First Commit
This commit is contained in:
727
externals/glslang/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out
vendored
Normal file
727
externals/glslang/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out
vendored
Normal file
@@ -0,0 +1,727 @@
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hlsl.samplegrad.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:28 Function Parameters:
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||||
0:? Sequence
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||||
0:31 Sequence
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||||
0:31 move second child to first child ( temp 4-component vector of float)
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||||
0:31 'txval10' ( temp 4-component vector of float)
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||||
0:31 textureGradOffset ( temp 4-component vector of float)
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||||
0:31 Construct combined texture-sampler ( temp sampler1D)
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||||
0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
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||||
0:31 Constant:
|
||||
0:31 1.200000
|
||||
0:31 Constant:
|
||||
0:31 1 (const int)
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||||
0:32 Sequence
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||||
0:32 move second child to first child ( temp 4-component vector of int)
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||||
0:32 'txval11' ( temp 4-component vector of int)
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||||
0:32 textureGradOffset ( temp 4-component vector of int)
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||||
0:32 Construct combined texture-sampler ( temp isampler1D)
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||||
0:32 'g_tTex1di4' ( uniform itexture1D)
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||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:32 Constant:
|
||||
0:32 0.200000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
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||||
0:32 Constant:
|
||||
0:32 1.200000
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||||
0:32 Constant:
|
||||
0:32 1 (const int)
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||||
0:33 Sequence
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||||
0:33 move second child to first child ( temp 4-component vector of uint)
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||||
0:33 'txval12' ( temp 4-component vector of uint)
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||||
0:33 textureGradOffset ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler1D)
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||||
0:33 'g_tTex1du4' ( uniform utexture1D)
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||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:33 Constant:
|
||||
0:33 0.300000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 Constant:
|
||||
0:33 1.200000
|
||||
0:33 Constant:
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||||
0:33 1 (const int)
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||||
0:35 Sequence
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||||
0:35 move second child to first child ( temp 4-component vector of float)
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||||
0:35 'txval20' ( temp 4-component vector of float)
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||||
0:35 textureGradOffset ( temp 4-component vector of float)
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||||
0:35 Construct combined texture-sampler ( temp sampler2D)
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||||
0:35 'g_tTex2df4' ( uniform texture2D)
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||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:35 Constant:
|
||||
0:35 0.100000
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||||
0:35 0.200000
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||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
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||||
0:35 Constant:
|
||||
0:35 1.100000
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||||
0:35 1.200000
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||||
0:35 Constant:
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||||
0:35 1 (const int)
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||||
0:35 0 (const int)
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||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
