First Commit
This commit is contained in:
627
externals/glslang/Test/baseResults/hlsl.samplecmplevelzero.offset.dx10.frag.out
vendored
Normal file
627
externals/glslang/Test/baseResults/hlsl.samplecmplevelzero.offset.dx10.frag.out
vendored
Normal file
@@ -0,0 +1,627 @@
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hlsl.samplecmplevelzero.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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||||
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child ( temp float)
|
||||
0:42 'r01' ( temp float)
|
||||
0:42 textureLodOffset ( temp float)
|
||||
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
|
||||
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec2 ( temp 2-component vector of float)
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
0:42 0.000000
|
||||
0:42 Constant:
|
||||
0:42 2 (const int)
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp float)
|
||||
0:43 'r03' ( temp float)
|
||||
0:43 textureLodOffset ( temp float)
|
||||
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
|
||||
0:43 'g_tTex1di4' ( uniform itexture1DShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec2 ( temp 2-component vector of float)
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
0:43 0.000000
|
||||
0:43 Constant:
|
||||
0:43 2 (const int)
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child ( temp float)
|
||||
0:44 'r05' ( temp float)
|
||||
0:44 textureLodOffset ( temp float)
|
||||
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
|
||||
0:44 'g_tTex1du4' ( uniform utexture1DShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec2 ( temp 2-component vector of float)
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
0:44 0.000000
|
||||
0:44 Constant:
|
||||
0:44 2 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child ( temp float)
|
||||
0:47 'r21' ( temp float)
|
||||
0:47 textureLodOffset ( temp float)
|
||||
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
|
||||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
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||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r23' ( temp float)
|
||||
0:48 textureLodOffset ( temp float)
|
||||
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
|
||||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:48 Constant:
|
||||
0:48 0.100000
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||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r25' ( temp float)
|
||||
0:49 textureLodOffset ( temp float)
|
||||
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
|
||||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:62 move second child to first child ( temp 4-component vector of float)
|
||||
0:62 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:62 Constant:
|
||||
0:62 0 (const int)
|
||||
0:62 Constant:
|
||||
0:62 1.000000
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||||
0:62 1.000000
|
||||
0:62 1.000000
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||||
0:62 1.000000
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||||
0:63 move second child to first child ( temp float)
|
||||
0:63 Depth: direct index for structure ( temp float)
|
||||
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:63 Constant:
|
||||
0:63 1 (const int)
|
||||
0:63 Constant:
|
||||
0:63 1.000000
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||||
0:65 Branch: Return with expression
|
||||
0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Definition: main( ( temp void)
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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||||
0:38 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:38 move second child to first child ( temp float)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:38 Depth: direct index for structure ( temp float)
