First Commit
This commit is contained in:
535
externals/glslang/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out
vendored
Normal file
535
externals/glslang/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out
vendored
Normal file
@@ -0,0 +1,535 @@
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hlsl.samplegrad.offsetarray.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 Function Parameters:
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||||
0:? Sequence
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||||
0:27 Sequence
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||||
0:27 move second child to first child ( temp 4-component vector of float)
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||||
0:27 'txval10' ( temp 4-component vector of float)
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||||
0:27 textureGradOffset ( temp 4-component vector of float)
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||||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
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||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 Constant:
|
||||
0:27 1.100000
|
||||
0:27 Constant:
|
||||
0:27 1.200000
|
||||
0:27 Constant:
|
||||
0:27 1 (const int)
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||||
0:28 Sequence
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||||
0:28 move second child to first child ( temp 4-component vector of int)
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||||
0:28 'txval11' ( temp 4-component vector of int)
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||||
0:28 textureGradOffset ( temp 4-component vector of int)
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||||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
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||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
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||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:28 Constant:
|
||||
0:28 0.100000
|
||||
0:28 0.200000
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||||
0:28 Constant:
|
||||
0:28 1.100000
|
||||
0:28 Constant:
|
||||
0:28 1.200000
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
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||||
0:29 Sequence
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||||
0:29 move second child to first child ( temp 4-component vector of uint)
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||||
0:29 'txval12' ( temp 4-component vector of uint)
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||||
0:29 textureGradOffset ( temp 4-component vector of uint)
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||||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
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||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
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||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:29 Constant:
|
||||
0:29 0.100000
|
||||
0:29 0.200000
|
||||
0:29 Constant:
|
||||
0:29 1.100000
|
||||
0:29 Constant:
|
||||
0:29 1.200000
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||||
0:29 Constant:
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||||
0:29 1 (const int)
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||||
0:31 Sequence
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||||
0:31 move second child to first child ( temp 4-component vector of float)
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||||
0:31 'txval20' ( temp 4-component vector of float)
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||||
0:31 textureGradOffset ( temp 4-component vector of float)
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||||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
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||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
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||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:31 Constant:
|
||||
0:31 0.100000
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||||
0:31 0.200000
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||||
0:31 0.300000
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||||
0:31 Constant:
|
||||
0:31 1.100000
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||||
0:31 1.200000
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||||
0:31 Constant:
|
||||
0:31 1.100000
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||||
0:31 1.200000
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||||
0:31 Constant:
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||||
0:31 1 (const int)
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||||
0:31 0 (const int)
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||||
0:32 Sequence
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||||
0:32 move second child to first child ( temp 4-component vector of int)
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||||
0:32 'txval21' ( temp 4-component vector of int)
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0:32 textureGradOffset ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler2DArray)
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||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
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||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:32 Constant:
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||||
0:32 0.100000
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||||
0:32 0.200000
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||||
0:32 0.300000
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||||
0:32 Constant:
|
||||
0:32 1.100000
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||||
0:32 1.200000
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||||
0:32 Constant:
|
