First Commit
This commit is contained in:
586
externals/glslang/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out
vendored
Normal file
586
externals/glslang/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out
vendored
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@@ -0,0 +1,586 @@
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hlsl.samplelevel.array.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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||||
0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'txval10' ( temp 4-component vector of float)
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0:27 textureLod ( temp 4-component vector of float)
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0:27 Construct combined texture-sampler ( temp sampler1DArray)
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0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:27 Constant:
|
||||
0:27 0.100000
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||||
0:27 0.200000
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||||
0:27 Constant:
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||||
0:27 0.750000
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||||
0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of int)
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0:28 'txval11' ( temp 4-component vector of int)
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0:28 textureLod ( temp 4-component vector of int)
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0:28 Construct combined texture-sampler ( temp isampler1DArray)
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0:28 'g_tTex1di4a' ( uniform itexture1DArray)
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||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:28 Constant:
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||||
0:28 0.200000
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||||
0:28 0.300000
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||||
0:28 Constant:
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||||
0:28 0.750000
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||||
0:29 Sequence
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0:29 move second child to first child ( temp 4-component vector of uint)
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0:29 'txval12' ( temp 4-component vector of uint)
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0:29 textureLod ( temp 4-component vector of uint)
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0:29 Construct combined texture-sampler ( temp usampler1DArray)
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0:29 'g_tTex1du4a' ( uniform utexture1DArray)
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||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:29 Constant:
|
||||
0:29 0.300000
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||||
0:29 0.400000
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||||
0:29 Constant:
|
||||
0:29 0.750000
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||||
0:31 Sequence
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||||
0:31 move second child to first child ( temp 4-component vector of float)
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||||
0:31 'txval20' ( temp 4-component vector of float)
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0:31 textureLod ( temp 4-component vector of float)
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||||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
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||||
0:31 'g_tTex2df4a' ( uniform texture2DArray)
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||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:31 Constant:
|
||||
0:31 0.100000
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||||
0:31 0.200000
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||||
0:31 0.300000
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||||
0:31 Constant:
|
||||
0:31 0.750000
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||||
0:32 Sequence
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||||
0:32 move second child to first child ( temp 4-component vector of int)
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||||
0:32 'txval21' ( temp 4-component vector of int)
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0:32 textureLod ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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0:32 'g_tTex2di4a' ( uniform itexture2DArray)
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||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:32 Constant:
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||||
0:32 0.300000
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||||
0:32 0.400000
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||||
0:32 0.500000
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||||
0:32 Constant:
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||||
0:32 0.750000
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||||
0:33 Sequence
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||||
