First Commit
This commit is contained in:
651
externals/glslang/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out
vendored
Normal file
651
externals/glslang/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out
vendored
Normal file
@@ -0,0 +1,651 @@
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hlsl.samplelevel.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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||||
0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval10' ( temp 4-component vector of float)
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0:31 textureLodOffset ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler1D)
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||||
0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:31 Constant:
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||||
0:31 0.100000
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||||
0:31 Constant:
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||||
0:31 0.750000
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||||
0:31 Constant:
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||||
0:31 1 (const int)
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||||
0:32 Sequence
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||||
0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval11' ( temp 4-component vector of int)
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0:32 textureLodOffset ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler1D)
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0:32 'g_tTex1di4' ( uniform itexture1D)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:32 Constant:
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||||
0:32 0.200000
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||||
0:32 Constant:
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||||
0:32 0.750000
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||||
0:32 Constant:
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||||
0:32 1 (const int)
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||||
0:33 Sequence
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||||
0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval12' ( temp 4-component vector of uint)
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0:33 textureLodOffset ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler1D)
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0:33 'g_tTex1du4' ( uniform utexture1D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:33 Constant:
|
||||
0:33 0.300000
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||||
0:33 Constant:
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||||
0:33 0.750000
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||||
0:33 Constant:
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||||
0:33 1 (const int)
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||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
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||||
0:35 'txval20' ( temp 4-component vector of float)
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||||
0:35 textureLodOffset ( temp 4-component vector of float)
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||||
0:35 Construct combined texture-sampler ( temp sampler2D)
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0:35 'g_tTex2df4' ( uniform texture2D)
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||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:35 Constant:
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||||
0:35 0.100000
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||||
0:35 0.200000
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||||
0:35 Constant:
|
||||
0:35 0.750000
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||||
0:35 Constant:
|
||||
0:35 1 (const int)
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||||
0:35 0 (const int)
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||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
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||||
0:36 'txval21' ( temp 4-component vector of int)
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0:36 textureLodOffset ( temp 4-component vector of int)
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||||
0:36 Construct combined texture-sampler ( temp isampler2D)
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||||
0:36 'g_tTex2di4' ( uniform itexture2D)
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||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:36 Constant:
|
||||
0:36 0.300000
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||||
0:36 0.400000
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||||
0:36 Constant:
|
||||
0:36 0.750000
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||||
0:36 Constant:
|
||||
0:36 1 (const int)
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||||
0:36 1 (const int)
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||||
0:37 Sequence
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||||
0:37 move second child to first child ( temp 4-component vector of uint)
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||||
0:37 'txval22' ( temp 4-component vector of uint)
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0:37 textureLodOffset ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usampler2D)
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0:37 'g_tTex2du4' ( uniform utexture2D)
