First Commit
This commit is contained in:
489
externals/glslang/Test/baseResults/hlsl.shapeConv.frag.out
vendored
Normal file
489
externals/glslang/Test/baseResults/hlsl.shapeConv.frag.out
vendored
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@@ -0,0 +1,489 @@
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hlsl.shapeConv.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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||||
0:2 Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float)
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||||
0:2 Function Parameters:
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||||
0:2 'input' ( in 4-component vector of float)
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||||
0:2 'f' ( in float)
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||||
0:? Sequence
|
||||
0:4 move second child to first child ( temp 4-component vector of float)
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||||
0:4 'v' ( temp 4-component vector of float)
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||||
0:4 Constant:
|
||||
0:4 1.000000
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||||
0:4 1.000000
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||||
0:4 1.000000
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||||
0:4 1.000000
|
||||
0:5 move second child to first child ( temp 4-component vector of float)
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||||
0:5 'v' ( temp 4-component vector of float)
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||||
0:5 Constant:
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||||
0:5 2.000000
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||||
0:5 2.000000
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||||
0:5 2.000000
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||||
0:5 2.000000
|
||||
0:6 move second child to first child ( temp 4-component vector of float)
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||||
0:6 'v' ( temp 4-component vector of float)
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||||
0:6 Construct vec4 ( temp 4-component vector of float)
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||||
0:6 'f' ( in float)
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||||
0:8 move second child to first child ( temp 3-component vector of float)
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||||
0:8 'u' ( temp 3-component vector of float)
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||||
0:8 Constant:
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||||
0:8 1.000000
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||||
0:8 1.000000
|
||||
0:8 1.000000
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||||
0:9 move second child to first child ( temp 3-component vector of float)
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||||
0:9 'u' ( temp 3-component vector of float)
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||||
0:9 Constant:
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||||
0:9 2.000000
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||||
0:9 2.000000
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||||
0:9 2.000000
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||||
0:10 move second child to first child ( temp 3-component vector of float)
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||||
0:10 'u' ( temp 3-component vector of float)
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||||
0:10 Construct vec3 ( temp 3-component vector of float)
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||||
0:10 'f' ( in float)
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||||
0:11 Sequence
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||||
0:11 move second child to first child ( temp 2-component vector of float)
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||||
0:11 'w' ( temp 2-component vector of float)
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||||
0:11 Constant:
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||||
0:11 2.000000
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||||
0:11 2.000000
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||||
0:12 Sequence
|
||||
0:12 move second child to first child ( temp float)
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||||
0:12 'V' ( temp float)
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||||
0:12 Constant:
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||||
0:12 1.000000
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||||
0:13 Sequence
|
||||
0:13 move second child to first child ( temp 3-component vector of float)
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||||
0:13 'MyVal' ( temp 3-component vector of float)
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||||
0:13 Construct vec3 ( temp 3-component vector of float)
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||||
0:13 'V' ( temp float)
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||||
0:16 Compare Greater Than ( temp 3-component vector of bool)
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||||
0:16 'foo' ( temp 3-component vector of float)
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||||
0:16 Constant:
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||||
0:16 4.000000
