First Commit
This commit is contained in:
651
externals/glslang/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out
vendored
Normal file
651
externals/glslang/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out
vendored
Normal file
@@ -0,0 +1,651 @@
|
||||
hlsl.samplegrad.array.dx10.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
using depth_any
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Function Parameters:
|
||||
0:? Sequence
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp 4-component vector of float)
|
||||
0:27 'txval10' ( temp 4-component vector of float)
|
||||
0:27 textureGrad ( temp 4-component vector of float)
|
||||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 Constant:
|
||||
0:27 1.100000
|
||||
0:27 Constant:
|
||||
0:27 1.200000
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of int)
|
||||
0:28 'txval11' ( temp 4-component vector of int)
|
||||
0:28 textureGrad ( temp 4-component vector of int)
|
||||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:28 Constant:
|
||||
0:28 0.100000
|
||||
0:28 0.200000
|
||||
0:28 Constant:
|
||||
0:28 1.100000
|
||||
0:28 Constant:
|
||||
0:28 1.200000
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'txval12' ( temp 4-component vector of uint)
|
||||
0:29 textureGrad ( temp 4-component vector of uint)
|
||||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:29 Constant:
|
||||
0:29 0.100000
|
||||
0:29 0.200000
|
||||
0:29 Constant:
|
||||
0:29 1.100000
|
||||
0:29 Constant:
|
||||
0:29 1.200000
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child ( temp 4-component vector of float)
|
||||
0:31 'txval20' ( temp 4-component vector of float)
|
||||
0:31 textureGrad ( temp 4-component vector of float)
|
||||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 4-component vector of int)
|
||||
0:32 'txval21' ( temp 4-component vector of int)
|
||||
0:32 textureGrad ( temp 4-component vector of int)
|
||||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:32 Constant:
|
||||
0:32 0.100000
|
||||
0:32 0.200000
|
||||
0:32 0.300000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 4-component vector of uint)
|
||||
0:33 'txval22' ( temp 4-component vector of uint)
|
||||
0:33 textureGrad ( temp 4-component vector of uint)
|
||||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:33 0.300000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 'txval40' ( temp 4-component vector of float)
|
||||
0:35 textureGrad ( temp 4-component vector of float)
|
||||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 1.300000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 1.300000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval41' ( temp 4-component vector of int)
|
||||
0:36 textureGrad ( temp 4-component vector of int)
|
||||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 1.300000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 1.300000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval42' ( temp 4-component vector of uint)
|
||||
0:37 textureGrad ( temp 4-component vector of uint)
|
||||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:37 Constant:
|
||||
0:37 0.100000
|
||||
0:37 0.200000
|
||||
0:37 0.300000
|
||||
0:37 0.400000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 1.300000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 1.300000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1.000000
|
||||
0:39 1.000000
|
||||
0:39 1.000000
|
||||
0:39 1.000000
|
||||
0:40 move second child to first child ( temp float)
|
||||
0:40 Depth: direct index for structure ( temp float)
|
||||
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 1.000000
|