0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval22' ( temp 4-component vector of uint)
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0:33 textureLod ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler2DArray)
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0:33 'g_tTex2du4a' ( uniform utexture2DArray)
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||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:33 Constant:
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||||
0:33 0.500000
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||||
0:33 0.600000
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||||
0:33 0.700000
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||||
0:33 Constant:
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||||
0:33 0.750000
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||||
0:35 Sequence
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||||
0:35 move second child to first child ( temp 4-component vector of float)
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||||
0:35 'txval40' ( temp 4-component vector of float)
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||||
0:35 textureLod ( temp 4-component vector of float)
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||||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
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0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
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||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:35 Constant:
|
||||
0:35 0.100000
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||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.750000
|
||||
0:36 Sequence
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||||
0:36 move second child to first child ( temp 4-component vector of int)
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||||
0:36 'txval41' ( temp 4-component vector of int)
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||||
0:36 textureLod ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
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||||
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
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||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:36 Constant:
|
||||
0:36 0.400000
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||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 0.700000
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||||
0:36 Constant:
|
||||
0:36 0.750000
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||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
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||||
0:37 'txval42' ( temp 4-component vector of uint)
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0:37 textureLod ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:37 Constant:
|
||||
0:37 0.700000
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||||
0:37 0.800000
|
||||
0:37 0.900000
|
||||
0:37 1.000000
|
||||
0:37 Constant:
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||||
0:37 0.750000
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||||
0:39 move second child to first child ( temp 4-component vector of float)
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0:39 Color: direct index for structure ( temp 4-component vector of float)
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0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child ( temp float)
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0:40 Depth: direct index for structure ( temp float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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||||
0:40 1 (const int)
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||||
0:40 Constant:
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||||
0:40 1.000000
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||||
0:42 Branch: Return with expression
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||||
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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||||
0:? Sequence
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||||
0:24 Sequence
|
||||
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 Constant:
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||||
0:24 0 (const int)
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||||
0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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||||
0:? Linker Objects
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||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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||||
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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||||
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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||||
0:? Sequence
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||||
0:27 Sequence
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||||
0:27 move second child to first child ( temp 4-component vector of float)
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||||
