First Commit
This commit is contained in:
348
externals/glslang/Test/baseResults/hlsl.struct.split.call.vert.out
vendored
Normal file
348
externals/glslang/Test/baseResults/hlsl.struct.split.call.vert.out
vendored
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@@ -0,0 +1,348 @@
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hlsl.struct.split.call.vert
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Shader version: 500
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0:? Sequence
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0:17 Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
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0:17 Function Parameters:
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0:17 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:? Sequence
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0:18 add ( temp 4-component vector of float)
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0:18 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:18 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Pos_out: direct index for structure ( temp 4-component vector of float)
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0:18 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:18 Constant:
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0:18 1 (const int)
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0:22 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Function Parameters:
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0:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:? Sequence
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0:25 move second child to first child ( temp int)
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0:25 x0_out: direct index for structure ( temp int)
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0:25 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:25 Constant:
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0:25 0 (const int)
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0:25 x0_in: direct index for structure ( temp int)
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0:25 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:25 Constant:
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0:25 0 (const int)
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0:26 move second child to first child ( temp 4-component vector of float)
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0:26 Pos_out: direct index for structure ( temp 4-component vector of float)
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0:26 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:26 Constant:
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0:26 1 (const int)
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0:26 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:26 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:26 Constant:
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0:26 1 (const int)
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0:27 move second child to first child ( temp int)
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0:27 x1_out: direct index for structure ( temp int)
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0:27 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:27 Constant:
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0:27 2 (const int)
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0:27 x1_in: direct index for structure ( temp int)
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0:27 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:27 Constant:
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0:27 2 (const int)
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0:29 Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
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0:29 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:29 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:31 Branch: Return with expression
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0:31 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Function Definition: main( ( temp void)
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0:22 Function Parameters:
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp int)
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0:22 x0_in: direct index for structure ( temp int)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 0 (const int)
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0:? 'vsin.x0_in' (layout( location=0) in int)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 1 (const int)
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0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
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0:22 move second child to first child ( temp int)
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0:22 x1_in: direct index for structure ( temp int)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 2 (const int)
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0:? 'vsin.x1_in' (layout( location=2) in int)
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0:22 Sequence
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0:22 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Function Call: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 move second child to first child ( temp int)
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0:? '@entryPointOutput.x0_out' (layout( location=0) out int)
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0:22 x0_out: direct index for structure ( temp int)
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0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 0 (const int)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
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0:22 Pos_out: direct index for structure ( temp 4-component vector of float)
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0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 1 (const int)
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0:22 move second child to first child ( temp int)
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0:? '@entryPointOutput.x1_out' (layout( location=1) out int)
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0:22 x1_out: direct index for structure ( temp int)