||||
0:42 Branch: Return with expression
|
||||
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Function Definition: main( ( temp void)
|
||||
0:24 Function Parameters:
|
||||
0:? Sequence
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
0:24 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 move second child to first child ( temp float)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:24 Depth: direct index for structure ( temp float)
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4' ( uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
using depth_any
|
||||
0:? Sequence
|
||||
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Function Parameters:
|
||||
0:? Sequence
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child ( temp 4-component vector of float)
|
||||
0:27 'txval10' ( temp 4-component vector of float)
|
||||
0:27 textureGrad ( temp 4-component vector of float)
|
||||
0:27 Construct combined texture-sampler ( temp sampler1DArray)
|
||||
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:27 Constant:
|
||||
0:27 0.100000
|
||||
0:27 0.200000
|
||||
0:27 Constant:
|
||||
0:27 1.100000
|
||||
0:27 Constant:
|
||||
0:27 1.200000
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child ( temp 4-component vector of int)
|
||||
0:28 'txval11' ( temp 4-component vector of int)
|
||||
0:28 textureGrad ( temp 4-component vector of int)
|
||||
0:28 Construct combined texture-sampler ( temp isampler1DArray)
|
||||
0:28 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:28 Constant:
|
||||
0:28 0.100000
|
||||
0:28 0.200000
|
||||
0:28 Constant:
|
||||
0:28 1.100000
|
||||
0:28 Constant:
|
||||
0:28 1.200000
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child ( temp 4-component vector of uint)
|
||||
0:29 'txval12' ( temp 4-component vector of uint)
|
||||
0:29 textureGrad ( temp 4-component vector of uint)
|
||||
0:29 Construct combined texture-sampler ( temp usampler1DArray)
|
||||
0:29 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:29 Constant:
|
||||
0:29 0.100000
|
||||
0:29 0.200000
|
||||
0:29 Constant:
|
||||
0:29 1.100000
|
||||
0:29 Constant:
|
||||
0:29 1.200000
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child ( temp 4-component vector of float)
|
||||
0:31 'txval20' ( temp 4-component vector of float)
|
||||
0:31 textureGrad ( temp 4-component vector of float)
|
||||
0:31 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:31 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 0.200000
|
||||
0:31 0.300000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:31 Constant:
|
||||
0:31 1.100000
|
||||
0:31 1.200000
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child ( temp 4-component vector of int)
|
||||
0:32 'txval21' ( temp 4-component vector of int)
|
||||
0:32 textureGrad ( temp 4-component vector of int)
|
||||
0:32 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:32 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:32 Constant:
|
||||
0:32 0.100000
|
||||
0:32 0.200000
|
||||
0:32 0.300000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:32 Constant:
|
||||
0:32 1.100000
|
||||
0:32 1.200000
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 4-component vector of uint)
|
||||
0:33 'txval22' ( temp 4-component vector of uint)
|
||||
0:33 textureGrad ( temp 4-component vector of uint)
|
||||
0:33 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:33 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:33 Constant:
|
||||
0:33 0.100000
|
||||
0:33 0.200000
|
||||
0:33 0.300000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:33 Constant:
|
||||
0:33 1.100000
|
||||
0:33 1.200000