0:27 'txval10' ( temp 4-component vector of float)
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||||
0:27 textureLod ( temp 4-component vector of float)
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||||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:27 Constant:
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||||
0:27 0.100000
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||||
0:27 0.200000
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||||
0:27 Constant:
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||||
0:27 0.750000
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0:28 Sequence
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||||
0:28 move second child to first child ( temp 4-component vector of int)
|
||||
0:28 'txval11' ( temp 4-component vector of int)
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||||
0:28 textureLod ( temp 4-component vector of int)
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||||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4a' ( uniform itexture1DArray)
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||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:28 Constant:
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||||
0:28 0.200000
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||||
0:28 0.300000
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||||
0:28 Constant:
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||||
0:28 0.750000
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||||
0:29 Sequence
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||||
0:29 move second child to first child ( temp 4-component vector of uint)
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||||
0:29 'txval12' ( temp 4-component vector of uint)
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||||
0:29 textureLod ( temp 4-component vector of uint)
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||||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
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||||
0:29 'g_tTex1du4a' ( uniform utexture1DArray)
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||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:29 Constant:
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||||
0:29 0.300000
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||||
0:29 0.400000
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||||
0:29 Constant:
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||||
0:29 0.750000
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0:31 Sequence
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||||
0:31 move second child to first child ( temp 4-component vector of float)
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||||
0:31 'txval20' ( temp 4-component vector of float)
|
||||
0:31 textureLod ( temp 4-component vector of float)
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||||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
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||||
0:31 'g_tTex2df4a' ( uniform texture2DArray)
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||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:31 Constant:
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||||
0:31 0.100000
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||||
0:31 0.200000
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||||
0:31 0.300000
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||||
0:31 Constant:
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0:31 0.750000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval21' ( temp 4-component vector of int)
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0:32 textureLod ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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0:32 'g_tTex2di4a' ( uniform itexture2DArray)
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||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:32 Constant:
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||||
0:32 0.300000
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||||
0:32 0.400000
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||||
0:32 0.500000
|
||||
0:32 Constant:
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0:32 0.750000
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval22' ( temp 4-component vector of uint)
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0:33 textureLod ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler2DArray)
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0:33 'g_tTex2du4a' ( uniform utexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:33 Constant:
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||||
0:33 0.500000
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||||
0:33 0.600000
|
||||
0:33 0.700000
|
||||
0:33 Constant:
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0:33 0.750000
|
||||
0:35 Sequence
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||||
0:35 move second child to first child ( temp 4-component vector of float)
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||||
0:35 'txval40' ( temp 4-component vector of float)
