 0 (const int)
|
||||
0:70 move second child to first child ( temp 4-component vector of float)
|
||||
0:70 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:70 'psout' ( temp structure{ temp 4-component vector of float Color})
|
||||
0:70 Constant:
|
||||
0:70 0 (const int)
|
||||
0:70 Constant:
|
||||
0:70 1.000000
|
||||
0:70 1.000000
|
||||
0:70 1.000000
|
||||
0:70 1.000000
|
||||
0:72 Branch: Return with expression
|
||||
0:72 'psout' ( temp structure{ temp 4-component vector of float Color})
|
||||
0:45 Function Definition: main( ( temp void)
|
||||
0:45 Function Parameters:
|
||||
0:? Sequence
|
||||
0:45 Sequence
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
0:45 Constant:
|
||||
0:45 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1D)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1D)
|
||||
0:? 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:? 'g_tTex3df4' ( uniform texture3D)
|
||||
0:? 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:? 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:? 'g_tTex1df4a' ( uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 188
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 164
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 11 "Fn1(vi4;"
|
||||
Name 10 "x"
|
||||
Name 18 "Fn1(vu4;"
|
||||
Name 17 "x"
|
||||
Name 25 "Fn1(vf4;"
|
||||
Name 24 "x"
|
||||
Name 28 "SomeValue("
|
||||
Name 30 "PS_OUTPUT"
|
||||
MemberName 30(PS_OUTPUT) 0 "Color"
|
||||
Name 32 "@main("
|
||||
Name 45 "$Global"
|
||||
MemberName 45($Global) 0 "c1"
|
||||
MemberName 45($Global) 1 "c2"
|
||||
MemberName 45($Global) 2 "c3"
|
||||
MemberName 45($Global) 3 "c4"
|
||||
MemberName 45($Global) 4 "o1"
|
||||
MemberName 45($Global) 5 "o2"
|
||||
MemberName 45($Global) 6 "o3"
|
||||
MemberName 45($Global) 7 "o4"
|
||||
Name 47 ""
|
||||
Name 57 "g_tTex1df4"
|
||||
Name 64 "r00"
|
||||
Name 69 "r01"
|
||||
Name 72 "g_tTex1di4"
|
||||
Name 77 "r02"
|
||||
Name 80 "g_tTex1du4"
|
||||
Name 85 "r10"
|
||||
Name 88 "g_tTex2df4"
|
||||
Name 95 "r11"
|
||||
Name 98 "g_tTex2di4"
|
||||
Name 103 "r12"
|
||||
Name 106 "g_tTex2du4"
|
||||
Name 111 "r20"
|
||||
Name 114 "g_tTex3df4"
|
||||
Name 121 "r21"
|
||||
Name 124 "g_tTex3di4"
|
||||
Name 129 "r22"
|
||||
Name 132 "g_tTex3du4"
|
||||
Name 141 "param"
|
||||
Name 147 "param"
|
||||
Name 153 "param"
|
||||
Name 156 "psout"
|
||||
Name 164 "@entryPointOutput.Color"
|
||||
Name 169 "g_sSamp"
|
||||
Name 172 "g_tTex1df4a"
|
||||
Name 175 "g_tTex1di4a"
|
||||
Name 178 "g_tTex1du4a"
|
||||
Name 181 "g_tTex2df4a"
|
||||
Name 184 "g_tTex2di4a"
|
||||
Name 187 "g_tTex2du4a"
|
||||
MemberDecorate 45($Global) 0 Offset 0
|
||||
MemberDecorate 45($Global) 1 Offset 8
|
||||
MemberDecorate 45($Global) 2 Offset 16
|
||||
MemberDecorate 45($Global) 3 Offset 32
|
||||
MemberDecorate 45($Global) 4 Offset 48
|
||||
MemberDecorate 45($Global) 5 Offset 56
|
||||
MemberDecorate 45($Global) 6 Offset 64
|
||||
MemberDecorate 45($Global) 7 Offset 80
|
||||
Decorate 45($Global) Block
|
||||
Decorate 47 DescriptorSet 0
|
||||
Decorate 47 Binding 9
|
||||
Decorate 57(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 57(g_tTex1df4) Binding 0