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||||
0:16 4.000000
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||||
0:16 4.000000
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||||
0:17 Compare Greater Than or Equal ( temp 3-component vector of bool)
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||||
0:17 'foo' ( temp 3-component vector of float)
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||||
0:17 Constant:
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||||
0:17 5.000000
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||||
0:17 5.000000
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||||
0:17 5.000000
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||||
0:18 Compare Less Than ( temp 3-component vector of bool)
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||||
0:18 Constant:
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||||
0:18 6.000000
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||||
0:18 6.000000
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||||
0:18 6.000000
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||||
0:18 'foo' ( temp 3-component vector of float)
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||||
0:19 Compare Less Than or Equal ( temp 3-component vector of bool)
|
||||
0:19 Constant:
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||||
0:19 7.000000
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||||
0:19 7.000000
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||||
0:19 7.000000
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||||
0:19 'foo' ( temp 3-component vector of float)
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||||
0:21 all ( temp bool)
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||||
0:21 Equal ( temp 4-component vector of bool)
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||||
0:21 Construct vec4 ( temp 4-component vector of float)
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||||
0:21 direct index ( temp float)
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||||
0:21 'v' ( temp 4-component vector of float)
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||||
0:21 Constant:
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||||
0:21 0 (const int)
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||||
0:21 'v' ( temp 4-component vector of float)
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||||
0:22 any ( temp bool)
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||||
0:22 NotEqual ( temp 4-component vector of bool)
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||||
0:22 Construct vec4 ( temp 4-component vector of float)
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||||
0:22 'f' ( in float)
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||||
0:22 'v' ( temp 4-component vector of float)
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||||
0:26 Equal ( temp 4-component vector of bool)
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||||
0:26 Construct vec4 ( temp 4-component vector of float)
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||||
0:26 'f1' ( temp 1-component vector of float)
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||||
0:26 'v' ( temp 4-component vector of float)
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||||
0:27 Compare Less Than ( temp 4-component vector of bool)
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||||
0:27 'v' ( temp 4-component vector of float)
|
||||
0:27 Construct vec4 ( temp 4-component vector of float)
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||||
0:27 'f1' ( temp 1-component vector of float)
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||||
0:28 Construct float ( temp float)
|
||||
0:28 'f1' ( temp 1-component vector of float)
|
||||
0:29 Construct vec3 ( temp 3-component vector of float)
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||||
0:29 Construct float ( temp float)
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||||
0:29 'f1' ( temp 1-component vector of float)
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||||
0:36 right-shift ( temp 3-component vector of uint)
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||||
0:36 Construct uvec3 ( temp 3-component vector of uint)
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||||
0:36 'ui' ( temp uint)
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||||
0:36 'ui3' ( temp 3-component vector of uint)
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||||
0:37 right-shift ( temp 3-component vector of uint)
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||||
0:37 'ui3' ( temp 3-component vector of uint)
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||||
0:37 'ui' ( temp uint)
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||||
0:39 multiply second child into first child ( temp 4-component vector of float)
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||||
0:39 'v' ( temp 4-component vector of float)
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||||
0:39 'f1' ( temp 1-component vector of float)
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0:40 multiply second child into first child ( temp 1-component vector of float)
|
||||
0:40 'f1' ( temp 1-component vector of float)
|
||||