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||||
0:35 textureLod ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp samplerCubeArray)
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||||
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
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||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 0.750000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval41' ( temp 4-component vector of int)
|
||||
0:36 textureLod ( temp 4-component vector of int)
|
||||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:36 Constant:
|
||||
0:36 0.400000
|
||||
0:36 0.500000
|
||||
0:36 0.600000
|
||||
0:36 0.700000
|
||||
0:36 Constant:
|
||||
0:36 0.750000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval42' ( temp 4-component vector of uint)
|
||||
0:37 textureLod ( temp 4-component vector of uint)
|
||||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:37 Constant:
|
||||
0:37 0.700000
|
||||
0:37 0.800000
|
||||
0:37 0.900000
|
||||
0:37 1.000000
|
||||
0:37 Constant:
|
||||
0:37 0.750000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1.000000
|
||||
0:39 1.000000
|
||||
0:39 1.000000
|
||||
0:39 1.000000
|
||||
0:40 move second child to first child ( temp float)
|
||||
0:40 Depth: direct index for structure ( temp float)
|
||||
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 1.000000
|
||||
0:42 Branch: Return with expression
|
||||
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Function Definition: main( ( temp void)
|
||||
0:24 Function Parameters:
|
||||
0:? Sequence
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
0:24 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 move second child to first child ( temp float)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:24 Depth: direct index for structure ( temp float)
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 147
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 139 143
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
ExecutionMode 4 DepthReplacing
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
MemberName 8(PS_OUTPUT) 1 "Depth"
|
||||
Name 10 "@main("
|
||||
Name 13 "txval10"
|
||||
Name 16 "g_tTex1df4a"
|
||||
Name 20 "g_sSamp"
|
||||
Name 33 "txval11"
|
||||
Name 36 "g_tTex1di4a"
|
||||
Name 47 "txval12"
|
||||
Name 50 "g_tTex1du4a"
|
||||
Name 58 "txval20"
|
||||
Name 61 "g_tTex2df4a"
|
||||
Name 69 "txval21"
|
||||
Name 72 "g_tTex2di4a"
|
||||
Name 80 "txval22"
|
||||
Name 83 "g_tTex2du4a"
|
||||
Name 92 "txval40"
|
||||
Name 95 "g_tTexcdf4a"
|
||||
Name 102 "txval41"
|
||||
Name 105 "g_tTexcdi4a"
|
||||
Name 112 "txval42"
|
||||
Name 115 "g_tTexcdu4a"
|
||||
Name 126 "psout"
|
||||
Name 136 "flattenTemp"
|
||||
Name 139 "@entryPointOutput.Color"
|
||||
Name 143 "@entryPointOutput.Depth"
|
||||
Name 146 "g_tTex1df4"
|
||||
Decorate 16(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 16(g_tTex1df4a) Binding 1
|
||||
Decorate 20(g_sSamp) DescriptorSet 0
|
||||
Decorate 20(g_sSamp) Binding 0
|
||||
Decorate 36(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 36(g_tTex1di4a) Binding 2
|
||||
Decorate 50(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 50(g_tTex1du4a) Binding 3
|
||||
Decorate 61(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 61(g_tTex2df4a) Binding 4
|
||||
Decorate 72(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 72(g_tTex2di4a) Binding 5
|
||||
Decorate 83(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 83(g_tTex2du4a) Binding 6
|
||||
Decorate 95(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 95(g_tTexcdf4a) Binding 7
|
||||
Decorate 105(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 105(g_tTexcdi4a) Binding 8
|
||||
Decorate 115(g_tTexcdu4a) DescriptorSet 0
|
||||
Decorate 115(g_tTexcdu4a) Binding 9
|
||||
Decorate 139(@entryPointOutput.Color) Location 0
|
||||
Decorate 143(@entryPointOutput.Depth) BuiltIn FragDepth
|
||||
Decorate 146(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 146(g_tTex1df4) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
||||
9: TypeFunction 8(PS_OUTPUT)
|
||||
12: TypePointer Function 7(fvec4)
|
||||
14: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
||||
18: TypeSampler
|
||||
19: TypePointer UniformConstant 18
|
||||
20(g_sSamp): 19(ptr) Variable UniformConstant
|
||||
22: TypeSampledImage 14
|
||||
24: TypeVector 6(float) 2
|
||||
25: 6(float) Constant 1036831949
|
||||
26: 6(float) Constant 1045220557
|
||||
27: 24(fvec2) ConstantComposite 25 26
|
||||
28: 6(float) Constant 1061158912
|
||||
30: TypeInt 32 1
|
||||
31: TypeVector 30(int) 4
|
||||
32: TypePointer Function 31(ivec4)
|
||||
34: TypeImage 30(int) 1D array sampled format:Unknown
|
||||
35: TypePointer UniformConstant 34
|
||||
36(g_tTex1di4a): 35(ptr) Variable UniformConstant
|
||||
39: TypeSampledImage 34
|
||||
41: 6(float) Constant 1050253722
|
||||
42: 24(fvec2) ConstantComposite 26 41
|
||||
44: TypeInt 32 0
|
||||
45: TypeVector 44(int) 4
|
||||
46: TypePointer Function 45(ivec4)
|
||||
48: TypeImage 44(int) 1D array sampled format:Unknown
|
||||
49: TypePointer UniformConstant 48
|
||||
50(g_tTex1du4a): 49(ptr) Variable UniformConstant
|
||||