|
||||
Decorate 72(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 72(g_tTex1di4) Binding 1
|
||||
Decorate 80(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 80(g_tTex1du4) Binding 2
|
||||
Decorate 88(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 88(g_tTex2df4) Binding 3
|
||||
Decorate 98(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 98(g_tTex2di4) Binding 4
|
||||
Decorate 106(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 106(g_tTex2du4) Binding 5
|
||||
Decorate 114(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 114(g_tTex3df4) Binding 6
|
||||
Decorate 124(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 124(g_tTex3di4) Binding 7
|
||||
Decorate 132(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 132(g_tTex3du4) Binding 8
|
||||
Decorate 164(@entryPointOutput.Color) Location 0
|
||||
Decorate 169(g_sSamp) DescriptorSet 0
|
||||
Decorate 169(g_sSamp) Binding 0
|
||||
Decorate 172(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 172(g_tTex1df4a) Binding 0
|
||||
Decorate 175(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 175(g_tTex1di4a) Binding 0
|
||||
Decorate 178(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 178(g_tTex1du4a) Binding 0
|
||||
Decorate 181(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 181(g_tTex2df4a) Binding 0
|
||||
Decorate 184(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 184(g_tTex2di4a) Binding 0
|
||||
Decorate 187(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 187(g_tTex2du4a) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 1
|
||||
7: TypeVector 6(int) 4
|
||||
8: TypePointer Function 7(ivec4)
|
||||
9: TypeFunction 7(ivec4) 8(ptr)
|
||||
13: TypeInt 32 0
|
||||
14: TypeVector 13(int) 4
|
||||
15: TypePointer Function 14(ivec4)
|
||||
16: TypeFunction 14(ivec4) 15(ptr)
|
||||
20: TypeFloat 32
|
||||
21: TypeVector 20(float) 4
|
||||
22: TypePointer Function 21(fvec4)
|
||||
23: TypeFunction 21(fvec4) 22(ptr)
|
||||
27: TypeFunction 21(fvec4)
|
||||
30(PS_OUTPUT): TypeStruct 21(fvec4)
|
||||
31: TypeFunction 30(PS_OUTPUT)
|
||||
43: TypeVector 6(int) 2
|
||||
44: TypeVector 6(int) 3
|
||||
45($Global): TypeStruct 6(int) 43(ivec2) 44(ivec3) 7(ivec4) 6(int) 43(ivec2) 44(ivec3) 7(ivec4)
|
||||
46: TypePointer Uniform 45($Global)
|
||||
47: 46(ptr) Variable Uniform
|
||||
48: 6(int) Constant 3
|
||||
49: TypePointer Uniform 7(ivec4)
|
||||
55: TypeImage 20(float) 1D sampled format:Unknown
|
||||
56: TypePointer UniformConstant 55
|
||||
57(g_tTex1df4): 56(ptr) Variable UniformConstant
|
||||
59: 6(int) Constant 0
|
||||
60: TypePointer Uniform 6(int)
|
||||
70: TypeImage 6(int) 1D sampled format:Unknown
|
||||
71: TypePointer UniformConstant 70
|
||||
72(g_tTex1di4): 71(ptr) Variable UniformConstant
|
||||
78: TypeImage 13(int) 1D sampled format:Unknown
|
||||
79: TypePointer UniformConstant 78
|
||||
80(g_tTex1du4): 79(ptr) Variable UniformConstant
|
||||
86: TypeImage 20(float) 2D sampled format:Unknown
|
||||
87: TypePointer UniformConstant 86
|
||||
88(g_tTex2df4): 87(ptr) Variable UniformConstant
|
||||
90: 6(int) Constant 1
|
||||
91: TypePointer Uniform 43(ivec2)
|
||||