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child ( temp 4-component vector of float)
|
||||
0:35 'txval40' ( temp 4-component vector of float)
|
||||
0:35 textureGrad ( temp 4-component vector of float)
|
||||
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:35 Constant:
|
||||
0:35 0.100000
|
||||
0:35 0.200000
|
||||
0:35 0.300000
|
||||
0:35 0.400000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 1.300000
|
||||
0:35 Constant:
|
||||
0:35 1.100000
|
||||
0:35 1.200000
|
||||
0:35 1.300000
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child ( temp 4-component vector of int)
|
||||
0:36 'txval41' ( temp 4-component vector of int)
|
||||
0:36 textureGrad ( temp 4-component vector of int)
|
||||
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:36 Constant:
|
||||
0:36 0.100000
|
||||
0:36 0.200000
|
||||
0:36 0.300000
|
||||
0:36 0.400000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 1.300000
|
||||
0:36 Constant:
|
||||
0:36 1.100000
|
||||
0:36 1.200000
|
||||
0:36 1.300000
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child ( temp 4-component vector of uint)
|
||||
0:37 'txval42' ( temp 4-component vector of uint)
|
||||
0:37 textureGrad ( temp 4-component vector of uint)
|
||||
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:37 Constant:
|
||||
0:37 0.100000
|
||||
0:37 0.200000
|
||||
0:37 0.300000
|
||||
0:37 0.400000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 1.300000
|
||||
0:37 Constant:
|
||||
0:37 1.100000
|
||||
0:37 1.200000
|
||||
0:37 1.300000
|
||||
0:39 move second child to first child ( temp 4-component vector of float)
|
||||
0:39 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:39 Constant:
|
||||
0:39 0 (const int)
|
||||
0:39 Constant:
|
||||
0:39 1.000000
|
||||
0:39 1.000000
|
||||
0:39 1.000000
|
||||
0:39 1.000000
|
||||
0:40 move second child to first child ( temp float)
|
||||
0:40 Depth: direct index for structure ( temp float)
|
||||
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:40 Constant:
|
||||
0:40 1 (const int)
|
||||
0:40 Constant:
|
||||
0:40 1.000000
|
||||
0:42 Branch: Return with expression
|
||||
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Function Definition: main( ( temp void)
|
||||
0:24 Function Parameters:
|
||||
0:? Sequence
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
0:24 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Constant:
|
||||
0:24 0 (const int)
|
||||
0:24 move second child to first child ( temp float)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:24 Depth: direct index for structure ( temp float)
|
||||
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4' ( uniform texture2DArray)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4' ( uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 140
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 132 136
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
ExecutionMode 4 DepthReplacing
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
MemberName 8(PS_OUTPUT) 1 "Depth"
|
||||
Name 10 "@main("
|
||||
Name 13 "txval10"
|
||||
Name 16 "g_tTex1df4"
|
||||
Name 20 "g_sSamp"
|
||||
Name 34 "txval11"
|
||||
Name 37 "g_tTex1di4"
|
||||
Name 46 "txval12"
|
||||
Name 49 "g_tTex1du4"
|
||||
Name 55 "txval20"
|
||||
Name 58 "g_tTex2df4"
|
||||
Name 68 "txval21"
|
||||
Name 71 "g_tTex2di4"
|
||||
Name 77 "txval22"
|
||||
Name 80 "g_tTex2du4"
|
||||
Name 86 "txval40"
|
||||
Name 89 "g_tTexcdf4"
|
||||
Name 99 "txval41"
|
||||
Name 102 "g_tTexcdi4"
|
||||
Name 108 "txval42"
|
||||
Name 111 "g_tTexcdu4"
|
||||
Name 118 "psout"
|
||||
Name 129 "flattenTemp"
|
||||
Name 132 "@entryPointOutput.Color"
|
||||