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0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 2 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.x0_out' (layout( location=0) out int)
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0:? '@entryPointOutput.x1_out' (layout( location=1) out int)
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0:? 'vsin.x0_in' (layout( location=0) in int)
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0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
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0:? 'vsin.x1_in' (layout( location=2) in int)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:17 Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
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0:17 Function Parameters:
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0:17 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:? Sequence
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0:18 add ( temp 4-component vector of float)
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0:18 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:18 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Pos_out: direct index for structure ( temp 4-component vector of float)
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0:18 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:18 Constant:
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0:18 1 (const int)
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0:22 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Function Parameters:
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0:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:? Sequence
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0:25 move second child to first child ( temp int)
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0:25 x0_out: direct index for structure ( temp int)
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0:25 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:25 Constant:
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0:25 0 (const int)
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0:25 x0_in: direct index for structure ( temp int)
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0:25 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:25 Constant:
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0:25 0 (const int)
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0:26 move second child to first child ( temp 4-component vector of float)
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0:26 Pos_out: direct index for structure ( temp 4-component vector of float)
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0:26 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:26 Constant:
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0:26 1 (const int)
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0:26 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:26 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:26 Constant:
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0:26 1 (const int)
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0:27 move second child to first child ( temp int)
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0:27 x1_out: direct index for structure ( temp int)
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0:27 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:27 Constant:
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0:27 2 (const int)
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||||
0:27 x1_in: direct index for structure ( temp int)
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0:27 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:27 Constant:
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0:27 2 (const int)
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0:29 Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
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0:29 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:29 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:31 Branch: Return with expression
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0:31 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Function Definition: main( ( temp void)
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0:22 Function Parameters:
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0:? Sequence
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||||
0:22 Sequence
|
||||
0:22 move second child to first child ( temp int)
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0:22 x0_in: direct index for structure ( temp int)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 0 (const int)
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0:? 'vsin.x0_in' (layout( location=0) in int)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 Pos_in: direct index for structure ( temp 4-component vector of float)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 1 (const int)
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0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
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0:22 move second child to first child ( temp int)
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0:22 x1_in: direct index for structure ( temp int)
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 Constant:
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0:22 2 (const int)
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0:? 'vsin.x1_in' (layout( location=2) in int)
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0:22 Sequence
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0:22 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Function Call: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:22 move second child to first child ( temp int)
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0:? '@entryPointOutput.x0_out' (layout( location=0) out int)
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0:22 x0_out: direct index for structure ( temp int)
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0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 0 (const int)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
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0:22 Pos_out: direct index for structure ( temp 4-component vector of float)
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0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 1 (const int)
