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172
externals/glslang/Test/baseResults/hlsl.synthesizeInput.frag.out
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172
externals/glslang/Test/baseResults/hlsl.synthesizeInput.frag.out
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hlsl.synthesizeInput.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 Construct vec4 ( temp 4-component vector of float)
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0:8 Convert uint to float ( temp float)
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0:8 no_interp: direct index for structure ( temp uint)
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0:8 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:8 Constant:
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0:8 1 (const int)
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0:8 interp: direct index for structure ( temp float)
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0:8 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 0.000000
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0:8 Constant:
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0:8 1.000000
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp float)
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0:7 interp: direct index for structure ( temp float)
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:7 Constant:
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0:7 0 (const int)
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0:? 'input.interp' (layout( location=0) in float)
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0:7 move second child to first child ( temp uint)
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0:7 no_interp: direct index for structure ( temp uint)
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:7 Constant:
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0:7 1 (const int)
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0:? 'input.no_interp' (layout( location=1) flat in uint)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float)
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input.interp' (layout( location=0) in float)
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0:? 'input.no_interp' (layout( location=1) flat in uint)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 Construct vec4 ( temp 4-component vector of float)
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0:8 Convert uint to float ( temp float)
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0:8 no_interp: direct index for structure ( temp uint)
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0:8 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:8 Constant:
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0:8 1 (const int)
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0:8 interp: direct index for structure ( temp float)
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0:8 'input' ( in structure{ temp float interp, temp uint no_interp})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 0.000000
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0:8 Constant:
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0:8 1.000000
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp float)
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0:7 interp: direct index for structure ( temp float)
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:7 Constant:
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0:7 0 (const int)
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0:? 'input.interp' (layout( location=0) in float)
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0:7 move second child to first child ( temp uint)
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0:7 no_interp: direct index for structure ( temp uint)
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:7 Constant:
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0:7 1 (const int)
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0:? 'input.no_interp' (layout( location=1) flat in uint)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float)
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input.interp' (layout( location=0) in float)
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0:? 'input.no_interp' (layout( location=1) flat in uint)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 44
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 32 36 40
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PSInput"
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MemberName 8(PSInput) 0 "interp"
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MemberName 8(PSInput) 1 "no_interp"
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Name 13 "@main(struct-PSInput-f1-u11;"
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Name 12 "input"
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Name 30 "input"
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Name 32 "input.interp"
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Name 36 "input.no_interp"
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Name 40 "@entryPointOutput"
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Name 41 "param"
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Decorate 32(input.interp) Location 0
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Decorate 36(input.no_interp) Flat
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Decorate 36(input.no_interp) Location 1
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Decorate 40(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeInt 32 0
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8(PSInput): TypeStruct 6(float) 7(int)
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9: TypePointer Function 8(PSInput)
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10: TypeVector 6(float) 4
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11: TypeFunction 10(fvec4) 9(ptr)
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15: TypeInt 32 1
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16: 15(int) Constant 1
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17: TypePointer Function 7(int)
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21: 15(int) Constant 0
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22: TypePointer Function 6(float)
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25: 6(float) Constant 0
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26: 6(float) Constant 1065353216
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31: TypePointer Input 6(float)
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32(input.interp): 31(ptr) Variable Input
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35: TypePointer Input 7(int)
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36(input.no_interp): 35(ptr) Variable Input
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39: TypePointer Output 10(fvec4)
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40(@entryPointOutput): 39(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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30(input): 9(ptr) Variable Function
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41(param): 9(ptr) Variable Function
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33: 6(float) Load 32(input.interp)
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34: 22(ptr) AccessChain 30(input) 21
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Store 34 33
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37: 7(int) Load 36(input.no_interp)
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38: 17(ptr) AccessChain 30(input) 16
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Store 38 37
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42: 8(PSInput) Load 30(input)
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Store 41(param) 42
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43: 10(fvec4) FunctionCall 13(@main(struct-PSInput-f1-u11;) 41(param)
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Store 40(@entryPointOutput) 43
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Return
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FunctionEnd
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13(@main(struct-PSInput-f1-u11;): 10(fvec4) Function None 11
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12(input): 9(ptr) FunctionParameter
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14: Label
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18: 17(ptr) AccessChain 12(input) 16
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19: 7(int) Load 18
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20: 6(float) ConvertUToF 19
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23: 22(ptr) AccessChain 12(input) 21
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24: 6(float) Load 23
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27: 10(fvec4) CompositeConstruct 20 24 25 26
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ReturnValue 27
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FunctionEnd
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