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Constant:
|
||||
0:38 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1DShadow)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1DShadow)
|
||||
0:? 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:? 'g_tTex3df4' ( uniform texture3D)
|
||||
0:? 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:? 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' ( uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
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||||
using depth_any
|
||||
0:? Sequence
|
||||
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child ( temp float)
|
||||
0:42 'r01' ( temp float)
|
||||
0:42 textureLodOffset ( temp float)
|
||||
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
|
||||
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec2 ( temp 2-component vector of float)
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
0:42 0.000000
|
||||
0:42 Constant:
|
||||
0:42 2 (const int)
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp float)
|
||||
0:43 'r03' ( temp float)
|
||||
0:43 textureLodOffset ( temp float)
|
||||
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
|
||||
0:43 'g_tTex1di4' ( uniform itexture1DShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec2 ( temp 2-component vector of float)
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
0:43 0.000000
|
||||
0:43 Constant:
|
||||
0:43 2 (const int)
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child ( temp float)
|
||||
0:44 'r05' ( temp float)
|
||||
0:44 textureLodOffset ( temp float)
|
||||
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
|
||||
0:44 'g_tTex1du4' ( uniform utexture1DShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec2 ( temp 2-component vector of float)
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
0:44 0.000000
|
||||
0:44 Constant:
|
||||
0:44 2 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child ( temp float)
|
||||
0:47 'r21' ( temp float)
|
||||
0:47 textureLodOffset ( temp float)
|
||||
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
|
||||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r23' ( temp float)
|
||||
0:48 textureLodOffset ( temp float)
|
||||
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
|
||||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r25' ( temp float)
|
||||
0:49 textureLodOffset ( temp float)
|
||||
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
|
||||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:62 move second child to first child ( temp 4-component vector of float)
|
||||
0:62 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:62 Constant:
|
||||
0:62 0 (const int)
|
||||
0:62 Constant:
|
||||
0:62 1.000000
|
||||
0:62 1.000000
|
||||
0:62 1.000000
|
||||
0:62 1.000000
|
||||
0:63 move second child to first child ( temp float)
|
||||
0:63 Depth: direct index for structure ( temp float)
|
||||
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:63 Constant:
|
||||
0:63 1 (const int)
|
||||
0:63 Constant:
|
||||
0:63 1.000000
|
||||
0:65 Branch: Return with expression
|
||||
0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Definition: main( ( temp void)
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
0:38 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:38 move second child to first child ( temp float)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:38 Depth: direct index for structure ( temp float)
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Constant:
|
||||
0:38 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1DShadow)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1DShadow)
|
||||