||||
0:32 1.100000
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||||
0:32 1.200000
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||||
0:32 Constant:
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||||
0:32 1 (const int)
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||||
0:32 0 (const int)
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||||
0:33 Sequence
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||||
0:33 move second child to first child ( temp 4-component vector of uint)
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||||
0:33 'txval22' ( temp 4-component vector of uint)
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||||
0:33 textureGradOffset ( temp 4-component vector of uint)
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||||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
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||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
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||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:33 0.300000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
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||||
0:33 1.200000
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||||
0:33 Constant:
|
||||
0:33 1 (const int)
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||||
0:33 0 (const int)
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||||
0:35 move second child to first child ( temp 4-component vector of float)
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||||
0:35 Color: direct index for structure ( temp 4-component vector of float)
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||||
0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:35 Constant:
|
||||
0:35 0 (const int)
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||||
0:35 Constant:
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||||
0:35 1.000000
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||||
0:35 1.000000
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||||
0:35 1.000000
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||||
0:35 1.000000
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||||
0:36 move second child to first child ( temp float)
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0:36 Depth: direct index for structure ( temp float)
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||||
0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:36 Constant:
|
||||
0:36 1 (const int)
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||||
0:36 Constant:
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||||
0:36 1.000000
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||||
0:38 Branch: Return with expression
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||||
0:38 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 Function Definition: main( ( temp void)
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||||
0:24 Function Parameters:
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||||
0:? Sequence
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 move second child to first child ( temp 4-component vector of float)
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||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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||||
0:24 Color: direct index for structure ( temp 4-component vector of float)
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||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 Constant:
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||||
0:24 0 (const int)
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||||
0:24 move second child to first child ( temp float)
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||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 Constant:
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||||
0:24 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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||||
0:? 'g_tTex1di4' ( uniform itexture1DArray)
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||||
0:? 'g_tTex1du4' ( uniform utexture1DArray)
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||||
0:? 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2DArray)
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||||
0:? 'g_tTex2du4' ( uniform utexture2DArray)
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||||
0:? 'g_tTexcdf4' ( uniform textureCubeArray)
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||||
0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
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||||
0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
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||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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||||
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||||
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||||
Shader version: 500
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||||
gl_FragCoord origin is upper left
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||||
using depth_any
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||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:24 Function Parameters:
|
||||
0:? Sequence
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp 4-component vector of float)
|
||||
0:27 'txval10' ( temp 4-component vector of float)
|
||||
0:27 textureGradOffset ( temp 4-component vector of float)
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||||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
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||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:27 Constant:
|
||||
0:27 0.100000
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||||
0:27 0.200000
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||||