0:40 Construct float ( temp 1-component vector of float)
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||||
0:40 'v' ( temp 4-component vector of float)
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||||
0:42 Sequence
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||||
0:42 move second child to first child ( temp 3-component vector of float)
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||||
0:42 'mixed' ( temp 3-component vector of float)
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||||
0:42 component-wise multiply ( temp 3-component vector of float)
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||||
0:42 'u' ( temp 3-component vector of float)
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||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:42 'v' ( temp 4-component vector of float)
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||||
0:43 move second child to first child ( temp float)
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||||
0:43 'f' ( in float)
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||||
0:43 Construct float ( in float)
|
||||
0:43 'u' ( temp 3-component vector of float)
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||||
0:44 move second child to first child ( temp 1-component vector of float)
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||||
0:44 'f1' ( temp 1-component vector of float)
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||||
0:44 Construct float ( temp 1-component vector of float)
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||||
0:44 'u' ( temp 3-component vector of float)
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||||
0:45 Sequence
|
||||
0:45 move second child to first child ( temp float)
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||||
0:45 'sf' ( temp float)
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||||
0:45 Construct float ( temp float)
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||||
0:45 'v' ( temp 4-component vector of float)
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||||
0:46 Sequence
|
||||
0:46 move second child to first child ( temp 1-component vector of float)
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||||
0:46 'sf1' ( temp 1-component vector of float)
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||||
0:46 Construct float ( temp 1-component vector of float)
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||||
0:46 'v' ( temp 4-component vector of float)
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||||
0:48 Branch: Return with expression
|
||||
0:48 component-wise multiply ( temp 4-component vector of float)
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||||
0:48 'input' ( in 4-component vector of float)
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||||
0:48 Constant:
|
||||
0:48 3.000000
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||||
0:48 3.000000
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||||
0:48 3.000000
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||||
0:48 3.000000
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||||
0:? Linker Objects
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||||
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||||
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||||
Linked fragment stage:
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||||
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||||
WARNING: Linking fragment stage: Entry point not found
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||||
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||||
Shader version: 500
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||||
gl_FragCoord origin is upper left
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0:? Sequence
|
||||
0:2 Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float)
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||||
0:2 Function Parameters:
|
||||
0:2 'input' ( in 4-component vector of float)
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||||
0:2 'f' ( in float)
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||||
0:? Sequence
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||||
0:4 move second child to first child ( temp 4-component vector of float)
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||||
0:4 'v' ( temp 4-component vector of float)
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||||
0:4 Constant:
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||||
0:4 1.000000
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||||
0:4 1.000000
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||||
0:4 1.000000
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||||
0:4 1.000000
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||||
0:5 move second child to first child ( temp 4-component vector of float)
|
||||
0:5 'v' ( temp 4-component vector of float)
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||||
0:5 Constant:
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||||
0:5 2.000000
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||||
0:5 2.000000
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||||
0:5 2.000000
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||||
0:5 2.000000
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||||