0:? 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:? 'g_tTex3df4' ( uniform texture3D)
|
||||
0:? 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:? 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' ( uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 168
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 116 120
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
ExecutionMode 4 DepthReplacing
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
MemberName 8(PS_OUTPUT) 1 "Depth"
|
||||
Name 10 "@main("
|
||||
Name 13 "r01"
|
||||
Name 16 "g_tTex1df4"
|
||||
Name 20 "g_sSamp"
|
||||
Name 33 "r03"
|
||||
Name 36 "g_tTex1di4"
|
||||
Name 44 "r05"
|
||||
Name 48 "g_tTex1du4"
|
||||
Name 56 "r21"
|
||||
Name 59 "g_tTex2df4"
|
||||
Name 75 "r23"
|
||||
Name 78 "g_tTex2di4"
|
||||
Name 88 "r25"
|
||||
Name 91 "g_tTex2du4"
|
||||
Name 102 "psout"
|
||||
Name 113 "flattenTemp"
|
||||
Name 116 "@entryPointOutput.Color"
|
||||
Name 120 "@entryPointOutput.Depth"
|
||||
Name 125 "g_tTex3df4"
|
||||
Name 128 "g_tTex3di4"
|
||||
Name 131 "g_tTex3du4"
|
||||
Name 134 "g_tTexcdf4"
|
||||
Name 137 "g_tTexcdi4"
|
||||
Name 140 "g_tTexcdu4"
|
||||
Name 143 "g_tTex1df4a"
|
||||
Name 146 "g_tTex1di4a"
|
||||
Name 149 "g_tTex1du4a"
|
||||
Name 152 "g_tTex2df4a"
|
||||
Name 155 "g_tTex2di4a"
|
||||
Name 158 "g_tTex2du4a"
|
||||
Name 161 "g_tTexcdf4a"
|
||||
Name 164 "g_tTexcdi4a"
|
||||
Name 167 "g_tTexcdu4a"
|
||||
Decorate 16(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 16(g_tTex1df4) Binding 0
|
||||
Decorate 20(g_sSamp) DescriptorSet 0
|
||||
Decorate 20(g_sSamp) Binding 0
|
||||
Decorate 36(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 36(g_tTex1di4) Binding 1
|
||||
Decorate 48(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 48(g_tTex1du4) Binding 2
|
||||
Decorate 59(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 59(g_tTex2df4) Binding 3
|
||||
Decorate 78(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 78(g_tTex2di4) Binding 4
|
||||
Decorate 91(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 91(g_tTex2du4) Binding 5
|
||||
Decorate 116(@entryPointOutput.Color) Location 0
|
||||
Decorate 120(@entryPointOutput.Depth) BuiltIn FragDepth
|
||||
Decorate 125(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 125(g_tTex3df4) Binding 0
|
||||
Decorate 128(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 128(g_tTex3di4) Binding 0
|
||||
Decorate 131(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 131(g_tTex3du4) Binding 0
|
||||
Decorate 134(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 134(g_tTexcdf4) Binding 0
|
||||
Decorate 137(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 137(g_tTexcdi4) Binding 0
|
||||
Decorate 140(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 140(g_tTexcdu4) Binding 0
|
||||
Decorate 143(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 143(g_tTex1df4a) Binding 0
|
||||
Decorate 146(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 146(g_tTex1di4a) Binding 0
|
||||
Decorate 149(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 149(g_tTex1du4a) Binding 0
|
||||
Decorate 152(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 152(g_tTex2df4a) Binding 0
|
||||
Decorate 155(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 155(g_tTex2di4a) Binding 0
|
||||
Decorate 158(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 158(g_tTex2du4a) Binding 0
|
||||
Decorate 161(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 161(g_tTexcdf4a) Binding 0
|
||||
Decorate 164(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 164(g_tTexcdi4a) Binding 0
|
||||
Decorate 167(g_tTexcdu4a) DescriptorSet 0
|
||||
Decorate 167(g_tTexcdu4a) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
||||
9: TypeFunction 8(PS_OUTPUT)
|
||||
12: TypePointer Function 6(float)