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||||
0:36 'txval21' ( temp 4-component vector of int)
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||||
0:36 textureGradOffset ( temp 4-component vector of int)
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||||
0:36 Construct combined texture-sampler ( temp isampler2D)
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||||
0:36 'g_tTex2di4' ( uniform itexture2D)
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||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:36 Constant:
|
||||
0:36 0.300000
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||||
0:36 0.400000
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||||
0:36 Constant:
|
||||
0:36 0.100000
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||||
0:36 0.200000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
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||||
0:36 1.200000
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||||
0:36 Constant:
|
||||
0:36 1 (const int)
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||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
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||||
0:37 'txval22' ( temp 4-component vector of uint)
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||||
0:37 textureGradOffset ( temp 4-component vector of uint)
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||||
0:37 Construct combined texture-sampler ( temp usampler2D)
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||||
0:37 'g_tTex2du4' ( uniform utexture2D)
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||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.100000
|
||||
0:37 0.200000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
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||||
0:37 -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
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||||
0:39 'txval30' ( temp 4-component vector of float)
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||||
0:39 textureGradOffset ( temp 4-component vector of float)
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||||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
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||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
|
||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
0:40 textureGradOffset ( temp 4-component vector of int)
|
||||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
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||||
0:40 1 (const int)
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||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
0:41 textureGradOffset ( temp 4-component vector of uint)
|
||||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 0 (const int)
|
||||
0:41 -1 (const int)
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
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||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
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||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:45 Constant:
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||||
0:45 0 (const int)
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||||
0:45 Constant:
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||||
0:45 1.000000
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||||
0:45 1.000000
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||||
0:45 1.000000
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||||
0:45 1.000000
|
||||
0:46 move second child to first child ( temp float)
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||||
0:46 Depth: direct index for structure ( temp float)
|
||||
0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:46 Constant:
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||||
0:46 1 (const int)
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||||
0:46 Constant:
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||||
0:46 1.000000
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||||
0:48 Branch: Return with expression
|
||||
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:28 Function Definition: main( ( temp void)
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||||
0:28 Function Parameters:
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||||
0:? Sequence
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0:28 Sequence
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||||