0:6 move second child to first child ( temp 4-component vector of float)
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0:6 'v' ( temp 4-component vector of float)
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0:6 Construct vec4 ( temp 4-component vector of float)
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0:6 'f' ( in float)
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0:8 move second child to first child ( temp 3-component vector of float)
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0:8 'u' ( temp 3-component vector of float)
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||||
0:8 Constant:
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||||
0:8 1.000000
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||||
0:8 1.000000
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||||
0:8 1.000000
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0:9 move second child to first child ( temp 3-component vector of float)
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0:9 'u' ( temp 3-component vector of float)
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||||
0:9 Constant:
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||||
0:9 2.000000
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||||
0:9 2.000000
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||||
0:9 2.000000
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||||
0:10 move second child to first child ( temp 3-component vector of float)
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||||
0:10 'u' ( temp 3-component vector of float)
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||||
0:10 Construct vec3 ( temp 3-component vector of float)
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||||
0:10 'f' ( in float)
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||||
0:11 Sequence
|
||||
0:11 move second child to first child ( temp 2-component vector of float)
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||||
0:11 'w' ( temp 2-component vector of float)
|
||||
0:11 Constant:
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||||
0:11 2.000000
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||||
0:11 2.000000
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||||
0:12 Sequence
|
||||
0:12 move second child to first child ( temp float)
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||||
0:12 'V' ( temp float)
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||||
0:12 Constant:
|
||||
0:12 1.000000
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||||
0:13 Sequence
|
||||
0:13 move second child to first child ( temp 3-component vector of float)
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||||
0:13 'MyVal' ( temp 3-component vector of float)
|
||||
0:13 Construct vec3 ( temp 3-component vector of float)
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||||
0:13 'V' ( temp float)
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||||
0:16 Compare Greater Than ( temp 3-component vector of bool)
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||||
0:16 'foo' ( temp 3-component vector of float)
|
||||
0:16 Constant:
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||||
0:16 4.000000
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||||
0:16 4.000000
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||||
0:16 4.000000
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||||
0:17 Compare Greater Than or Equal ( temp 3-component vector of bool)
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||||
0:17 'foo' ( temp 3-component vector of float)
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||||
0:17 Constant:
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||||
0:17 5.000000
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||||
0:17 5.000000
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||||
0:17 5.000000
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||||
0:18 Compare Less Than ( temp 3-component vector of bool)
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||||
0:18 Constant:
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||||
0:18 6.000000
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||||
0:18 6.000000
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||||
0:18 6.000000
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||||
0:18 'foo' ( temp 3-component vector of float)
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||||
0:19 Compare Less Than or Equal ( temp 3-component vector of bool)
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||||
0:19 Constant:
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||||
0:19 7.000000
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||||
0:19 7.000000
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||||
0:19 7.000000
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||||
0:19 'foo' ( temp 3-component vector of float)
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||||
0:21 all ( temp bool)
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||||
0:21 Equal ( temp 4-component vector of bool)
|
||||
0:21 Construct vec4 ( temp 4-component vector of float)
|
||||
0:21 direct index ( temp float)
|
||||
0:21 'v' ( temp 4-component vector of float)
|
||||
0:21 Constant:
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0:21 0 (const int)
