First Commit
This commit is contained in:
506
externals/glslang/Test/baseResults/hlsl.scalar2matrix.frag.out
vendored
Normal file
506
externals/glslang/Test/baseResults/hlsl.scalar2matrix.frag.out
vendored
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@@ -0,0 +1,506 @@
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hlsl.scalar2matrix.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
|
||||
0:2 Function Definition: Fn1(mf44; ( temp void)
|
||||
0:2 Function Parameters:
|
||||
0:2 'p' ( in 4X4 matrix of float)
|
||||
0:5 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:10 Sequence
|
||||
0:10 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:10 'mat1' ( temp 4X4 matrix of float)
|
||||
0:10 Constant:
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:11 Sequence
|
||||
0:11 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:11 'mat2' ( temp 4X4 matrix of float)
|
||||
0:11 Constant:
|
||||
0:11 3.000000
|
||||
0:11 3.100000
|
||||
0:11 3.200000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:12 Sequence
|
||||
0:12 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:12 'mat3' ( temp 4X4 matrix of float)
|
||||
0:12 Constant:
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
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||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:16 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:16 'mat4' ( temp 4X4 matrix of float)
|
||||
0:16 Constant:
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:17 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:17 'mat4' ( temp 4X4 matrix of float)
|
||||
0:17 Constant:
|
||||
0:17 4.000000
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||||
0:17 4.100000
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||||
0:17 4.200000
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||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
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||||
0:17 0.000000
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||||
0:17 0.000000
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||||
0:17 0.000000
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||||
0:17 0.000000
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||||
0:17 0.000000
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||||
0:17 0.000000
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||||
0:17 0.000000
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||||
0:17 0.000000
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||||
0:17 0.000000
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||||
0:17 0.000000
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||||
0:18 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:18 'mat4' ( temp 4X4 matrix of float)
|
||||
0:18 Constant:
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:20 matrix scale second child into first child ( temp 4X4 matrix of float)
|
||||
0:20 'mat4' ( temp 4X4 matrix of float)
|
||||
0:20 Constant:
|
||||
0:20 0.750000
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||||
0:21 add second child into first child ( temp 4X4 matrix of float)
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||||
0:21 'mat4' ( temp 4X4 matrix of float)
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||||
0:21 Constant:
|
||||
0:21 0.750000
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||||
0:22 subtract second child into first child ( temp 4X4 matrix of float)
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||||
0:22 'mat4' ( temp 4X4 matrix of float)
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||||
0:22 Constant:
|
||||
0:22 0.500000
|
||||
0:23 divide second child into first child ( temp 4X4 matrix of float)
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||||
0:23 'mat4' ( temp 4X4 matrix of float)
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||||
0:23 Constant:
|
||||
0:23 2.000000
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||||
0:25 Function Call: Fn1(mf44; ( temp void)
|
||||
0:25 Constant:
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
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||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:27 Branch: Return with expression
|
||||
0:27 add ( temp 4-component vector of float)
|
||||
0:27 add ( temp 4-component vector of float)
|
||||
0:27 Constant:
|
||||
0:27 0.300000