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:28 move second child to first child ( temp 4-component vector of float)
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||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:28 Constant:
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||||
0:28 0 (const int)
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||||
0:28 move second child to first child ( temp float)
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||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
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||||
0:28 Depth: direct index for structure ( temp float)
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||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:28 Constant:
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||||
0:28 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1D)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1D)
|
||||
0:? 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:? 'g_tTex3df4' ( uniform texture3D)
|
||||
0:? 'g_tTex3di4' ( uniform itexture3D)
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||||
0:? 'g_tTex3du4' ( uniform utexture3D)
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||||
0:? 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCube)
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||||
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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||||
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||||
|
||||
Linked fragment stage:
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|
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
|
||||
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Parameters:
|
||||
0:? Sequence
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child ( temp 4-component vector of float)
|
||||
0:31 'txval10' ( temp 4-component vector of float)
|
||||
0:31 textureGradOffset ( temp 4-component vector of float)
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||||
0:31 Construct combined texture-sampler ( temp sampler1D)
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||||
0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:31 Constant:
|
||||
0:31 0.100000
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||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 Constant:
|
||||
0:31 1.200000
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||||
0:31 Constant:
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||||
0:31 1 (const int)
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||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 4-component vector of int)
|
||||
0:32 'txval11' ( temp 4-component vector of int)
|
||||
0:32 textureGradOffset ( temp 4-component vector of int)
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||||
0:32 Construct combined texture-sampler ( temp isampler1D)
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||||
0:32 'g_tTex1di4' ( uniform itexture1D)
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||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:32 Constant:
|
||||
0:32 0.200000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 Constant:
|
||||
0:32 1.200000
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||||
0:32 Constant:
|
||||
0:32 1 (const int)
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||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 4-component vector of uint)
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||||
0:33 'txval12' ( temp 4-component vector of uint)
|
||||
0:33 textureGradOffset ( temp 4-component vector of uint)
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||||
0:33 Construct combined texture-sampler ( temp usampler1D)
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||||
0:33 'g_tTex1du4' ( uniform utexture1D)
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||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:33 Constant:
|
||||
0:33 0.300000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 Constant:
|
||||
0:33 1.200000
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 'txval20' ( temp 4-component vector of float)
|
||||
0:35 textureGradOffset ( temp 4-component vector of float)
|
||||
0:35 Construct combined texture-sampler ( temp sampler2D)
|
||||
0:35 'g_tTex2df4' ( uniform texture2D)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 Constant:
|
||||
0:35 1 (const int)
|
||||
0:35 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval21' ( temp 4-component vector of int)
|
||||
0:36 textureGradOffset ( temp 4-component vector of int)
|
||||