96: TypeImage 6(int) 2D sampled format:Unknown
|
||||
97: TypePointer UniformConstant 96
|
||||
98(g_tTex2di4): 97(ptr) Variable UniformConstant
|
||||
104: TypeImage 13(int) 2D sampled format:Unknown
|
||||
105: TypePointer UniformConstant 104
|
||||
106(g_tTex2du4): 105(ptr) Variable UniformConstant
|
||||
112: TypeImage 20(float) 3D sampled format:Unknown
|
||||
113: TypePointer UniformConstant 112
|
||||
114(g_tTex3df4): 113(ptr) Variable UniformConstant
|
||||
116: 6(int) Constant 2
|
||||
117: TypePointer Uniform 44(ivec3)
|
||||
122: TypeImage 6(int) 3D sampled format:Unknown
|
||||
123: TypePointer UniformConstant 122
|
||||
124(g_tTex3di4): 123(ptr) Variable UniformConstant
|
||||
130: TypeImage 13(int) 3D sampled format:Unknown
|
||||
131: TypePointer UniformConstant 130
|
||||
132(g_tTex3du4): 131(ptr) Variable UniformConstant
|
||||
155: TypePointer Function 30(PS_OUTPUT)
|
||||
157: 20(float) Constant 1065353216
|
||||
158: 21(fvec4) ConstantComposite 157 157 157 157
|
||||
163: TypePointer Output 21(fvec4)
|
||||
164(@entryPointOutput.Color): 163(ptr) Variable Output
|
||||
167: TypeSampler
|
||||
168: TypePointer UniformConstant 167
|
||||
169(g_sSamp): 168(ptr) Variable UniformConstant
|
||||
170: TypeImage 20(float) 1D array sampled format:Unknown
|
||||
171: TypePointer UniformConstant 170
|
||||
172(g_tTex1df4a): 171(ptr) Variable UniformConstant
|
||||
173: TypeImage 6(int) 1D array sampled format:Unknown
|
||||
174: TypePointer UniformConstant 173
|
||||
175(g_tTex1di4a): 174(ptr) Variable UniformConstant
|
||||
176: TypeImage 13(int) 1D array sampled format:Unknown
|
||||
177: TypePointer UniformConstant 176
|
||||
178(g_tTex1du4a): 177(ptr) Variable UniformConstant
|
||||
179: TypeImage 20(float) 2D array sampled format:Unknown
|
||||
180: TypePointer UniformConstant 179
|
||||
181(g_tTex2df4a): 180(ptr) Variable UniformConstant
|
||||
182: TypeImage 6(int) 2D array sampled format:Unknown
|
||||
183: TypePointer UniformConstant 182
|
||||
184(g_tTex2di4a): 183(ptr) Variable UniformConstant
|
||||
185: TypeImage 13(int) 2D array sampled format:Unknown
|
||||
186: TypePointer UniformConstant 185
|
||||
187(g_tTex2du4a): 186(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
165:30(PS_OUTPUT) FunctionCall 32(@main()
|
||||
166: 21(fvec4) CompositeExtract 165 0
|
||||
Store 164(@entryPointOutput.Color) 166
|
||||
Return
|
||||
FunctionEnd
|
||||
11(Fn1(vi4;): 7(ivec4) Function None 9
|
||||
10(x): 8(ptr) FunctionParameter
|
||||
12: Label
|
||||
34: 7(ivec4) Load 10(x)
|
||||
ReturnValue 34
|
||||
FunctionEnd
|
||||
18(Fn1(vu4;): 14(ivec4) Function None 16
|
||||
17(x): 15(ptr) FunctionParameter
|
||||
19: Label
|
||||
37: 14(ivec4) Load 17(x)
|
||||
ReturnValue 37
|
||||
FunctionEnd
|
||||
25(Fn1(vf4;): 21(fvec4) Function None 23
|
||||
24(x): 22(ptr) FunctionParameter
|
||||
26: Label
|
||||
40: 21(fvec4) Load 24(x)
|
||||
ReturnValue 40
|
||||
FunctionEnd
|
||||
28(SomeValue(): 21(fvec4) Function None 27
|
||||
29: Label
|
||||
50: 49(ptr) AccessChain 47 48
|
||||
51: 7(ivec4) Load 50
|
||||
52: 21(fvec4) ConvertSToF 51
|
||||
ReturnValue 52
|
||||
FunctionEnd
|
||||
32(@main():30(PS_OUTPUT) Function None 31