0:27 Constant:
|
||||
0:27 1.100000
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||||
0:27 Constant:
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||||
0:27 1.200000
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||||
0:27 Constant:
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||||
0:27 1 (const int)
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||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of int)
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||||
0:28 'txval11' ( temp 4-component vector of int)
|
||||
0:28 textureGradOffset ( temp 4-component vector of int)
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||||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:28 Constant:
|
||||
0:28 0.100000
|
||||
0:28 0.200000
|
||||
0:28 Constant:
|
||||
0:28 1.100000
|
||||
0:28 Constant:
|
||||
0:28 1.200000
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'txval12' ( temp 4-component vector of uint)
|
||||
0:29 textureGradOffset ( temp 4-component vector of uint)
|
||||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:29 Constant:
|
||||
0:29 0.100000
|
||||
0:29 0.200000
|
||||
0:29 Constant:
|
||||
0:29 1.100000
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||||
0:29 Constant:
|
||||
0:29 1.200000
|
||||
0:29 Constant:
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||||
0:29 1 (const int)
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||||
0:31 Sequence
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||||
0:31 move second child to first child ( temp 4-component vector of float)
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||||
0:31 'txval20' ( temp 4-component vector of float)
|
||||
0:31 textureGradOffset ( temp 4-component vector of float)
|
||||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:31 Constant:
|
||||
0:31 1 (const int)
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||||
0:31 0 (const int)
|
||||
0:32 Sequence
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||||
0:32 move second child to first child ( temp 4-component vector of int)
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||||
0:32 'txval21' ( temp 4-component vector of int)
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||||
0:32 textureGradOffset ( temp 4-component vector of int)
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||||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
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||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
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||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:32 Constant:
|
||||
0:32 0.100000
|
||||
0:32 0.200000
|
||||
0:32 0.300000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:32 Constant:
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||||
0:32 1 (const int)
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||||
0:32 0 (const int)
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 4-component vector of uint)
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||||
0:33 'txval22' ( temp 4-component vector of uint)
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||||
0:33 textureGradOffset ( temp 4-component vector of uint)
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||||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
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||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:33 0.300000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
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||||
0:33 0 (const int)
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:35 Constant:
|
||||
0:35 0 (const int)
|
||||
0:35 Constant:
|
||||
0:35 1.000000
|
||||
0:35 1.000000
|
||||
0:35 1.000000
|
||||
0:35 1.000000
|
||||
0:36 move second child to first child ( temp float)
|
||||
0:36 Depth: direct index for structure ( temp float)
|
||||
0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 1.000000
|
||||
0:38 Branch: Return with expression
|
||||
0:38 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Function Definition: main( ( temp void)
|
||||
0:24 Function Parameters:
|
||||
0:? Sequence
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
0:24 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 move second child to first child ( temp float)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:24 Depth: direct index for structure ( temp float)
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4' ( uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 120
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 103 107
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
ExecutionMode 4 DepthReplacing
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
MemberName 8(PS_OUTPUT) 1 "Depth"
|
||||
Name 10 "@main("
|
||||
Name 13 "txval10"
|
||||
Name 16 "g_tTex1df4"
|
||||
Name 20 "g_sSamp"
|
||||
Name 35 "txval11"
|
||||
Name 38 "g_tTex1di4"
|
||||
Name 47 "txval12"
|
||||
Name 50 "g_tTex1du4"
|
||||
Name 56 "txval20"
|
||||
Name 59 "g_tTex2df4"
|
||||
Name 72 "txval21"
|
||||
Name 75 "g_tTex2di4"
|
||||
Name 81 "txval22"
|
||||
Name 84 "g_tTex2du4"
|
||||
Name 91 "psout"
|
||||
Name 100 "flattenTemp"
|
||||
Name 103 "@entryPointOutput.Color"
|
||||
Name 107 "@entryPointOutput.Depth"
|
||||
Name 110 "g_tTex1df4a"
|
||||
Name 113 "g_tTexcdf4"
|
||||
Name 116 "g_tTexcdi4"
|
||||
Name 119 "g_tTexcdu4"
|
||||
Decorate 16(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 16(g_tTex1df4) Binding 0
|
||||
Decorate 20(g_sSamp) DescriptorSet 0
|
||||
Decorate 20(g_sSamp) Binding 0
|
||||
Decorate 38(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 38(g_tTex1di4) Binding 2
|
||||
Decorate 50(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 50(g_tTex1du4) Binding 3
|
||||
Decorate 59(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 59(g_tTex2df4) Binding 4
|
||||