0:36 Construct combined texture-sampler ( temp isampler2D)
|
||||
0:36 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:36 Constant:
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval22' ( temp 4-component vector of uint)
|
||||
0:37 textureGradOffset ( temp 4-component vector of uint)
|
||||
0:37 Construct combined texture-sampler ( temp usampler2D)
|
||||
0:37 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:37 Constant:
|
||||
0:37 0.500000
|
||||
0:37 0.600000
|
||||
0:37 Constant:
|
||||
0:37 0.100000
|
||||
0:37 0.200000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 Constant:
|
||||
0:37 1 (const int)
|
||||
0:37 -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 'txval30' ( temp 4-component vector of float)
|
||||
0:39 textureGradOffset ( temp 4-component vector of float)
|
||||
0:39 Construct combined texture-sampler ( temp sampler3D)
|
||||
0:39 'g_tTex3df4' ( uniform texture3D)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:39 Constant:
|
||||
0:39 0.100000
|
||||
0:39 0.200000
|
||||
0:39 0.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1.100000
|
||||
0:39 1.200000
|
||||
0:39 1.300000
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:39 0 (const int)
|
||||
0:39 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child ( temp 4-component vector of int)
|
||||
0:40 'txval31' ( temp 4-component vector of int)
|
||||
0:40 textureGradOffset ( temp 4-component vector of int)
|
||||
0:40 Construct combined texture-sampler ( temp isampler3D)
|
||||
0:40 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:40 Constant:
|
||||
0:40 0.400000
|
||||
0:40 0.500000
|
||||
0:40 0.600000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1.100000
|
||||
0:40 1.200000
|
||||
0:40 1.300000
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:40 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child ( temp 4-component vector of uint)
|
||||
0:41 'txval32' ( temp 4-component vector of uint)
|
||||
0:41 textureGradOffset ( temp 4-component vector of uint)
|
||||
0:41 Construct combined texture-sampler ( temp usampler3D)
|
||||
0:41 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:41 Constant:
|
||||
0:41 0.700000
|
||||
0:41 0.800000
|
||||
0:41 0.900000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:41 Constant:
|
||||
0:41 1.100000
|
||||
0:41 1.200000
|
||||
0:41 1.300000
|
||||
0:41 Constant:
|
||||
0:41 1 (const int)
|
||||
0:41 0 (const int)
|
||||
0:41 -1 (const int)
|
||||
0:45 move second child to first child ( temp 4-component vector of float)
|
||||
0:45 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:45 Constant:
|
||||
0:45 0 (const int)
|
||||
0:45 Constant:
|
||||
0:45 1.000000
|
||||
0:45 1.000000
|
||||
0:45 1.000000
|
||||
0:45 1.000000
|
||||
0:46 move second child to first child ( temp float)
|
||||
0:46 Depth: direct index for structure ( temp float)
|
||||
0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:46 Constant:
|
||||
0:46 1 (const int)
|
||||
0:46 Constant:
|
||||
0:46 1.000000
|
||||
0:48 Branch: Return with expression
|
||||
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Definition: main( ( temp void)
|
||||
0:28 Function Parameters:
|
||||
0:? Sequence
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
0:28 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 move second child to first child ( temp float)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:28 Depth: direct index for structure ( temp float)
|
||||
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:28 Constant:
|
||||
0:28 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1D)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1D)
|
||||
0:? 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:? 'g_tTex3df4' ( uniform texture3D)
|
||||
0:? 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:? 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 166
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 149 153
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
ExecutionMode 4 DepthReplacing
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
MemberName 8(PS_OUTPUT) 1 "Depth"
|
||||
Name 10 "@main("
|
||||
Name 13 "txval10"
|
||||
Name 16 "g_tTex1df4"
|
||||
Name 20 "g_sSamp"
|
||||
Name 32 "txval11"
|
||||
Name 35 "g_tTex1di4"
|
||||
Name 45 "txval12"
|
||||
Name 48 "g_tTex1du4"
|
||||
Name 55 "txval20"
|
||||
Name 58 "g_tTex2df4"
|
||||
Name 70 "txval21"
|
||||
Name 73 "g_tTex2di4"
|
||||
Name 82 "txval22"
|
||||
Name 85 "g_tTex2du4"
|
||||
Name 96 "txval30"
|
||||
Name 99 "g_tTex3df4"
|
||||
Name 111 "txval31"
|
||||
Name 114 "g_tTex3di4"
|
||||
Name 122 "txval32"
|
||||