|
||||
0:27 0.300000
|
||||
0:27 0.300000
|
||||
0:27 0.300000
|
||||
0:27 direct index ( temp 4-component vector of float)
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||||
0:27 'mat1' ( temp 4X4 matrix of float)
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||||
0:27 Constant:
|
||||
0:27 1 (const int)
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||||
0:27 direct index ( temp 4-component vector of float)
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||||
0:27 'mat4' ( temp 4X4 matrix of float)
|
||||
0:27 Constant:
|
||||
0:27 2 (const int)
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||||
0:5 Function Definition: main( ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:5 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:5 Function Call: @main( ( temp 4-component vector of float)
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||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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||||
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||||
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||||
Linked fragment stage:
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||||
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||||
|
||||
Shader version: 500
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||||
gl_FragCoord origin is upper left
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||||
0:? Sequence
|
||||
0:2 Function Definition: Fn1(mf44; ( temp void)
|
||||
0:2 Function Parameters:
|
||||
0:2 'p' ( in 4X4 matrix of float)
|
||||
0:5 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:10 Sequence
|
||||
0:10 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:10 'mat1' ( temp 4X4 matrix of float)
|
||||
0:10 Constant:
|
||||
0:10 0.250000
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||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:11 Sequence
|
||||
0:11 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:11 'mat2' ( temp 4X4 matrix of float)
|
||||
0:11 Constant:
|
||||
0:11 3.000000
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||||
0:11 3.100000
|
||||
0:11 3.200000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:12 Sequence
|
||||
0:12 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:12 'mat3' ( temp 4X4 matrix of float)
|
||||
0:12 Constant:
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:16 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:16 'mat4' ( temp 4X4 matrix of float)
|
||||
0:16 Constant:
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:17 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:17 'mat4' ( temp 4X4 matrix of float)
|
||||
0:17 Constant:
|
||||
0:17 4.000000
|
||||
0:17 4.100000
|
||||
0:17 4.200000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:17 0.000000
|
||||
0:18 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:18 'mat4' ( temp 4X4 matrix of float)
|
||||
0:18 Constant:
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:20 matrix scale second child into first child ( temp 4X4 matrix of float)
|
||||
0:20 'mat4' ( temp 4X4 matrix of float)
|
||||
0:20 Constant:
|
||||
0:20 0.750000
|
||||
0:21 add second child into first child ( temp 4X4 matrix of float)
|
||||
0:21 'mat4' ( temp 4X4 matrix of float)
|
||||
0:21 Constant:
|
||||
0:21 0.750000
|
||||
0:22 subtract second child into first child ( temp 4X4 matrix of float)
|
||||
0:22 'mat4' ( temp 4X4 matrix of float)
|
||||
0:22 Constant:
|
||||
0:22 0.500000
|
||||
0:23 divide second child into first child ( temp 4X4 matrix of float)
|
||||
0:23 'mat4' ( temp 4X4 matrix of float)
|
||||
0:23 Constant:
|
||||
0:23 2.000000
|
||||
0:25 Function Call: Fn1(mf44; ( temp void)
|
||||
0:25 Constant:
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:27 Branch: Return with expression
|
||||
0:27 add ( temp 4-component vector of float)
|
||||
0:27 add ( temp 4-component vector of float)
|
||||
0:27 Constant:
|
||||
0:27 0.300000
|
||||
0:27 0.300000
|
||||
0:27 0.300000
|
||||
0:27 0.300000
|
||||
0:27 direct index ( temp 4-component vector of float)
|
||||
0:27 'mat1' ( temp 4X4 matrix of float)
|
||||
0:27 Constant:
|
||||
0:27 1 (const int)
|
||||
0:27 direct index ( temp 4-component vector of float)
|
||||
0:27 'mat4' ( temp 4X4 matrix of float)
|
||||
0:27 Constant:
|
||||
0:27 2 (const int)
|
||||