Name 136 "@entryPointOutput.Depth"
|
||||
Name 139 "g_tTex1df4a"
|
||||
Decorate 16(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 16(g_tTex1df4) Binding 0
|
||||
Decorate 20(g_sSamp) DescriptorSet 0
|
||||
Decorate 20(g_sSamp) Binding 0
|
||||
Decorate 37(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 37(g_tTex1di4) Binding 2
|
||||
Decorate 49(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 49(g_tTex1du4) Binding 3
|
||||
Decorate 58(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 58(g_tTex2df4) Binding 4
|
||||
Decorate 71(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 71(g_tTex2di4) Binding 5
|
||||
Decorate 80(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 80(g_tTex2du4) Binding 6
|
||||
Decorate 89(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 89(g_tTexcdf4) Binding 7
|
||||
Decorate 102(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 102(g_tTexcdi4) Binding 8
|
||||
Decorate 111(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 111(g_tTexcdu4) Binding 9
|
||||
Decorate 132(@entryPointOutput.Color) Location 0
|
||||
Decorate 136(@entryPointOutput.Depth) BuiltIn FragDepth
|
||||
Decorate 139(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 139(g_tTex1df4a) Binding 1
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
||||
9: TypeFunction 8(PS_OUTPUT)
|
||||
12: TypePointer Function 7(fvec4)
|
||||
14: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
||||
18: TypeSampler
|
||||
19: TypePointer UniformConstant 18
|
||||
20(g_sSamp): 19(ptr) Variable UniformConstant
|
||||
22: TypeSampledImage 14
|
||||
24: TypeVector 6(float) 2
|
||||
25: 6(float) Constant 1036831949
|
||||
26: 6(float) Constant 1045220557
|
||||
27: 24(fvec2) ConstantComposite 25 26
|
||||
28: 6(float) Constant 1066192077
|
||||
29: 6(float) Constant 1067030938
|
||||
31: TypeInt 32 1
|
||||
32: TypeVector 31(int) 4
|
||||
33: TypePointer Function 32(ivec4)
|
||||
35: TypeImage 31(int) 1D array sampled format:Unknown
|
||||
36: TypePointer UniformConstant 35
|
||||
37(g_tTex1di4): 36(ptr) Variable UniformConstant
|
||||
40: TypeSampledImage 35
|
||||
43: TypeInt 32 0
|
||||
44: TypeVector 43(int) 4
|
||||
45: TypePointer Function 44(ivec4)
|
||||
47: TypeImage 43(int) 1D array sampled format:Unknown
|
||||
48: TypePointer UniformConstant 47
|
||||
49(g_tTex1du4): 48(ptr) Variable UniformConstant
|
||||
52: TypeSampledImage 47
|
||||
56: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
57: TypePointer UniformConstant 56
|
||||
58(g_tTex2df4): 57(ptr) Variable UniformConstant
|
||||
61: TypeSampledImage 56
|
||||
63: TypeVector 6(float) 3
|
||||
64: 6(float) Constant 1050253722
|
||||
65: 63(fvec3) ConstantComposite 25 26 64
|
||||
66: 24(fvec2) ConstantComposite 28 29
|
||||
69: TypeImage 31(int) 2D array sampled format:Unknown
|
||||
70: TypePointer UniformConstant 69
|
||||
71(g_tTex2di4): 70(ptr) Variable UniformConstant
|
||||
74: TypeSampledImage 69
|
||||
78: TypeImage 43(int) 2D array sampled format:Unknown
|
||||
79: TypePointer UniformConstant 78
|
||||
80(g_tTex2du4): 79(ptr) Variable UniformConstant
|
||||
83: TypeSampledImage 78
|
||||
87: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
88: TypePointer UniformConstant 87
|
||||
89(g_tTexcdf4): 88(ptr) Variable UniformConstant
|
||||
92: TypeSampledImage 87
|
||||
94: 6(float) Constant 1053609165
|
||||
95: 7(fvec4) ConstantComposite 25 26 64 94
|
||||
96: 6(float) Constant 1067869798
|
||||
97: 63(fvec3) ConstantComposite 28 29 96
|
||||
100: TypeImage 31(int) Cube array sampled format:Unknown
|
||||
101: TypePointer UniformConstant 100
|
||||
102(g_tTexcdi4): 101(ptr) Variable UniformConstant