|
||||
14: TypeImage 6(float) 1D depth sampled format:Unknown
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
||||
18: TypeSampler
|
||||
19: TypePointer UniformConstant 18
|
||||
20(g_sSamp): 19(ptr) Variable UniformConstant
|
||||
22: TypeSampledImage 14
|
||||
24: 6(float) Constant 1036831949
|
||||
25: 6(float) Constant 1061158912
|
||||
26: TypeVector 6(float) 2
|
||||
28: 6(float) Constant 0
|
||||
29: TypeInt 32 1
|
||||
30: 29(int) Constant 2
|
||||
34: TypeImage 29(int) 1D depth sampled format:Unknown
|
||||
35: TypePointer UniformConstant 34
|
||||
36(g_tTex1di4): 35(ptr) Variable UniformConstant
|
||||
39: TypeSampledImage 34
|
||||
45: TypeInt 32 0
|
||||
46: TypeImage 45(int) 1D depth sampled format:Unknown
|
||||
47: TypePointer UniformConstant 46
|
||||
48(g_tTex1du4): 47(ptr) Variable UniformConstant
|
||||
51: TypeSampledImage 46
|
||||
57: TypeImage 6(float) 2D depth sampled format:Unknown
|
||||
58: TypePointer UniformConstant 57
|
||||
59(g_tTex2df4): 58(ptr) Variable UniformConstant
|
||||
62: TypeSampledImage 57
|
||||
64: 6(float) Constant 1045220557
|
||||
65: 26(fvec2) ConstantComposite 24 64
|
||||
66: TypeVector 6(float) 3
|
||||
70: TypeVector 29(int) 2
|
||||
71: 29(int) Constant 3
|
||||
72: 70(ivec2) ConstantComposite 30 71
|
||||
76: TypeImage 29(int) 2D depth sampled format:Unknown
|
||||
77: TypePointer UniformConstant 76
|
||||
78(g_tTex2di4): 77(ptr) Variable UniformConstant
|
||||
81: TypeSampledImage 76
|
||||
89: TypeImage 45(int) 2D depth sampled format:Unknown
|
||||
90: TypePointer UniformConstant 89
|
||||
91(g_tTex2du4): 90(ptr) Variable UniformConstant
|
||||
94: TypeSampledImage 89
|
||||
101: TypePointer Function 8(PS_OUTPUT)
|
||||
103: 29(int) Constant 0
|
||||
104: 6(float) Constant 1065353216
|
||||
105: 7(fvec4) ConstantComposite 104 104 104 104
|
||||
106: TypePointer Function 7(fvec4)
|
||||
108: 29(int) Constant 1
|
||||
115: TypePointer Output 7(fvec4)
|
||||
116(@entryPointOutput.Color): 115(ptr) Variable Output
|
||||
119: TypePointer Output 6(float)
|
||||
120(@entryPointOutput.Depth): 119(ptr) Variable Output
|
||||
123: TypeImage 6(float) 3D sampled format:Unknown
|
||||
124: TypePointer UniformConstant 123
|
||||
125(g_tTex3df4): 124(ptr) Variable UniformConstant
|
||||
126: TypeImage 29(int) 3D sampled format:Unknown
|
||||
127: TypePointer UniformConstant 126
|
||||
128(g_tTex3di4): 127(ptr) Variable UniformConstant
|
||||
129: TypeImage 45(int) 3D sampled format:Unknown
|
||||
130: TypePointer UniformConstant 129
|
||||
131(g_tTex3du4): 130(ptr) Variable UniformConstant
|
||||
132: TypeImage 6(float) Cube sampled format:Unknown
|
||||
133: TypePointer UniformConstant 132
|
||||
134(g_tTexcdf4): 133(ptr) Variable UniformConstant
|
||||
135: TypeImage 29(int) Cube sampled format:Unknown
|
||||
136: TypePointer UniformConstant 135
|
||||
137(g_tTexcdi4): 136(ptr) Variable UniformConstant
|
||||
138: TypeImage 45(int) Cube sampled format:Unknown
|
||||
139: TypePointer UniformConstant 138
|
||||
140(g_tTexcdu4): 139(ptr) Variable UniformConstant
|
||||
141: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
142: TypePointer UniformConstant 141
|
||||
143(g_tTex1df4a): 142(ptr) Variable UniformConstant
|
||||
144: TypeImage 29(int) 1D array sampled format:Unknown
|
||||
145: TypePointer UniformConstant 144
|
||||
146(g_tTex1di4a): 145(ptr) Variable UniformConstant
|
||||
147: TypeImage 45(int) 1D array sampled format:Unknown
|
||||
148: TypePointer UniformConstant 147
|
||||
149(g_tTex1du4a): 148(ptr) Variable UniformConstant
|
||||
150: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
151: TypePointer UniformConstant 150
|
||||
152(g_tTex2df4a): 151(ptr) Variable UniformConstant
|
||||
153: TypeImage 29(int) 2D array sampled format:Unknown
|
||||