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0:22 move second child to first child ( temp int)
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0:? '@entryPointOutput.x1_out' (layout( location=1) out int)
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0:22 x1_out: direct index for structure ( temp int)
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0:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:22 Constant:
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0:22 2 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.x0_out' (layout( location=0) out int)
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0:? '@entryPointOutput.x1_out' (layout( location=1) out int)
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0:? 'vsin.x0_in' (layout( location=0) in int)
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0:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float)
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0:? 'vsin.x1_in' (layout( location=2) in int)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 77
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 52 56 59 67 71 74
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Source HLSL 500
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Name 4 "main"
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Name 9 "VS_INPUT"
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MemberName 9(VS_INPUT) 0 "x0_in"
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MemberName 9(VS_INPUT) 1 "Pos_in"
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MemberName 9(VS_INPUT) 2 "x1_in"
|
||||
Name 11 "VS_OUTPUT"
|
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MemberName 11(VS_OUTPUT) 0 "x0_out"
|
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MemberName 11(VS_OUTPUT) 1 "Pos_out"
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MemberName 11(VS_OUTPUT) 2 "x1_out"
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Name 16 "Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;"
|
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Name 14 "fn1_in"
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Name 15 "fn1_out"
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Name 20 "@main(struct-VS_INPUT-i1-vf4-i11;"
|
||||
Name 19 "vsin"
|
||||
Name 29 "vsout"
|
||||
Name 42 "param"
|
||||
Name 44 "param"
|
||||
Name 50 "vsin"
|
||||
Name 52 "vsin.x0_in"
|
||||
Name 56 "vsin.Pos_in"
|
||||
Name 59 "vsin.x1_in"
|
||||
Name 62 "flattenTemp"
|
||||
Name 63 "param"
|
||||
Name 67 "@entryPointOutput.x0_out"
|
||||
Name 71 "@entryPointOutput.Pos_out"
|
||||
Name 74 "@entryPointOutput.x1_out"
|
||||
Decorate 52(vsin.x0_in) Location 0
|
||||
Decorate 56(vsin.Pos_in) Location 1
|
||||
Decorate 59(vsin.x1_in) Location 2
|
||||
Decorate 67(@entryPointOutput.x0_out) Location 0
|
||||
Decorate 71(@entryPointOutput.Pos_out) BuiltIn Position
|
||||
Decorate 74(@entryPointOutput.x1_out) Location 1
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 1
|
||||
7: TypeFloat 32
|
||||
8: TypeVector 7(float) 4
|
||||
9(VS_INPUT): TypeStruct 6(int) 8(fvec4) 6(int)
|
||||
10: TypePointer Function 9(VS_INPUT)
|
||||
11(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int)
|
||||
12: TypePointer Function 11(VS_OUTPUT)
|
||||
13: TypeFunction 2 10(ptr) 12(ptr)
|
||||
18: TypeFunction 11(VS_OUTPUT) 10(ptr)
|
||||
22: 6(int) Constant 1
|
||||
23: TypePointer Function 8(fvec4)
|
||||
30: 6(int) Constant 0
|
||||
31: TypePointer Function 6(int)
|
||||
38: 6(int) Constant 2
|
||||
51: TypePointer Input 6(int)
|
||||
52(vsin.x0_in): 51(ptr) Variable Input
|
||||
55: TypePointer Input 8(fvec4)
|
||||
56(vsin.Pos_in): 55(ptr) Variable Input
|
||||
59(vsin.x1_in): 51(ptr) Variable Input
|
||||
66: TypePointer Output 6(int)
|
||||
67(@entryPointOutput.x0_out): 66(ptr) Variable Output
|
||||
70: TypePointer Output 8(fvec4)
|
||||
71(@entryPointOutput.Pos_out): 70(ptr) Variable Output
|
||||
74(@entryPointOutput.x1_out): 66(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
50(vsin): 10(ptr) Variable Function
|
||||
62(flattenTemp): 12(ptr) Variable Function
|
||||
63(param): 10(ptr) Variable Function
|
||||
53: 6(int) Load 52(vsin.x0_in)
|
||||
54: 31(ptr) AccessChain 50(vsin) 30
|
||||
Store 54 53
|
||||
57: 8(fvec4) Load 56(vsin.Pos_in)
|
||||
58: 23(ptr) AccessChain 50(vsin) 22
|
||||
Store 58 57
|
||||
60: 6(int) Load 59(vsin.x1_in)
|
||||
61: 31(ptr) AccessChain 50(vsin) 38
|
||||
Store 61 60
|
||||
64: 9(VS_INPUT) Load 50(vsin)
|
||||
Store 63(param) 64
|
||||
65:11(VS_OUTPUT) FunctionCall 20(@main(struct-VS_INPUT-i1-vf4-i11;) 63(param)
|
||||
Store 62(flattenTemp) 65
|
||||
68: 31(ptr) AccessChain 62(flattenTemp) 30
|
||||
69: 6(int) Load 68
|
||||
Store 67(@entryPointOutput.x0_out) 69
|
||||
72: 23(ptr) AccessChain 62(flattenTemp) 22
|
||||
73: 8(fvec4) Load 72
|
||||
Store 71(@entryPointOutput.Pos_out) 73
|
||||
75: 31(ptr) AccessChain 62(flattenTemp) 38
|
||||
76: 6(int) Load 75
|
||||
Store 74(@entryPointOutput.x1_out) 76
|
||||
Return
|
||||
FunctionEnd
|
||||
16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;): 2 Function None 13
|
||||
14(fn1_in): 10(ptr) FunctionParameter
|
||||
15(fn1_out): 12(ptr) FunctionParameter
|
||||
17: Label
|
||||
24: 23(ptr) AccessChain 14(fn1_in) 22
|
||||
25: 8(fvec4) Load 24
|
||||
26: 23(ptr) AccessChain 15(fn1_out) 22
|
||||
27: 8(fvec4) Load 26
|
||||
28: 8(fvec4) FAdd 25 27
|
||||
Return
|
||||
FunctionEnd
|
||||
20(@main(struct-VS_INPUT-i1-vf4-i11;):11(VS_OUTPUT) Function None 18
|
||||
19(vsin): 10(ptr) FunctionParameter
|
||||
21: Label
|
||||
29(vsout): 12(ptr) Variable Function
|
||||
42(param): 10(ptr) Variable Function
|
||||
44(param): 12(ptr) Variable Function
|
||||
32: 31(ptr) AccessChain 19(vsin) 30
|
||||
33: 6(int) Load 32
|
||||
34: 31(ptr) AccessChain 29(vsout) 30
|
||||
Store 34 33
|
||||
35: 23(ptr) AccessChain 19(vsin) 22
|
||||
36: 8(fvec4) Load 35
|
||||
37: 23(ptr) AccessChain 29(vsout) 22
|
||||
Store 37 36
|
||||
39: 31(ptr) AccessChain 19(vsin) 38
|
||||
40: 6(int) Load 39
|
||||
41: 31(ptr) AccessChain 29(vsout) 38
|
||||
Store 41 40
|
||||
43: 9(VS_INPUT) Load 19(vsin)
|
||||
Store 42(param) 43
|
||||
45:11(VS_OUTPUT) Load 29(vsout)
|
||||
Store 44(param) 45
|
||||
46: 2 FunctionCall 16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;) 42(param) 44(param)
|
||||
47:11(VS_OUTPUT) Load 29(vsout)
|
||||
ReturnValue 47
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user