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||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:37 Constant:
|
||||
0:37 0.500000
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||||
0:37 0.600000
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||||
0:37 Constant:
|
||||
0:37 0.750000
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||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:37 -1 (const int)
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||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
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||||
0:39 'txval30' ( temp 4-component vector of float)
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||||
0:39 textureLodOffset ( temp 4-component vector of float)
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||||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
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||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.750000
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
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||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
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||||
0:40 'txval31' ( temp 4-component vector of int)
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||||
0:40 textureLodOffset ( temp 4-component vector of int)
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||||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
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||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
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||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.750000
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
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||||
0:40 1 (const int)
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||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
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||||
0:41 'txval32' ( temp 4-component vector of uint)
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||||
0:41 textureLodOffset ( temp 4-component vector of uint)
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0:41 Construct combined texture-sampler ( temp usampler3D)
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||||
0:41 'g_tTex3du4' ( uniform utexture3D)
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||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:41 Constant:
|
||||
0:41 0.700000
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||||
0:41 0.800000
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||||
0:41 0.900000
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||||
0:41 Constant:
|
||||
0:41 0.750000
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
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||||
0:41 0 (const int)
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||||
0:41 -1 (const int)
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||||
0:45 move second child to first child ( temp 4-component vector of float)
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||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
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||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:45 Constant:
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||||
0:45 0 (const int)
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||||
0:45 Constant:
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||||
0:45 1.000000
|
||||
0:45 1.000000
|
||||
0:45 1.000000
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||||
0:45 1.000000
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||||
0:46 move second child to first child ( temp float)
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||||
0:46 Depth: direct index for structure ( temp float)
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||||
0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:46 Constant:
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||||
0:46 1 (const int)
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||||
0:46 Constant:
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||||
0:46 1.000000
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||||
0:48 Branch: Return with expression
|
||||
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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||||
0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:28 Constant:
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0:28 0 (const int)
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||||
0:28 move second child to first child ( temp float)
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||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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||||
0:? Linker Objects
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||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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||||
0:? 'g_tTex1di4' ( uniform itexture1D)
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||||
0:? 'g_tTex1du4' ( uniform utexture1D)
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||||
0:? 'g_tTex2df4' ( uniform texture2D)
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||||
0:? 'g_tTex2di4' ( uniform itexture2D)
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||||
0:? 'g_tTex2du4' ( uniform utexture2D)
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||||
0:? 'g_tTex3df4' ( uniform texture3D)
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||||