0:5 Function Definition: main( ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:5 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:5 Function Call: @main( ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 96
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 94
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 12 "Fn1(mf44;"
|
||||
Name 11 "p"
|
||||
Name 15 "@main("
|
||||
Name 17 "mat1"
|
||||
Name 21 "mat2"
|
||||
Name 29 "mat3"
|
||||
Name 33 "mat4"
|
||||
Name 77 "param"
|
||||
Name 94 "@entryPointOutput"
|
||||
Decorate 94(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeMatrix 7(fvec4) 4
|
||||
9: TypePointer Function 8
|
||||
10: TypeFunction 2 9(ptr)
|
||||
14: TypeFunction 7(fvec4)
|
||||
18: 6(float) Constant 1048576000
|
||||
19: 7(fvec4) ConstantComposite 18 18 18 18
|
||||
20: 8 ConstantComposite 19 19 19 19
|
||||
22: 6(float) Constant 1077936128
|
||||
23: 6(float) Constant 1078355558
|
||||
24: 6(float) Constant 1078774989
|
||||
25: 6(float) Constant 0
|
||||
26: 7(fvec4) ConstantComposite 22 23 24 25
|
||||
27: 7(fvec4) ConstantComposite 25 25 25 25
|
||||
28: 8 ConstantComposite 26 27 27 27
|
||||
30: 6(float) Constant 1052770304
|
||||
31: 7(fvec4) ConstantComposite 30 30 30 30
|
||||
32: 8 ConstantComposite 31 31 31 31
|
||||
34: 6(float) Constant 1061158912
|
||||
35: 7(fvec4) ConstantComposite 34 34 34 34
|
||||
36: 8 ConstantComposite 35 35 35 35
|
||||
37: 6(float) Constant 1082130432
|
||||
38: 6(float) Constant 1082340147
|
||||
39: 6(float) Constant 1082549862
|
||||
40: 7(fvec4) ConstantComposite 37 38 39 25
|
||||
41: 8 ConstantComposite 40 27 27 27
|
||||
42: 6(float) Constant 1056964608
|
||||
43: 7(fvec4) ConstantComposite 42 42 42 42
|
||||
44: 8 ConstantComposite 43 43 43 43
|
||||
69: 6(float) Constant 1073741824
|
||||
71: 6(float) Constant 1065353216
|
||||
74: 6(float) Constant 1084227584
|
||||
75: 7(fvec4) ConstantComposite 74 74 74 74
|
||||
76: 8 ConstantComposite 75 75 75 75
|
||||
79: 6(float) Constant 1050253722
|
||||
80: 7(fvec4) ConstantComposite 79 79 79 79
|
||||
81: TypeInt 32 1
|
||||
82: 81(int) Constant 1
|
||||
83: TypePointer Function 7(fvec4)
|
||||
87: 81(int) Constant 2
|
||||
93: TypePointer Output 7(fvec4)
|
||||
94(@entryPointOutput): 93(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
95: 7(fvec4) FunctionCall 15(@main()
|
||||
Store 94(@entryPointOutput) 95
|
||||
Return
|
||||
FunctionEnd
|
||||
12(Fn1(mf44;): 2 Function None 10
|
||||
11(p): 9(ptr) FunctionParameter
|
||||
13: Label
|
||||
Return
|
||||
FunctionEnd
|
||||
15(@main(): 7(fvec4) Function None 14
|
||||
16: Label
|
||||
17(mat1): 9(ptr) Variable Function
|
||||
21(mat2): 9(ptr) Variable Function
|
||||
29(mat3): 9(ptr) Variable Function
|
||||
33(mat4): 9(ptr) Variable Function
|
||||
77(param): 9(ptr) Variable Function
|
||||
Store 17(mat1) 20
|
||||
Store 21(mat2) 28
|
||||
Store 29(mat3) 32
|
||||
Store 33(mat4) 36
|
||||
Store 33(mat4) 41
|
||||
Store 33(mat4) 44
|
||||
45: 8 Load 33(mat4)
|
||||
46: 8 MatrixTimesScalar 45 34
|
||||
Store 33(mat4) 46
|
||||
47: 8 Load 33(mat4)
|
||||
48: 7(fvec4) CompositeConstruct 34 34 34 34
|
||||
49: 7(fvec4) CompositeExtract 47 0
|
||||
50: 7(fvec4) FAdd 49 48
|
||||
51: 7(fvec4) CompositeExtract 47 1
|
||||
52: 7(fvec4) FAdd 51 48
|
||||
53: 7(fvec4) CompositeExtract 47 2
|
||||
54: 7(fvec4) FAdd 53 48
|
||||
55: 7(fvec4) CompositeExtract 47 3
|
||||
56: 7(fvec4) FAdd 55 48
|
||||
57: 8 CompositeConstruct 50 52 54 56
|
||||
Store 33(mat4) 57
|
||||
58: 8 Load 33(mat4)
|
||||
59: 7(fvec4) CompositeConstruct 42 42 42 42
|
||||
60: 7(fvec4) CompositeExtract 58 0
|
||||
61: 7(fvec4) FSub 60 59
|
||||
62: 7(fvec4) CompositeExtract 58 1
|
||||
63: 7(fvec4) FSub 62 59
|
||||
64: 7(fvec4) CompositeExtract 58 2
|
||||
65: 7(fvec4) FSub 64 59
|
||||
66: 7(fvec4) CompositeExtract 58 3
|
||||
67: 7(fvec4) FSub 66 59
|
||||
68: 8 CompositeConstruct 61 63 65 67
|
||||
Store 33(mat4) 68
|
||||
70: 8 Load 33(mat4)
|
||||
72: 6(float) FDiv 71 69
|
||||
73: 8 MatrixTimesScalar 70 72
|
||||
Store 33(mat4) 73
|
||||
Store 77(param) 76
|
||||
78: 2 FunctionCall 12(Fn1(mf44;) 77(param)
|
||||
84: 83(ptr) AccessChain 17(mat1) 82
|
||||
85: 7(fvec4) Load 84
|
||||
86: 7(fvec4) FAdd 80 85
|
||||
88: 83(ptr) AccessChain 33(mat4) 87
|
||||
89: 7(fvec4) Load 88
|
||||
90: 7(fvec4) FAdd 86 89
|
||||
ReturnValue 90
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user