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||||
0:21 'v' ( temp 4-component vector of float)
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||||
0:22 any ( temp bool)
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||||
0:22 NotEqual ( temp 4-component vector of bool)
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||||
0:22 Construct vec4 ( temp 4-component vector of float)
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||||
0:22 'f' ( in float)
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0:22 'v' ( temp 4-component vector of float)
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0:26 Equal ( temp 4-component vector of bool)
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||||
0:26 Construct vec4 ( temp 4-component vector of float)
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0:26 'f1' ( temp 1-component vector of float)
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0:26 'v' ( temp 4-component vector of float)
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0:27 Compare Less Than ( temp 4-component vector of bool)
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||||
0:27 'v' ( temp 4-component vector of float)
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0:27 Construct vec4 ( temp 4-component vector of float)
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||||
0:27 'f1' ( temp 1-component vector of float)
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0:28 Construct float ( temp float)
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||||
0:28 'f1' ( temp 1-component vector of float)
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0:29 Construct vec3 ( temp 3-component vector of float)
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0:29 Construct float ( temp float)
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||||
0:29 'f1' ( temp 1-component vector of float)
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0:36 right-shift ( temp 3-component vector of uint)
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0:36 Construct uvec3 ( temp 3-component vector of uint)
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0:36 'ui' ( temp uint)
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0:36 'ui3' ( temp 3-component vector of uint)
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0:37 right-shift ( temp 3-component vector of uint)
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0:37 'ui3' ( temp 3-component vector of uint)
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0:37 'ui' ( temp uint)
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0:39 multiply second child into first child ( temp 4-component vector of float)
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0:39 'v' ( temp 4-component vector of float)
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0:39 'f1' ( temp 1-component vector of float)
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0:40 multiply second child into first child ( temp 1-component vector of float)
|
||||
0:40 'f1' ( temp 1-component vector of float)
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||||
0:40 Construct float ( temp 1-component vector of float)
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||||
0:40 'v' ( temp 4-component vector of float)
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0:42 Sequence
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0:42 move second child to first child ( temp 3-component vector of float)
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0:42 'mixed' ( temp 3-component vector of float)
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||||
0:42 component-wise multiply ( temp 3-component vector of float)
|
||||
0:42 'u' ( temp 3-component vector of float)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:42 'v' ( temp 4-component vector of float)
|
||||
0:43 move second child to first child ( temp float)
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||||
0:43 'f' ( in float)
|
||||
0:43 Construct float ( in float)
|
||||
0:43 'u' ( temp 3-component vector of float)
|
||||
0:44 move second child to first child ( temp 1-component vector of float)
|
||||
0:44 'f1' ( temp 1-component vector of float)
|
||||
0:44 Construct float ( temp 1-component vector of float)
|
||||
0:44 'u' ( temp 3-component vector of float)
|
||||
0:45 Sequence
|
||||
0:45 move second child to first child ( temp float)
|
||||
0:45 'sf' ( temp float)
|
||||
0:45 Construct float ( temp float)
|
||||
0:45 'v' ( temp 4-component vector of float)
|
||||
0:46 Sequence
|
||||
0:46 move second child to first child ( temp 1-component vector of float)
|
||||
0:46 'sf1' ( temp 1-component vector of float)
|
||||
0:46 Construct float ( temp 1-component vector of float)
|
||||
0:46 'v' ( temp 4-component vector of float)
|
||||
0:48 Branch: Return with expression
|
||||
0:48 component-wise multiply ( temp 4-component vector of float)
|
||||
0:48 'input' ( in 4-component vector of float)
|
||||
0:48 Constant:
|
||||
0:48 3.000000
|
||||
0:48 3.000000
|
||||
0:48 3.000000
|
||||
0:48 3.000000
|
||||
0:? Linker Objects
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 127
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 13 "PixelShaderFunction(vf4;f1;"
|
||||
Name 11 "input"
|
||||
Name 12 "f"
|
||||
Name 15 "v"
|