154: TypePointer UniformConstant 153
|
||||
155(g_tTex2di4a): 154(ptr) Variable UniformConstant
|
||||
156: TypeImage 45(int) 2D array sampled format:Unknown
|
||||
157: TypePointer UniformConstant 156
|
||||
158(g_tTex2du4a): 157(ptr) Variable UniformConstant
|
||||
159: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
160: TypePointer UniformConstant 159
|
||||
161(g_tTexcdf4a): 160(ptr) Variable UniformConstant
|
||||
162: TypeImage 29(int) Cube array sampled format:Unknown
|
||||
163: TypePointer UniformConstant 162
|
||||
164(g_tTexcdi4a): 163(ptr) Variable UniformConstant
|
||||
165: TypeImage 45(int) Cube array sampled format:Unknown
|
||||
166: TypePointer UniformConstant 165
|
||||
167(g_tTexcdu4a): 166(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
113(flattenTemp): 101(ptr) Variable Function
|
||||
114:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 113(flattenTemp) 114
|
||||
117: 106(ptr) AccessChain 113(flattenTemp) 103
|
||||
118: 7(fvec4) Load 117
|
||||
Store 116(@entryPointOutput.Color) 118
|
||||
121: 12(ptr) AccessChain 113(flattenTemp) 108
|
||||
122: 6(float) Load 121
|
||||
Store 120(@entryPointOutput.Depth) 122
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@main():8(PS_OUTPUT) Function None 9
|
||||
11: Label
|
||||
13(r01): 12(ptr) Variable Function
|
||||
33(r03): 12(ptr) Variable Function
|
||||
44(r05): 12(ptr) Variable Function
|
||||
56(r21): 12(ptr) Variable Function
|
||||
75(r23): 12(ptr) Variable Function
|
||||
88(r25): 12(ptr) Variable Function
|
||||
102(psout): 101(ptr) Variable Function
|
||||
17: 14 Load 16(g_tTex1df4)
|
||||
21: 18 Load 20(g_sSamp)
|
||||
23: 22 SampledImage 17 21
|
||||
27: 26(fvec2) CompositeConstruct 24 25
|
||||
31: 6(float) CompositeExtract 27 1
|
||||
32: 6(float) ImageSampleDrefExplicitLod 23 27 31 Lod ConstOffset 28 30
|
||||
Store 13(r01) 32
|
||||
37: 34 Load 36(g_tTex1di4)
|
||||
38: 18 Load 20(g_sSamp)
|
||||
40: 39 SampledImage 37 38
|
||||
41: 26(fvec2) CompositeConstruct 24 25
|
||||
42: 6(float) CompositeExtract 41 1
|
||||
43: 6(float) ImageSampleDrefExplicitLod 40 41 42 Lod ConstOffset 28 30
|
||||
Store 33(r03) 43
|
||||
49: 46 Load 48(g_tTex1du4)
|
||||
50: 18 Load 20(g_sSamp)
|
||||
52: 51 SampledImage 49 50
|
||||
53: 26(fvec2) CompositeConstruct 24 25
|
||||
54: 6(float) CompositeExtract 53 1
|
||||
55: 6(float) ImageSampleDrefExplicitLod 52 53 54 Lod ConstOffset 28 30
|
||||
Store 44(r05) 55
|
||||
60: 57 Load 59(g_tTex2df4)
|
||||
61: 18 Load 20(g_sSamp)
|
||||
63: 62 SampledImage 60 61
|
||||
67: 6(float) CompositeExtract 65 0
|
||||
68: 6(float) CompositeExtract 65 1
|
||||
69: 66(fvec3) CompositeConstruct 67 68 25
|
||||
73: 6(float) CompositeExtract 69 2
|
||||
74: 6(float) ImageSampleDrefExplicitLod 63 69 73 Lod ConstOffset 28 72
|
||||
Store 56(r21) 74
|
||||
79: 76 Load 78(g_tTex2di4)
|
||||
80: 18 Load 20(g_sSamp)
|
||||
82: 81 SampledImage 79 80
|
||||
83: 6(float) CompositeExtract 65 0
|
||||
84: 6(float) CompositeExtract 65 1
|
||||
85: 66(fvec3) CompositeConstruct 83 84 25
|
||||
86: 6(float) CompositeExtract 85 2
|
||||
87: 6(float) ImageSampleDrefExplicitLod 82 85 86 Lod ConstOffset 28 72
|
||||
Store 75(r23) 87
|
||||
92: 89 Load 91(g_tTex2du4)
|
||||
93: 18 Load 20(g_sSamp)
|
||||
95: 94 SampledImage 92 93
|
||||
96: 6(float) CompositeExtract 65 0
|
||||
97: 6(float) CompositeExtract 65 1
|
||||
98: 66(fvec3) CompositeConstruct 96 97 25
|
||||
99: 6(float) CompositeExtract 98 2
|
||||
100: 6(float) ImageSampleDrefExplicitLod 95 98 99 Lod ConstOffset 28 72
|
||||
Store 88(r25) 100
|
||||
107: 106(ptr) AccessChain 102(psout) 103
|
||||
Store 107 105
|
||||
109: 12(ptr) AccessChain 102(psout) 108
|
||||
Store 109 104
|
||||
110:8(PS_OUTPUT) Load 102(psout)
|
||||
ReturnValue 110
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user