|
||||
105: TypeSampledImage 100
|
||||
109: TypeImage 43(int) Cube array sampled format:Unknown
|
||||
110: TypePointer UniformConstant 109
|
||||
111(g_tTexcdu4): 110(ptr) Variable UniformConstant
|
||||
114: TypeSampledImage 109
|
||||
117: TypePointer Function 8(PS_OUTPUT)
|
||||
119: 31(int) Constant 0
|
||||
120: 6(float) Constant 1065353216
|
||||
121: 7(fvec4) ConstantComposite 120 120 120 120
|
||||
123: 31(int) Constant 1
|
||||
124: TypePointer Function 6(float)
|
||||
131: TypePointer Output 7(fvec4)
|
||||
132(@entryPointOutput.Color): 131(ptr) Variable Output
|
||||
135: TypePointer Output 6(float)
|
||||
136(@entryPointOutput.Depth): 135(ptr) Variable Output
|
||||
139(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
129(flattenTemp): 117(ptr) Variable Function
|
||||
130:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 129(flattenTemp) 130
|
||||
133: 12(ptr) AccessChain 129(flattenTemp) 119
|
||||
134: 7(fvec4) Load 133
|
||||
Store 132(@entryPointOutput.Color) 134
|
||||
137: 124(ptr) AccessChain 129(flattenTemp) 123
|
||||
138: 6(float) Load 137
|
||||
Store 136(@entryPointOutput.Depth) 138
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@main():8(PS_OUTPUT) Function None 9
|
||||
11: Label
|
||||
13(txval10): 12(ptr) Variable Function
|
||||
34(txval11): 33(ptr) Variable Function
|
||||
46(txval12): 45(ptr) Variable Function
|
||||
55(txval20): 12(ptr) Variable Function
|
||||
68(txval21): 33(ptr) Variable Function
|
||||
77(txval22): 45(ptr) Variable Function
|
||||
86(txval40): 12(ptr) Variable Function
|
||||
99(txval41): 33(ptr) Variable Function
|
||||
108(txval42): 45(ptr) Variable Function
|
||||
118(psout): 117(ptr) Variable Function
|
||||
17: 14 Load 16(g_tTex1df4)
|
||||
21: 18 Load 20(g_sSamp)
|
||||
23: 22 SampledImage 17 21
|
||||
30: 7(fvec4) ImageSampleExplicitLod 23 27 Grad 28 29
|
||||
Store 13(txval10) 30
|
||||
38: 35 Load 37(g_tTex1di4)
|
||||
39: 18 Load 20(g_sSamp)
|
||||
41: 40 SampledImage 38 39
|
||||
42: 32(ivec4) ImageSampleExplicitLod 41 27 Grad 28 29
|
||||
Store 34(txval11) 42
|
||||
50: 47 Load 49(g_tTex1du4)
|
||||
51: 18 Load 20(g_sSamp)
|
||||
53: 52 SampledImage 50 51
|
||||
54: 44(ivec4) ImageSampleExplicitLod 53 27 Grad 28 29
|
||||
Store 46(txval12) 54
|
||||
59: 56 Load 58(g_tTex2df4)
|
||||
60: 18 Load 20(g_sSamp)
|
||||
62: 61 SampledImage 59 60
|
||||
67: 7(fvec4) ImageSampleExplicitLod 62 65 Grad 66 66
|
||||
Store 55(txval20) 67
|
||||
72: 69 Load 71(g_tTex2di4)
|
||||
73: 18 Load 20(g_sSamp)
|
||||
75: 74 SampledImage 72 73
|
||||
76: 32(ivec4) ImageSampleExplicitLod 75 65 Grad 66 66
|
||||
Store 68(txval21) 76
|
||||
81: 78 Load 80(g_tTex2du4)
|
||||
82: 18 Load 20(g_sSamp)
|
||||
84: 83 SampledImage 81 82
|
||||
85: 44(ivec4) ImageSampleExplicitLod 84 65 Grad 66 66
|
||||
Store 77(txval22) 85
|
||||
90: 87 Load 89(g_tTexcdf4)
|
||||
91: 18 Load 20(g_sSamp)
|
||||
93: 92 SampledImage 90 91
|
||||
98: 7(fvec4) ImageSampleExplicitLod 93 95 Grad 97 97
|
||||
Store 86(txval40) 98
|
||||
103: 100 Load 102(g_tTexcdi4)
|
||||
104: 18 Load 20(g_sSamp)
|
||||
106: 105 SampledImage 103 104
|
||||
107: 32(ivec4) ImageSampleExplicitLod 106 95 Grad 97 97
|
||||
Store 99(txval41) 107
|
||||
112: 109 Load 111(g_tTexcdu4)
|
||||
113: 18 Load 20(g_sSamp)
|
||||
115: 114 SampledImage 112 113
|
||||
116: 44(ivec4) ImageSampleExplicitLod 115 95 Grad 97 97
|
||||
Store 108(txval42) 116
|
||||
122: 12(ptr) AccessChain 118(psout) 119
|
||||
Store 122 121
|
||||
125: 124(ptr) AccessChain 118(psout) 123
|
||||
Store 125 120
|
||||
126:8(PS_OUTPUT) Load 118(psout)
|
||||
ReturnValue 126
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user