||||
Name 24 "u"
|
||||
Name 31 "w"
|
||||
Name 33 "V"
|
||||
Name 34 "MyVal"
|
||||
Name 37 "foo"
|
||||
Name 70 "f1"
|
||||
Name 83 "ui"
|
||||
Name 88 "ui3"
|
||||
Name 103 "mixed"
|
||||
Name 115 "sf"
|
||||
Name 118 "sf1"
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
9: TypePointer Function 6(float)
|
||||
10: TypeFunction 7(fvec4) 8(ptr) 9(ptr)
|
||||
16: 6(float) Constant 1065353216
|
||||
17: 7(fvec4) ConstantComposite 16 16 16 16
|
||||
18: 6(float) Constant 1073741824
|
||||
19: 7(fvec4) ConstantComposite 18 18 18 18
|
||||
22: TypeVector 6(float) 3
|
||||
23: TypePointer Function 22(fvec3)
|
||||
25: 22(fvec3) ConstantComposite 16 16 16
|
||||
26: 22(fvec3) ConstantComposite 18 18 18
|
||||
29: TypeVector 6(float) 2
|
||||
30: TypePointer Function 29(fvec2)
|
||||
32: 29(fvec2) ConstantComposite 18 18
|
||||
39: 6(float) Constant 1082130432
|
||||
40: 22(fvec3) ConstantComposite 39 39 39
|
||||
41: TypeBool
|
||||
42: TypeVector 41(bool) 3
|
||||
45: 6(float) Constant 1084227584
|
||||
46: 22(fvec3) ConstantComposite 45 45 45
|
||||
48: 6(float) Constant 1086324736
|
||||
49: 22(fvec3) ConstantComposite 48 48 48
|
||||
52: 6(float) Constant 1088421888
|
||||
53: 22(fvec3) ConstantComposite 52 52 52
|
||||
56: TypeInt 32 0
|
||||
57: 56(int) Constant 0
|
||||
62: TypeVector 41(bool) 4
|
||||
82: TypePointer Function 56(int)
|
||||
85: TypeVector 56(int) 3
|
||||
87: TypePointer Function 85(ivec3)
|
||||
122: 6(float) Constant 1077936128
|
||||
123: 7(fvec4) ConstantComposite 122 122 122 122
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
Return
|
||||
FunctionEnd
|
||||
13(PixelShaderFunction(vf4;f1;): 7(fvec4) Function None 10
|
||||
11(input): 8(ptr) FunctionParameter
|
||||
12(f): 9(ptr) FunctionParameter
|
||||
14: Label
|
||||
15(v): 8(ptr) Variable Function
|
||||
24(u): 23(ptr) Variable Function
|
||||
31(w): 30(ptr) Variable Function
|
||||
33(V): 9(ptr) Variable Function
|
||||
34(MyVal): 23(ptr) Variable Function
|
||||
37(foo): 23(ptr) Variable Function
|
||||
70(f1): 9(ptr) Variable Function
|
||||
83(ui): 82(ptr) Variable Function
|
||||
88(ui3): 87(ptr) Variable Function
|
||||
103(mixed): 23(ptr) Variable Function
|
||||
115(sf): 9(ptr) Variable Function
|
||||
118(sf1): 9(ptr) Variable Function
|
||||
Store 15(v) 17
|
||||
Store 15(v) 19
|
||||
20: 6(float) Load 12(f)
|
||||
21: 7(fvec4) CompositeConstruct 20 20 20 20
|
||||
Store 15(v) 21
|
||||
Store 24(u) 25
|
||||
Store 24(u) 26
|
||||
27: 6(float) Load 12(f)
|
||||
28: 22(fvec3) CompositeConstruct 27 27 27
|
||||
Store 24(u) 28
|
||||
Store 31(w) 32
|
||||
Store 33(V) 16
|
||||
35: 6(float) Load 33(V)
|
||||
36: 22(fvec3) CompositeConstruct 35 35 35
|
||||
Store 34(MyVal) 36
|
||||
38: 22(fvec3) Load 37(foo)
|
||||
43: 42(bvec3) FOrdGreaterThan 38 40
|
||||
44: 22(fvec3) Load 37(foo)
|
||||
47: 42(bvec3) FOrdGreaterThanEqual 44 46
|
||||
50: 22(fvec3) Load 37(foo)
|
||||
51: 42(bvec3) FOrdLessThan 49 50
|
||||
54: 22(fvec3) Load 37(foo)
|
||||
55: 42(bvec3) FOrdLessThanEqual 53 54
|
||||
58: 9(ptr) AccessChain 15(v) 57
|
||||
59: 6(float) Load 58
|
||||
60: 7(fvec4) CompositeConstruct 59 59 59 59
|
||||
61: 7(fvec4) Load 15(v)
|
||||
63: 62(bvec4) FOrdEqual 60 61
|
||||
64: 41(bool) All 63
|
||||
65: 6(float) Load 12(f)
|
||||
66: 7(fvec4) CompositeConstruct 65 65 65 65
|
||||
67: 7(fvec4) Load 15(v)
|
||||
68: 62(bvec4) FUnordNotEqual 66 67
|
||||
69: 41(bool) Any 68
|
||||
71: 6(float) Load 70(f1)
|
||||
72: 7(fvec4) CompositeConstruct 71 71 71 71
|
||||
73: 7(fvec4) Load 15(v)
|
||||
74: 62(bvec4) FOrdEqual 72 73
|
||||
75: 7(fvec4) Load 15(v)
|
||||
76: 6(float) Load 70(f1)
|
||||
77: 7(fvec4) CompositeConstruct 76 76 76 76
|
||||
78: 62(bvec4) FOrdLessThan 75 77
|
||||
79: 6(float) Load 70(f1)
|
||||
80: 6(float) Load 70(f1)
|
||||
81: 22(fvec3) CompositeConstruct 80 80 80
|
||||
84: 56(int) Load 83(ui)
|
||||
86: 85(ivec3) CompositeConstruct 84 84 84
|
||||
89: 85(ivec3) Load 88(ui3)
|
||||
90: 85(ivec3) ShiftRightLogical 86 89
|
||||
91: 85(ivec3) Load 88(ui3)
|
||||
92: 56(int) Load 83(ui)
|
||||
93: 85(ivec3) CompositeConstruct 92 92 92
|
||||
94: 85(ivec3) ShiftRightLogical 91 93
|
||||
95: 6(float) Load 70(f1)
|
||||
96: 7(fvec4) Load 15(v)
|
||||
97: 7(fvec4) CompositeConstruct 95 95 95 95
|
||||
98: 7(fvec4) FMul 96 97
|
||||
Store 15(v) 98
|
||||
99: 7(fvec4) Load 15(v)
|
||||
100: 6(float) CompositeExtract 99 0
|
||||
101: 6(float) Load 70(f1)
|
||||
102: 6(float) FMul 101 100
|
||||
Store 70(f1) 102
|
||||
104: 22(fvec3) Load 24(u)
|
||||
105: 7(fvec4) Load 15(v)
|
||||
106: 6(float) CompositeExtract 105 0
|
||||
107: 6(float) CompositeExtract 105 1
|
||||
108: 6(float) CompositeExtract 105 2
|
||||
109: 22(fvec3) CompositeConstruct 106 107 108
|
||||
110: 22(fvec3) FMul 104 109
|
||||
Store 103(mixed) 110
|
||||
111: 22(fvec3) Load 24(u)
|
||||
112: 6(float) CompositeExtract 111 0
|
||||
Store 12(f) 112
|
||||
113: 22(fvec3) Load 24(u)
|
||||
114: 6(float) CompositeExtract 113 0
|
||||
Store 70(f1) 114
|
||||
116: 7(fvec4) Load 15(v)
|
||||
117: 6(float) CompositeExtract 116 0
|
||||
Store 115(sf) 117
|
||||
119: 7(fvec4) Load 15(v)
|
||||
120: 6(float) CompositeExtract 119 0
|
||||
Store 118(sf1) 120
|
||||
121: 7(fvec4) Load 11(input)
|
||||
124: 7(fvec4) FMul 121 123
|
||||
ReturnValue 124
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user