0:? 'g_tTex3di4' ( uniform itexture3D)
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||||
0:? 'g_tTex3du4' ( uniform utexture3D)
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||||
0:? 'g_tTexcdf4' ( uniform textureCube)
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||||
0:? 'g_tTexcdi4' ( uniform itextureCube)
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||||
0:? 'g_tTexcdu4' ( uniform utextureCube)
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||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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||||
Linked fragment stage:
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||||
|
||||
Shader version: 500
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||||
gl_FragCoord origin is upper left
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using depth_any
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||||
0:? Sequence
|
||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Parameters:
|
||||
0:? Sequence
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child ( temp 4-component vector of float)
|
||||
0:31 'txval10' ( temp 4-component vector of float)
|
||||
0:31 textureLodOffset ( temp 4-component vector of float)
|
||||
0:31 Construct combined texture-sampler ( temp sampler1D)
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||||
0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:31 Constant:
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||||
0:31 0.100000
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||||
0:31 Constant:
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||||
0:31 0.750000
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||||
0:31 Constant:
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||||
0:31 1 (const int)
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||||
0:32 Sequence
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||||
0:32 move second child to first child ( temp 4-component vector of int)
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||||
0:32 'txval11' ( temp 4-component vector of int)
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||||
0:32 textureLodOffset ( temp 4-component vector of int)
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||||
0:32 Construct combined texture-sampler ( temp isampler1D)
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||||
0:32 'g_tTex1di4' ( uniform itexture1D)
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||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:32 Constant:
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||||
0:32 0.200000
|
||||
0:32 Constant:
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||||
0:32 0.750000
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||||
0:32 Constant:
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||||
0:32 1 (const int)
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||||
0:33 Sequence
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||||
0:33 move second child to first child ( temp 4-component vector of uint)
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||||
0:33 'txval12' ( temp 4-component vector of uint)
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||||
0:33 textureLodOffset ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler1D)
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||||
0:33 'g_tTex1du4' ( uniform utexture1D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:33 Constant:
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||||
0:33 0.300000
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||||
0:33 Constant:
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||||
0:33 0.750000
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0:33 Constant:
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||||
0:33 1 (const int)
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||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
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||||
0:35 'txval20' ( temp 4-component vector of float)
|
||||
0:35 textureLodOffset ( temp 4-component vector of float)
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||||
0:35 Construct combined texture-sampler ( temp sampler2D)
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||||
0:35 'g_tTex2df4' ( uniform texture2D)
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||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.750000
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
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||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
0:36 textureLodOffset ( temp 4-component vector of int)
|
||||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.750000
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
0:37 textureLodOffset ( temp 4-component vector of uint)
|
||||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.750000
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:37 -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
0:39 textureLodOffset ( temp 4-component vector of float)
|
||||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 0.750000
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
|
||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
0:40 textureLodOffset ( temp 4-component vector of int)
|
||||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 0.750000
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
0:41 textureLodOffset ( temp 4-component vector of uint)
|