|
||||
33: Label
|
||||
64(r00): 22(ptr) Variable Function
|
||||
69(r01): 8(ptr) Variable Function
|
||||
77(r02): 15(ptr) Variable Function
|
||||
85(r10): 22(ptr) Variable Function
|
||||
95(r11): 8(ptr) Variable Function
|
||||
103(r12): 15(ptr) Variable Function
|
||||
111(r20): 22(ptr) Variable Function
|
||||
121(r21): 8(ptr) Variable Function
|
||||
129(r22): 15(ptr) Variable Function
|
||||
141(param): 22(ptr) Variable Function
|
||||
147(param): 8(ptr) Variable Function
|
||||
153(param): 15(ptr) Variable Function
|
||||
156(psout): 155(ptr) Variable Function
|
||||
58: 55 Load 57(g_tTex1df4)
|
||||
61: 60(ptr) AccessChain 47 59
|
||||
62: 6(int) Load 61
|
||||
63: 21(fvec4) ImageFetch 58 62 Lod 59
|
||||
65: 55 Load 57(g_tTex1df4)
|
||||
66: 60(ptr) AccessChain 47 59
|
||||
67: 6(int) Load 66
|
||||
68: 21(fvec4) ImageFetch 65 67 Lod 59
|
||||
Store 64(r00) 68
|
||||
73: 70 Load 72(g_tTex1di4)
|
||||
74: 60(ptr) AccessChain 47 59
|
||||
75: 6(int) Load 74
|
||||
76: 7(ivec4) ImageFetch 73 75 Lod 59
|
||||
Store 69(r01) 76
|
||||
81: 78 Load 80(g_tTex1du4)
|
||||
82: 60(ptr) AccessChain 47 59
|
||||
83: 6(int) Load 82
|
||||
84: 14(ivec4) ImageFetch 81 83 Lod 59
|
||||
Store 77(r02) 84
|
||||
89: 86 Load 88(g_tTex2df4)
|
||||
92: 91(ptr) AccessChain 47 90
|
||||
93: 43(ivec2) Load 92
|
||||
94: 21(fvec4) ImageFetch 89 93 Lod 59
|
||||
Store 85(r10) 94
|
||||
99: 96 Load 98(g_tTex2di4)
|
||||
100: 91(ptr) AccessChain 47 90
|
||||
101: 43(ivec2) Load 100
|
||||
102: 7(ivec4) ImageFetch 99 101 Lod 59
|
||||
Store 95(r11) 102
|
||||
107: 104 Load 106(g_tTex2du4)
|
||||
108: 91(ptr) AccessChain 47 90
|
||||
109: 43(ivec2) Load 108
|
||||
110: 14(ivec4) ImageFetch 107 109 Lod 59
|
||||
Store 103(r12) 110
|
||||
115: 112 Load 114(g_tTex3df4)
|
||||
118: 117(ptr) AccessChain 47 116
|
||||
119: 44(ivec3) Load 118
|
||||
120: 21(fvec4) ImageFetch 115 119 Lod 59
|
||||
Store 111(r20) 120
|
||||
125: 122 Load 124(g_tTex3di4)
|
||||
126: 117(ptr) AccessChain 47 116
|
||||
127: 44(ivec3) Load 126
|
||||
128: 7(ivec4) ImageFetch 125 127 Lod 59
|
||||
Store 121(r21) 128
|
||||
133: 130 Load 132(g_tTex3du4)
|
||||
134: 117(ptr) AccessChain 47 116
|
||||
135: 44(ivec3) Load 134
|
||||
136: 14(ivec4) ImageFetch 133 135 Lod 59
|
||||
Store 129(r22) 136
|
||||
137: 55 Load 57(g_tTex1df4)
|
||||
138: 60(ptr) AccessChain 47 59
|
||||
139: 6(int) Load 138
|
||||
140: 21(fvec4) ImageFetch 137 139 Lod 59
|
||||
Store 141(param) 140
|
||||
142: 21(fvec4) FunctionCall 25(Fn1(vf4;) 141(param)
|
||||
143: 70 Load 72(g_tTex1di4)
|
||||
144: 60(ptr) AccessChain 47 59
|
||||
145: 6(int) Load 144
|
||||
146: 7(ivec4) ImageFetch 143 145 Lod 59
|
||||
Store 147(param) 146
|
||||
148: 7(ivec4) FunctionCall 11(Fn1(vi4;) 147(param)
|
||||
149: 78 Load 80(g_tTex1du4)
|
||||
150: 60(ptr) AccessChain 47 59
|
||||
151: 6(int) Load 150
|
||||
152: 14(ivec4) ImageFetch 149 151 Lod 59
|
||||
Store 153(param) 152
|
||||
154: 14(ivec4) FunctionCall 18(Fn1(vu4;) 153(param)
|
||||
159: 22(ptr) AccessChain 156(psout) 59
|
||||
Store 159 158
|
||||
160:30(PS_OUTPUT) Load 156(psout)
|
||||
ReturnValue 160
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user