Decorate 75(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 75(g_tTex2di4) Binding 5
|
||||
Decorate 84(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 84(g_tTex2du4) Binding 6
|
||||
Decorate 103(@entryPointOutput.Color) Location 0
|
||||
Decorate 107(@entryPointOutput.Depth) BuiltIn FragDepth
|
||||
Decorate 110(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 110(g_tTex1df4a) Binding 1
|
||||
Decorate 113(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 113(g_tTexcdf4) Binding 0
|
||||
Decorate 116(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 116(g_tTexcdi4) Binding 0
|
||||
Decorate 119(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 119(g_tTexcdu4) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
||||
9: TypeFunction 8(PS_OUTPUT)
|
||||
12: TypePointer Function 7(fvec4)
|
||||
14: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
||||
18: TypeSampler
|
||||
19: TypePointer UniformConstant 18
|
||||
20(g_sSamp): 19(ptr) Variable UniformConstant
|
||||
22: TypeSampledImage 14
|
||||
24: TypeVector 6(float) 2
|
||||
25: 6(float) Constant 1036831949
|
||||
26: 6(float) Constant 1045220557
|
||||
27: 24(fvec2) ConstantComposite 25 26
|
||||
28: 6(float) Constant 1066192077
|
||||
29: 6(float) Constant 1067030938
|
||||
30: TypeInt 32 1
|
||||
31: 30(int) Constant 1
|
||||
33: TypeVector 30(int) 4
|
||||
34: TypePointer Function 33(ivec4)
|
||||
36: TypeImage 30(int) 1D array sampled format:Unknown
|
||||
37: TypePointer UniformConstant 36
|
||||
38(g_tTex1di4): 37(ptr) Variable UniformConstant
|
||||
41: TypeSampledImage 36
|
||||
44: TypeInt 32 0
|
||||
45: TypeVector 44(int) 4
|
||||
46: TypePointer Function 45(ivec4)
|
||||
48: TypeImage 44(int) 1D array sampled format:Unknown
|
||||
49: TypePointer UniformConstant 48
|
||||
50(g_tTex1du4): 49(ptr) Variable UniformConstant
|
||||
53: TypeSampledImage 48
|
||||
57: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
58: TypePointer UniformConstant 57
|
||||
59(g_tTex2df4): 58(ptr) Variable UniformConstant
|
||||
62: TypeSampledImage 57
|
||||
64: TypeVector 6(float) 3
|
||||
65: 6(float) Constant 1050253722
|
||||
66: 64(fvec3) ConstantComposite 25 26 65
|
||||
67: 24(fvec2) ConstantComposite 28 29
|
||||
68: TypeVector 30(int) 2
|
||||
69: 30(int) Constant 0
|
||||
70: 68(ivec2) ConstantComposite 31 69
|
||||
73: TypeImage 30(int) 2D array sampled format:Unknown
|
||||
74: TypePointer UniformConstant 73
|
||||
75(g_tTex2di4): 74(ptr) Variable UniformConstant
|
||||
78: TypeSampledImage 73
|
||||
82: TypeImage 44(int) 2D array sampled format:Unknown
|
||||
83: TypePointer UniformConstant 82
|
||||
84(g_tTex2du4): 83(ptr) Variable UniformConstant
|
||||
87: TypeSampledImage 82
|
||||
90: TypePointer Function 8(PS_OUTPUT)
|
||||
92: 6(float) Constant 1065353216
|
||||
93: 7(fvec4) ConstantComposite 92 92 92 92
|
||||
95: TypePointer Function 6(float)
|
||||
102: TypePointer Output 7(fvec4)
|
||||
103(@entryPointOutput.Color): 102(ptr) Variable Output
|
||||
106: TypePointer Output 6(float)
|
||||
107(@entryPointOutput.Depth): 106(ptr) Variable Output
|
||||
110(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
||||
111: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
112: TypePointer UniformConstant 111
|
||||
113(g_tTexcdf4): 112(ptr) Variable UniformConstant
|
||||
114: TypeImage 30(int) Cube array sampled format:Unknown
|
||||
115: TypePointer UniformConstant 114
|
||||
116(g_tTexcdi4): 115(ptr) Variable UniformConstant
|
||||
117: TypeImage 44(int) Cube array sampled format:Unknown
|
||||
118: TypePointer UniformConstant 117
|
||||
119(g_tTexcdu4): 118(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
100(flattenTemp): 90(ptr) Variable Function
|
||||
101:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 100(flattenTemp) 101
|
||||
104: 12(ptr) AccessChain 100(flattenTemp) 69
|
||||
105: 7(fvec4) Load 104
|
||||
Store 103(@entryPointOutput.Color) 105
|
||||
108: 95(ptr) AccessChain 100(flattenTemp) 31
|
||||
109: 6(float) Load 108
|
||||
Store 107(@entryPointOutput.Depth) 109
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@main():8(PS_OUTPUT) Function None 9
|
||||
11: Label
|
||||
13(txval10): 12(ptr) Variable Function
|
||||
35(txval11): 34(ptr) Variable Function
|
||||
47(txval12): 46(ptr) Variable Function
|
||||
56(txval20): 12(ptr) Variable Function
|
||||
72(txval21): 34(ptr) Variable Function
|
||||
81(txval22): 46(ptr) Variable Function
|
||||
91(psout): 90(ptr) Variable Function
|
||||
17: 14 Load 16(g_tTex1df4)
|
||||
21: 18 Load 20(g_sSamp)
|
||||
23: 22 SampledImage 17 21
|
||||
32: 7(fvec4) ImageSampleExplicitLod 23 27 Grad ConstOffset 28 29 31
|
||||
Store 13(txval10) 32
|
||||
39: 36 Load 38(g_tTex1di4)
|
||||
40: 18 Load 20(g_sSamp)
|
||||
42: 41 SampledImage 39 40
|
||||
43: 33(ivec4) ImageSampleExplicitLod 42 27 Grad ConstOffset 28 29 31
|
||||
Store 35(txval11) 43
|
||||
51: 48 Load 50(g_tTex1du4)
|
||||
52: 18 Load 20(g_sSamp)
|
||||
54: 53 SampledImage 51 52
|
||||
55: 45(ivec4) ImageSampleExplicitLod 54 27 Grad ConstOffset 28 29 31
|
||||
Store 47(txval12) 55
|
||||
60: 57 Load 59(g_tTex2df4)
|
||||
61: 18 Load 20(g_sSamp)
|
||||
63: 62 SampledImage 60 61
|
||||
71: 7(fvec4) ImageSampleExplicitLod 63 66 Grad ConstOffset 67 67 70
|
||||
Store 56(txval20) 71
|
||||
76: 73 Load 75(g_tTex2di4)
|
||||
77: 18 Load 20(g_sSamp)
|
||||
79: 78 SampledImage 76 77
|
||||
80: 33(ivec4) ImageSampleExplicitLod 79 66 Grad ConstOffset 67 67 70
|
||||
Store 72(txval21) 80
|
||||
85: 82 Load 84(g_tTex2du4)
|
||||
86: 18 Load 20(g_sSamp)
|
||||
88: 87 SampledImage 85 86
|
||||
89: 45(ivec4) ImageSampleExplicitLod 88 66 Grad ConstOffset 67 67 70
|
||||
Store 81(txval22) 89
|
||||
94: 12(ptr) AccessChain 91(psout) 69
|
||||
Store 94 93
|
||||
96: 95(ptr) AccessChain 91(psout) 31
|
||||
Store 96 92
|
||||
97:8(PS_OUTPUT) Load 91(psout)
|
||||
ReturnValue 97
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user