Name 125 "g_tTex3du4"
|
||||
Name 137 "psout"
|
||||
Name 146 "flattenTemp"
|
||||
Name 149 "@entryPointOutput.Color"
|
||||
Name 153 "@entryPointOutput.Depth"
|
||||
Name 156 "g_tTex1df4a"
|
||||
Name 159 "g_tTexcdf4"
|
||||
Name 162 "g_tTexcdi4"
|
||||
Name 165 "g_tTexcdu4"
|
||||
Decorate 16(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 16(g_tTex1df4) Binding 0
|
||||
Decorate 20(g_sSamp) DescriptorSet 0
|
||||
Decorate 20(g_sSamp) Binding 0
|
||||
Decorate 35(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 35(g_tTex1di4) Binding 2
|
||||
Decorate 48(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 48(g_tTex1du4) Binding 3
|
||||
Decorate 58(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 58(g_tTex2df4) Binding 4
|
||||
Decorate 73(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 73(g_tTex2di4) Binding 5
|
||||
Decorate 85(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 85(g_tTex2du4) Binding 6
|
||||
Decorate 99(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 99(g_tTex3df4) Binding 7
|
||||
Decorate 114(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 114(g_tTex3di4) Binding 8
|
||||
Decorate 125(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 125(g_tTex3du4) Binding 9
|
||||
Decorate 149(@entryPointOutput.Color) Location 0
|
||||
Decorate 153(@entryPointOutput.Depth) BuiltIn FragDepth
|
||||
Decorate 156(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 156(g_tTex1df4a) Binding 1
|
||||
Decorate 159(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 159(g_tTexcdf4) Binding 0
|
||||
Decorate 162(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 162(g_tTexcdi4) Binding 0
|
||||
Decorate 165(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 165(g_tTexcdu4) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
||||
9: TypeFunction 8(PS_OUTPUT)
|
||||
12: TypePointer Function 7(fvec4)
|
||||
14: TypeImage 6(float) 1D sampled format:Unknown
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
||||
18: TypeSampler
|
||||
19: TypePointer UniformConstant 18
|
||||
20(g_sSamp): 19(ptr) Variable UniformConstant
|
||||
22: TypeSampledImage 14
|
||||
24: 6(float) Constant 1036831949
|
||||
25: 6(float) Constant 1066192077
|
||||
26: 6(float) Constant 1067030938
|
||||
27: TypeInt 32 1
|
||||
28: 27(int) Constant 1
|
||||
30: TypeVector 27(int) 4
|
||||
31: TypePointer Function 30(ivec4)
|
||||
33: TypeImage 27(int) 1D sampled format:Unknown
|
||||
34: TypePointer UniformConstant 33
|
||||
35(g_tTex1di4): 34(ptr) Variable UniformConstant
|
||||
38: TypeSampledImage 33
|
||||
40: 6(float) Constant 1045220557
|
||||
42: TypeInt 32 0
|
||||
43: TypeVector 42(int) 4
|
||||
44: TypePointer Function 43(ivec4)
|
||||
46: TypeImage 42(int) 1D sampled format:Unknown
|
||||
47: TypePointer UniformConstant 46
|
||||
48(g_tTex1du4): 47(ptr) Variable UniformConstant
|
||||
51: TypeSampledImage 46
|
||||
53: 6(float) Constant 1050253722
|
||||
56: TypeImage 6(float) 2D sampled format:Unknown
|
||||
57: TypePointer UniformConstant 56
|
||||
58(g_tTex2df4): 57(ptr) Variable UniformConstant
|
||||
61: TypeSampledImage 56
|
||||
63: TypeVector 6(float) 2
|
||||
64: 63(fvec2) ConstantComposite 24 40
|
||||
65: 63(fvec2) ConstantComposite 25 26
|
||||
66: TypeVector 27(int) 2
|
||||
67: 27(int) Constant 0
|
||||
68: 66(ivec2) ConstantComposite 28 67
|
||||
71: TypeImage 27(int) 2D sampled format:Unknown
|
||||
72: TypePointer UniformConstant 71
|
||||
73(g_tTex2di4): 72(ptr) Variable UniformConstant
|
||||
76: TypeSampledImage 71
|
||||
78: 6(float) Constant 1053609165
|
||||
79: 63(fvec2) ConstantComposite 53 78
|
||||
80: 66(ivec2) ConstantComposite 28 28
|
||||
83: TypeImage 42(int) 2D sampled format:Unknown
|
||||
84: TypePointer UniformConstant 83
|
||||
85(g_tTex2du4): 84(ptr) Variable UniformConstant
|
||||
88: TypeSampledImage 83
|
||||
90: 6(float) Constant 1056964608
|
||||
91: 6(float) Constant 1058642330
|
||||
92: 63(fvec2) ConstantComposite 90 91
|
||||
93: 27(int) Constant 4294967295
|
||||
94: 66(ivec2) ConstantComposite 28 93
|
||||
97: TypeImage 6(float) 3D sampled format:Unknown
|
||||
98: TypePointer UniformConstant 97
|
||||
99(g_tTex3df4): 98(ptr) Variable UniformConstant
|
||||
102: TypeSampledImage 97
|
||||
104: TypeVector 6(float) 3
|
||||
105: 104(fvec3) ConstantComposite 24 40 53
|
||||
106: 6(float) Constant 1067869798
|
||||
107: 104(fvec3) ConstantComposite 25 26 106
|
||||
108: TypeVector 27(int) 3
|
||||
109: 108(ivec3) ConstantComposite 28 67 28
|
||||
112: TypeImage 27(int) 3D sampled format:Unknown
|
||||
113: TypePointer UniformConstant 112
|
||||