||||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 0.750000
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 0 (const int)
|
||||
0:41 -1 (const int)
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:45 Constant:
|
||||
0:45 0 (const int)
|
||||
0:45 Constant:
|
||||
0:45 1.000000
|
||||
0:45 1.000000
|
||||
0:45 1.000000
|
||||
0:45 1.000000
|
||||
0:46 move second child to first child ( temp float)
|
||||
0:46 Depth: direct index for structure ( temp float)
|
||||
0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:46 Constant:
|
||||
0:46 1 (const int)
|
||||
0:46 Constant:
|
||||
0:46 1.000000
|
||||
0:48 Branch: Return with expression
|
||||
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Definition: main( ( temp void)
|
||||
0:28 Function Parameters:
|
||||
0:? Sequence
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
0:28 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 move second child to first child ( temp float)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:28 Depth: direct index for structure ( temp float)
|
||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1D)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1D)
|
||||
0:? 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:? 'g_tTex3df4' ( uniform texture3D)
|
||||
0:? 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:? 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 162
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 145 149
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
ExecutionMode 4 DepthReplacing
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
MemberName 8(PS_OUTPUT) 1 "Depth"
|
||||
Name 10 "@main("
|
||||
Name 13 "txval10"
|
||||
Name 16 "g_tTex1df4"
|
||||
Name 20 "g_sSamp"
|
||||
Name 31 "txval11"
|
||||
Name 34 "g_tTex1di4"
|
||||
Name 44 "txval12"
|
||||
Name 47 "g_tTex1du4"
|
||||
Name 54 "txval20"
|
||||
Name 57 "g_tTex2df4"
|
||||
Name 68 "txval21"
|
||||
Name 71 "g_tTex2di4"
|
||||
Name 80 "txval22"
|
||||
Name 83 "g_tTex2du4"
|
||||
Name 94 "txval30"
|
||||
Name 97 "g_tTex3df4"
|
||||
Name 107 "txval31"
|
||||
Name 110 "g_tTex3di4"
|
||||
Name 118 "txval32"
|
||||
Name 121 "g_tTex3du4"
|
||||
Name 133 "psout"
|
||||
Name 142 "flattenTemp"
|
||||
Name 145 "@entryPointOutput.Color"
|
||||
Name 149 "@entryPointOutput.Depth"
|
||||
Name 152 "g_tTex1df4a"
|
||||
Name 155 "g_tTexcdf4"
|
||||
Name 158 "g_tTexcdi4"
|
||||
Name 161 "g_tTexcdu4"
|
||||
Decorate 16(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 16(g_tTex1df4) Binding 0
|
||||
Decorate 20(g_sSamp) DescriptorSet 0
|
||||
Decorate 20(g_sSamp) Binding 0
|
||||
Decorate 34(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 34(g_tTex1di4) Binding 2
|
||||
Decorate 47(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 47(g_tTex1du4) Binding 3
|
||||
Decorate 57(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 57(g_tTex2df4) Binding 4
|
||||
Decorate 71(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 71(g_tTex2di4) Binding 5
|
||||
Decorate 83(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 83(g_tTex2du4) Binding 6
|
||||
Decorate 97(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 97(g_tTex3df4) Binding 7
|
||||
Decorate 110(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 110(g_tTex3di4) Binding 8
|
||||
Decorate 121(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 121(g_tTex3du4) Binding 9
|
||||
Decorate 145(@entryPointOutput.Color) Location 0
|
||||
Decorate 149(@entryPointOutput.Depth) BuiltIn FragDepth
|
||||
Decorate 152(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 152(g_tTex1df4a) Binding 1
|
||||
Decorate 155(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 155(g_tTexcdf4) Binding 0
|
||||
Decorate 158(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 158(g_tTexcdi4) Binding 0
|
||||
Decorate 161(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 161(g_tTexcdu4) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
||||
9: TypeFunction 8(PS_OUTPUT)
|
||||
12: TypePointer Function 7(fvec4)
|
||||
14: TypeImage 6(float) 1D sampled format:Unknown
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
||||
18: TypeSampler
|
||||
19: TypePointer UniformConstant 18
|
||||
20(g_sSamp): 19(ptr) Variable UniformConstant
|
||||
22: TypeSampledImage 14
|
||||
24: 6(float) Constant 1036831949
|
||||
25: 6(float) Constant 1061158912
|
||||
26: TypeInt 32 1
|
||||
27: 26(int) Constant 1
|
||||
29: TypeVector 26(int) 4
|
||||
30: TypePointer Function 29(ivec4)
|
||||
32: TypeImage 26(int) 1D sampled format:Unknown
|
||||
33: TypePointer UniformConstant 32
|
||||
34(g_tTex1di4): 33(ptr) Variable UniformConstant
|
||||
37: TypeSampledImage 32
|
||||
39: 6(float) Constant 1045220557
|
||||
41: TypeInt 32 0
|
||||
42: TypeVector 41(int) 4
|
||||
43: TypePointer Function 42(ivec4)
|
||||
45: TypeImage 41(int) 1D sampled format:Unknown
|
||||
46: TypePointer UniformConstant 45
|
||||
47(g_tTex1du4): 46(ptr) Variable UniformConstant
|
||||
50: TypeSampledImage 45
|
||||
52: 6(float) Constant 1050253722
|
||||
55: TypeImage 6(float) 2D sampled format:Unknown
|
||||
56: TypePointer UniformConstant 55
|
||||
57(g_tTex2df4): 56(ptr) Variable UniformConstant
|
||||
60: TypeSampledImage 55
|
||||
62: TypeVector 6(float) 2
|
||||
63: 62(fvec2) ConstantComposite 24 39
|
||||
64: TypeVector 26(int) 2
|
||||
65: 26(int) Constant 0
|
||||
66: 64(ivec2) ConstantComposite 27 65
|
||||
69: TypeImage 26(int) 2D sampled format:Unknown
|
||||
70: TypePointer UniformConstant 69
|
||||
71(g_tTex2di4): 70(ptr) Variable UniformConstant
|
||||
74: TypeSampledImage 69