53: TypeSampledImage 48
|
||||
55: 6(float) Constant 1053609165
|
||||
56: 24(fvec2) ConstantComposite 41 55
|
||||
59: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
60: TypePointer UniformConstant 59
|
||||
61(g_tTex2df4a): 60(ptr) Variable UniformConstant
|
||||
64: TypeSampledImage 59
|
||||
66: TypeVector 6(float) 3
|
||||
67: 66(fvec3) ConstantComposite 25 26 41
|
||||
70: TypeImage 30(int) 2D array sampled format:Unknown
|
||||
71: TypePointer UniformConstant 70
|
||||
72(g_tTex2di4a): 71(ptr) Variable UniformConstant
|
||||
75: TypeSampledImage 70
|
||||
77: 6(float) Constant 1056964608
|
||||
78: 66(fvec3) ConstantComposite 41 55 77
|
||||
81: TypeImage 44(int) 2D array sampled format:Unknown
|
||||
82: TypePointer UniformConstant 81
|
||||
83(g_tTex2du4a): 82(ptr) Variable UniformConstant
|
||||
86: TypeSampledImage 81
|
||||
88: 6(float) Constant 1058642330
|
||||
89: 6(float) Constant 1060320051
|
||||
90: 66(fvec3) ConstantComposite 77 88 89
|
||||
93: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
94: TypePointer UniformConstant 93
|
||||
95(g_tTexcdf4a): 94(ptr) Variable UniformConstant
|
||||
98: TypeSampledImage 93
|
||||
100: 7(fvec4) ConstantComposite 25 26 41 55
|
||||
103: TypeImage 30(int) Cube array sampled format:Unknown
|
||||
104: TypePointer UniformConstant 103
|
||||
105(g_tTexcdi4a): 104(ptr) Variable UniformConstant
|
||||
108: TypeSampledImage 103
|
||||
110: 7(fvec4) ConstantComposite 55 77 88 89
|
||||
113: TypeImage 44(int) Cube array sampled format:Unknown
|
||||
114: TypePointer UniformConstant 113
|
||||
115(g_tTexcdu4a): 114(ptr) Variable UniformConstant
|
||||
118: TypeSampledImage 113
|
||||
120: 6(float) Constant 1061997773
|
||||
121: 6(float) Constant 1063675494
|
||||
122: 6(float) Constant 1065353216
|
||||
123: 7(fvec4) ConstantComposite 89 120 121 122
|
||||
125: TypePointer Function 8(PS_OUTPUT)
|
||||
127: 30(int) Constant 0
|
||||
128: 7(fvec4) ConstantComposite 122 122 122 122
|
||||
130: 30(int) Constant 1
|
||||
131: TypePointer Function 6(float)
|
||||
138: TypePointer Output 7(fvec4)
|
||||
139(@entryPointOutput.Color): 138(ptr) Variable Output
|
||||
142: TypePointer Output 6(float)
|
||||
143(@entryPointOutput.Depth): 142(ptr) Variable Output
|
||||
146(g_tTex1df4): 15(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
136(flattenTemp): 125(ptr) Variable Function
|
||||
137:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 136(flattenTemp) 137
|
||||
140: 12(ptr) AccessChain 136(flattenTemp) 127
|
||||
141: 7(fvec4) Load 140
|
||||
Store 139(@entryPointOutput.Color) 141
|
||||
144: 131(ptr) AccessChain 136(flattenTemp) 130
|
||||
145: 6(float) Load 144
|
||||
Store 143(@entryPointOutput.Depth) 145
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@main():8(PS_OUTPUT) Function None 9
|
||||
11: Label
|
||||
13(txval10): 12(ptr) Variable Function
|
||||
33(txval11): 32(ptr) Variable Function
|
||||
47(txval12): 46(ptr) Variable Function
|
||||
58(txval20): 12(ptr) Variable Function
|
||||
69(txval21): 32(ptr) Variable Function
|
||||
80(txval22): 46(ptr) Variable Function
|
||||
92(txval40): 12(ptr) Variable Function
|
||||
102(txval41): 32(ptr) Variable Function
|
||||
112(txval42): 46(ptr) Variable Function
|
||||
126(psout): 125(ptr) Variable Function
|
||||
17: 14 Load 16(g_tTex1df4a)
|
||||
21: 18 Load 20(g_sSamp)
|
||||
23: 22 SampledImage 17 21
|
||||
29: 7(fvec4) ImageSampleExplicitLod 23 27 Lod 28
|
||||
Store 13(txval10) 29
|
||||
37: 34 Load 36(g_tTex1di4a)
|
||||
38: 18 Load 20(g_sSamp)
|
||||
40: 39 SampledImage 37 38
|
||||
43: 31(ivec4) ImageSampleExplicitLod 40 42 Lod 28
|
||||
Store 33(txval11) 43
|
||||
51: 48 Load 50(g_tTex1du4a)
|
||||
52: 18 Load 20(g_sSamp)
|
||||
54: 53 SampledImage 51 52
|
||||
57: 45(ivec4) ImageSampleExplicitLod 54 56 Lod 28
|
||||
Store 47(txval12) 57
|
||||
62: 59 Load 61(g_tTex2df4a)
|
||||
63: 18 Load 20(g_sSamp)
|
||||
65: 64 SampledImage 62 63
|
||||
68: 7(fvec4) ImageSampleExplicitLod 65 67 Lod 28
|
||||
Store 58(txval20) 68
|
||||
73: 70 Load 72(g_tTex2di4a)
|
||||
74: 18 Load 20(g_sSamp)
|
||||
76: 75 SampledImage 73 74
|
||||
79: 31(ivec4) ImageSampleExplicitLod 76 78 Lod 28
|
||||
Store 69(txval21) 79
|
||||
84: 81 Load 83(g_tTex2du4a)
|
||||
85: 18 Load 20(g_sSamp)
|
||||
87: 86 SampledImage 84 85
|
||||
91: 45(ivec4) ImageSampleExplicitLod 87 90 Lod 28
|
||||
Store 80(txval22) 91
|
||||
96: 93 Load 95(g_tTexcdf4a)
|
||||
97: 18 Load 20(g_sSamp)
|
||||
99: 98 SampledImage 96 97
|
||||
101: 7(fvec4) ImageSampleExplicitLod 99 100 Lod 28
|
||||
Store 92(txval40) 101
|
||||
106: 103 Load 105(g_tTexcdi4a)
|
||||
107: 18 Load 20(g_sSamp)
|
||||
109: 108 SampledImage 106 107
|
||||
111: 31(ivec4) ImageSampleExplicitLod 109 110 Lod 28
|
||||
Store 102(txval41) 111
|
||||
116: 113 Load 115(g_tTexcdu4a)
|
||||
117: 18 Load 20(g_sSamp)
|
||||
119: 118 SampledImage 116 117
|
||||
124: 45(ivec4) ImageSampleExplicitLod 119 123 Lod 28
|
||||
Store 112(txval42) 124
|
||||
129: 12(ptr) AccessChain 126(psout) 127
|
||||
Store 129 128
|
||||
132: 131(ptr) AccessChain 126(psout) 130
|
||||
Store 132 122
|
||||
133:8(PS_OUTPUT) Load 126(psout)
|
||||
ReturnValue 133
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user