114(g_tTex3di4): 113(ptr) Variable UniformConstant
|
||||
117: TypeSampledImage 112
|
||||
119: 104(fvec3) ConstantComposite 78 90 91
|
||||
120: 108(ivec3) ConstantComposite 28 28 28
|
||||
123: TypeImage 42(int) 3D sampled format:Unknown
|
||||
124: TypePointer UniformConstant 123
|
||||
125(g_tTex3du4): 124(ptr) Variable UniformConstant
|
||||
128: TypeSampledImage 123
|
||||
130: 6(float) Constant 1060320051
|
||||
131: 6(float) Constant 1061997773
|
||||
132: 6(float) Constant 1063675494
|
||||
133: 104(fvec3) ConstantComposite 130 131 132
|
||||
134: 108(ivec3) ConstantComposite 28 67 93
|
||||
136: TypePointer Function 8(PS_OUTPUT)
|
||||
138: 6(float) Constant 1065353216
|
||||
139: 7(fvec4) ConstantComposite 138 138 138 138
|
||||
141: TypePointer Function 6(float)
|
||||
148: TypePointer Output 7(fvec4)
|
||||
149(@entryPointOutput.Color): 148(ptr) Variable Output
|
||||
152: TypePointer Output 6(float)
|
||||
153(@entryPointOutput.Depth): 152(ptr) Variable Output
|
||||
156(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
||||
157: TypeImage 6(float) Cube sampled format:Unknown
|
||||
158: TypePointer UniformConstant 157
|
||||
159(g_tTexcdf4): 158(ptr) Variable UniformConstant
|
||||
160: TypeImage 27(int) Cube sampled format:Unknown
|
||||
161: TypePointer UniformConstant 160
|
||||
162(g_tTexcdi4): 161(ptr) Variable UniformConstant
|
||||
163: TypeImage 42(int) Cube sampled format:Unknown
|
||||
164: TypePointer UniformConstant 163
|
||||
165(g_tTexcdu4): 164(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
146(flattenTemp): 136(ptr) Variable Function
|
||||
147:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 146(flattenTemp) 147
|
||||
150: 12(ptr) AccessChain 146(flattenTemp) 67
|
||||
151: 7(fvec4) Load 150
|
||||
Store 149(@entryPointOutput.Color) 151
|
||||
154: 141(ptr) AccessChain 146(flattenTemp) 28
|
||||
155: 6(float) Load 154
|
||||
Store 153(@entryPointOutput.Depth) 155
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@main():8(PS_OUTPUT) Function None 9
|
||||
11: Label
|
||||
13(txval10): 12(ptr) Variable Function
|
||||
32(txval11): 31(ptr) Variable Function
|
||||
45(txval12): 44(ptr) Variable Function
|
||||
55(txval20): 12(ptr) Variable Function
|
||||
70(txval21): 31(ptr) Variable Function
|
||||
82(txval22): 44(ptr) Variable Function
|
||||
96(txval30): 12(ptr) Variable Function
|
||||
111(txval31): 31(ptr) Variable Function
|
||||
122(txval32): 44(ptr) Variable Function
|
||||
137(psout): 136(ptr) Variable Function
|
||||
17: 14 Load 16(g_tTex1df4)
|
||||
21: 18 Load 20(g_sSamp)
|
||||
23: 22 SampledImage 17 21
|
||||
29: 7(fvec4) ImageSampleExplicitLod 23 24 Grad ConstOffset 25 26 28
|
||||
Store 13(txval10) 29
|
||||
36: 33 Load 35(g_tTex1di4)
|
||||
37: 18 Load 20(g_sSamp)
|
||||
39: 38 SampledImage 36 37
|
||||
41: 30(ivec4) ImageSampleExplicitLod 39 40 Grad ConstOffset 25 26 28
|
||||
Store 32(txval11) 41
|
||||
49: 46 Load 48(g_tTex1du4)
|
||||
50: 18 Load 20(g_sSamp)
|
||||
52: 51 SampledImage 49 50
|
||||
54: 43(ivec4) ImageSampleExplicitLod 52 53 Grad ConstOffset 25 26 28
|
||||
Store 45(txval12) 54
|
||||
59: 56 Load 58(g_tTex2df4)
|
||||
60: 18 Load 20(g_sSamp)
|
||||
62: 61 SampledImage 59 60
|
||||
69: 7(fvec4) ImageSampleExplicitLod 62 64 Grad ConstOffset 64 65 68
|
||||
Store 55(txval20) 69
|
||||
74: 71 Load 73(g_tTex2di4)
|
||||
75: 18 Load 20(g_sSamp)
|
||||
77: 76 SampledImage 74 75
|
||||
81: 30(ivec4) ImageSampleExplicitLod 77 79 Grad ConstOffset 64 65 80
|
||||
Store 70(txval21) 81
|
||||
86: 83 Load 85(g_tTex2du4)
|
||||
87: 18 Load 20(g_sSamp)
|
||||
89: 88 SampledImage 86 87
|
||||
95: 43(ivec4) ImageSampleExplicitLod 89 92 Grad ConstOffset 64 65 94
|
||||
Store 82(txval22) 95
|
||||
100: 97 Load 99(g_tTex3df4)
|
||||
101: 18 Load 20(g_sSamp)
|
||||
103: 102 SampledImage 100 101
|
||||
110: 7(fvec4) ImageSampleExplicitLod 103 105 Grad ConstOffset 107 107 109
|
||||
Store 96(txval30) 110
|
||||
115: 112 Load 114(g_tTex3di4)
|
||||
116: 18 Load 20(g_sSamp)
|
||||
118: 117 SampledImage 115 116
|
||||
121: 30(ivec4) ImageSampleExplicitLod 118 119 Grad ConstOffset 107 107 120
|
||||
Store 111(txval31) 121
|
||||
126: 123 Load 125(g_tTex3du4)
|
||||
127: 18 Load 20(g_sSamp)
|
||||
129: 128 SampledImage 126 127
|
||||
135: 43(ivec4) ImageSampleExplicitLod 129 133 Grad ConstOffset 107 107 134
|
||||
Store 122(txval32) 135
|
||||
140: 12(ptr) AccessChain 137(psout) 67
|
||||
Store 140 139
|
||||
142: 141(ptr) AccessChain 137(psout) 28
|
||||
Store 142 138
|
||||
143:8(PS_OUTPUT) Load 137(psout)
|
||||
ReturnValue 143
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user