|
||||
76: 6(float) Constant 1053609165
|
||||
77: 62(fvec2) ConstantComposite 52 76
|
||||
78: 64(ivec2) ConstantComposite 27 27
|
||||
81: TypeImage 41(int) 2D sampled format:Unknown
|
||||
82: TypePointer UniformConstant 81
|
||||
83(g_tTex2du4): 82(ptr) Variable UniformConstant
|
||||
86: TypeSampledImage 81
|
||||
88: 6(float) Constant 1056964608
|
||||
89: 6(float) Constant 1058642330
|
||||
90: 62(fvec2) ConstantComposite 88 89
|
||||
91: 26(int) Constant 4294967295
|
||||
92: 64(ivec2) ConstantComposite 27 91
|
||||
95: TypeImage 6(float) 3D sampled format:Unknown
|
||||
96: TypePointer UniformConstant 95
|
||||
97(g_tTex3df4): 96(ptr) Variable UniformConstant
|
||||
100: TypeSampledImage 95
|
||||
102: TypeVector 6(float) 3
|
||||
103: 102(fvec3) ConstantComposite 24 39 52
|
||||
104: TypeVector 26(int) 3
|
||||
105: 104(ivec3) ConstantComposite 27 65 27
|
||||
108: TypeImage 26(int) 3D sampled format:Unknown
|
||||
109: TypePointer UniformConstant 108
|
||||
110(g_tTex3di4): 109(ptr) Variable UniformConstant
|
||||
113: TypeSampledImage 108
|
||||
115: 102(fvec3) ConstantComposite 76 88 89
|
||||
116: 104(ivec3) ConstantComposite 27 27 27
|
||||
119: TypeImage 41(int) 3D sampled format:Unknown
|
||||
120: TypePointer UniformConstant 119
|
||||
121(g_tTex3du4): 120(ptr) Variable UniformConstant
|
||||
124: TypeSampledImage 119
|
||||
126: 6(float) Constant 1060320051
|
||||
127: 6(float) Constant 1061997773
|
||||
128: 6(float) Constant 1063675494
|
||||
129: 102(fvec3) ConstantComposite 126 127 128
|
||||
130: 104(ivec3) ConstantComposite 27 65 91
|
||||
132: TypePointer Function 8(PS_OUTPUT)
|
||||
134: 6(float) Constant 1065353216
|
||||
135: 7(fvec4) ConstantComposite 134 134 134 134
|
||||
137: TypePointer Function 6(float)
|
||||
144: TypePointer Output 7(fvec4)
|
||||
145(@entryPointOutput.Color): 144(ptr) Variable Output
|
||||
148: TypePointer Output 6(float)
|
||||
149(@entryPointOutput.Depth): 148(ptr) Variable Output
|
||||
152(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
||||
153: TypeImage 6(float) Cube sampled format:Unknown
|
||||
154: TypePointer UniformConstant 153
|
||||
155(g_tTexcdf4): 154(ptr) Variable UniformConstant
|
||||
156: TypeImage 26(int) Cube sampled format:Unknown
|
||||
157: TypePointer UniformConstant 156
|
||||
158(g_tTexcdi4): 157(ptr) Variable UniformConstant
|
||||
159: TypeImage 41(int) Cube sampled format:Unknown
|
||||
160: TypePointer UniformConstant 159
|
||||
161(g_tTexcdu4): 160(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
142(flattenTemp): 132(ptr) Variable Function
|
||||
143:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 142(flattenTemp) 143
|
||||
146: 12(ptr) AccessChain 142(flattenTemp) 65
|
||||
147: 7(fvec4) Load 146
|
||||
Store 145(@entryPointOutput.Color) 147
|
||||
150: 137(ptr) AccessChain 142(flattenTemp) 27
|
||||
151: 6(float) Load 150
|
||||
Store 149(@entryPointOutput.Depth) 151
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@main():8(PS_OUTPUT) Function None 9
|
||||
11: Label
|
||||
13(txval10): 12(ptr) Variable Function
|
||||
31(txval11): 30(ptr) Variable Function
|
||||
44(txval12): 43(ptr) Variable Function
|
||||
54(txval20): 12(ptr) Variable Function
|
||||
68(txval21): 30(ptr) Variable Function
|
||||
80(txval22): 43(ptr) Variable Function
|
||||
94(txval30): 12(ptr) Variable Function
|
||||
107(txval31): 30(ptr) Variable Function
|
||||
118(txval32): 43(ptr) Variable Function
|
||||
133(psout): 132(ptr) Variable Function
|
||||
17: 14 Load 16(g_tTex1df4)
|
||||
21: 18 Load 20(g_sSamp)
|
||||
23: 22 SampledImage 17 21
|
||||
28: 7(fvec4) ImageSampleExplicitLod 23 24 Lod ConstOffset 25 27
|
||||
Store 13(txval10) 28
|
||||
35: 32 Load 34(g_tTex1di4)
|
||||
36: 18 Load 20(g_sSamp)
|
||||
38: 37 SampledImage 35 36
|
||||
40: 29(ivec4) ImageSampleExplicitLod 38 39 Lod ConstOffset 25 27
|
||||
Store 31(txval11) 40
|
||||
48: 45 Load 47(g_tTex1du4)
|
||||
49: 18 Load 20(g_sSamp)
|
||||
51: 50 SampledImage 48 49
|
||||
53: 42(ivec4) ImageSampleExplicitLod 51 52 Lod ConstOffset 25 27
|
||||
Store 44(txval12) 53
|
||||
58: 55 Load 57(g_tTex2df4)
|
||||
59: 18 Load 20(g_sSamp)
|
||||
61: 60 SampledImage 58 59
|
||||
67: 7(fvec4) ImageSampleExplicitLod 61 63 Lod ConstOffset 25 66
|
||||
Store 54(txval20) 67
|
||||
72: 69 Load 71(g_tTex2di4)
|
||||
73: 18 Load 20(g_sSamp)
|
||||
75: 74 SampledImage 72 73
|
||||
79: 29(ivec4) ImageSampleExplicitLod 75 77 Lod ConstOffset 25 78
|
||||
Store 68(txval21) 79
|
||||
84: 81 Load 83(g_tTex2du4)
|
||||
85: 18 Load 20(g_sSamp)
|
||||
87: 86 SampledImage 84 85
|
||||
93: 42(ivec4) ImageSampleExplicitLod 87 90 Lod ConstOffset 25 92
|
||||
Store 80(txval22) 93
|
||||
98: 95 Load 97(g_tTex3df4)
|
||||
99: 18 Load 20(g_sSamp)
|
||||
101: 100 SampledImage 98 99
|
||||
106: 7(fvec4) ImageSampleExplicitLod 101 103 Lod ConstOffset 25 105
|
||||
Store 94(txval30) 106
|
||||
111: 108 Load 110(g_tTex3di4)
|
||||
112: 18 Load 20(g_sSamp)
|
||||
114: 113 SampledImage 111 112
|
||||
117: 29(ivec4) ImageSampleExplicitLod 114 115 Lod ConstOffset 25 116
|
||||
Store 107(txval31) 117
|
||||
122: 119 Load 121(g_tTex3du4)
|
||||
123: 18 Load 20(g_sSamp)
|
||||
125: 124 SampledImage 122 123
|
||||
131: 42(ivec4) ImageSampleExplicitLod 125 129 Lod ConstOffset 25 130
|
||||
Store 118(txval32) 131
|
||||
136: 12(ptr) AccessChain 133(psout) 65
|
||||
Store 136 135
|
||||
138: 137(ptr) AccessChain 133(psout) 27
|
||||
Store 138 134
|
||||
139:8(PS_OUTPUT) Load 133(psout)
|
||||
ReturnValue 139
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user