First Commit
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730
externals/glslang/Test/baseResults/hlsl.samplecmplevelzero.basic.dx10.frag.out
vendored
Normal file
730
externals/glslang/Test/baseResults/hlsl.samplecmplevelzero.basic.dx10.frag.out
vendored
Normal file
@@ -0,0 +1,730 @@
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hlsl.samplecmplevelzero.basic.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child ( temp float)
|
||||
0:42 'r00' ( temp float)
|
||||
0:42 textureLod ( temp float)
|
||||
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
|
||||
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:42 Construct vec2 ( temp 2-component vector of float)
|
||||
0:42 Constant:
|
||||
0:42 0.100000
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||||
0:42 Constant:
|
||||
0:42 0.750000
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||||
0:42 Constant:
|
||||
0:42 0.000000
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp float)
|
||||
0:43 'r02' ( temp float)
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||||
0:43 textureLod ( temp float)
|
||||
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
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||||
0:43 'g_tTex1di4' ( uniform itexture1DShadow)
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||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:43 Construct vec2 ( temp 2-component vector of float)
|
||||
0:43 Constant:
|
||||
0:43 0.100000
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||||
0:43 Constant:
|
||||
0:43 0.750000
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||||
0:43 Constant:
|
||||
0:43 0.000000
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||||
0:44 Sequence
|
||||
0:44 move second child to first child ( temp float)
|
||||
0:44 'r04' ( temp float)
|
||||
0:44 textureLod ( temp float)
|
||||
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
|
||||
0:44 'g_tTex1du4' ( uniform utexture1DShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec2 ( temp 2-component vector of float)
|
||||
0:44 Constant:
|
||||
0:44 0.100000
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||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
0:44 0.000000
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child ( temp float)
|
||||
0:47 'r20' ( temp float)
|
||||
0:47 textureLod ( temp float)
|
||||
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
|
||||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
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||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
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||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r22' ( temp float)
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||||
0:48 textureLod ( temp float)
|
||||
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
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||||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
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||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:48 Constant:
|
||||
0:48 0.100000
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||||
0:48 0.200000
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||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r24' ( temp float)
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||||
0:49 textureLod ( temp float)
|
||||
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
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||||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
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||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:49 Construct vec3 ( temp 3-component vector of float)
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||||
0:49 Constant:
|
||||
0:49 0.100000
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||||
0:49 0.200000
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||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
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||||
0:53 Sequence
|
||||
0:53 move second child to first child ( temp float)
|
||||
0:53 'r50' ( temp float)
|
||||
0:53 textureLod ( temp float)
|
||||
0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
|
||||
0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
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||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:53 Constant:
|
||||
0:53 0.100000
|
||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:53 Constant:
|
||||
0:53 0.000000
|
||||
0:54 Sequence
|
||||
0:54 move second child to first child ( temp float)
|
||||
0:54 'r52' ( temp float)
|
||||
0:54 textureLod ( temp float)
|
||||
0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
|
||||
0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
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||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:54 Constant:
|
||||
0:54 0.100000
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||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
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||||
0:54 Constant:
|
||||
0:54 0.000000
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||||
0:55 Sequence
|
||||
0:55 move second child to first child ( temp float)
|
||||
0:55 'r54' ( temp float)
|
||||
0:55 textureLod ( temp float)
|
||||
0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
|
||||
0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
|
||||
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:55 Construct vec4 ( temp 4-component vector of float)
|
||||
0:55 Constant:
|
||||
0:55 0.100000
|
||||
0:55 0.200000
|
||||
0:55 0.300000
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||||
0:55 Constant:
|
||||
0:55 0.750000
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||||
0:55 Constant:
|
||||
0:55 0.000000
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||||
0:57 move second child to first child ( temp 4-component vector of float)
|
||||
0:57 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:57 Constant:
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||||
0:57 0 (const int)
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||||
0:57 Constant:
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||||
0:57 1.000000
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||||
0:57 1.000000
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||||
0:57 1.000000
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||||
0:57 1.000000
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||||
0:58 move second child to first child ( temp float)
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||||
0:58 Depth: direct index for structure ( temp float)
|
||||
0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:58 Constant:
|
||||
0:58 1 (const int)
|
||||
0:58 Constant:
|
||||
0:58 1.000000
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||||
0:60 Branch: Return with expression
|
||||
0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:38 Function Definition: main( ( temp void)
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||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:38 move second child to first child ( temp 4-component vector of float)
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||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:38 Constant:
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||||
0:38 0 (const int)
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||||
0:38 move second child to first child ( temp float)
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||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
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||||
0:38 Depth: direct index for structure ( temp float)
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:38 Constant:
|
||||
0:38 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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||||
0:? 'g_tTex1di4' ( uniform itexture1DShadow)
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||||
0:? 'g_tTex1du4' ( uniform utexture1DShadow)
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||||
0:? 'g_tTex2df4' ( uniform texture2DShadow)
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||||
0:? 'g_tTex2di4' ( uniform itexture2DShadow)
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||||
0:? 'g_tTex2du4' ( uniform utexture2DShadow)
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||||
0:? 'g_tTex3df4' ( uniform texture3D)
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||||
0:? 'g_tTex3di4' ( uniform itexture3D)
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||||
0:? 'g_tTex3du4' ( uniform utexture3D)
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||||
0:? 'g_tTexcdf4' ( uniform textureCubeShadow)
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||||
0:? 'g_tTexcdi4' ( uniform itextureCubeShadow)
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||||
0:? 'g_tTexcdu4' ( uniform utextureCubeShadow)
|
||||
0:? 'g_tTex1df4a' ( uniform texture1DArray)
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||||
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
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||||
gl_FragCoord origin is upper left
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||||
using depth_any
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||||
0:? Sequence
|
||||
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child ( temp float)
|
||||
0:42 'r00' ( temp float)
|
||||
0:42 textureLod ( temp float)
|
||||
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
|
||||
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec2 ( temp 2-component vector of float)
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:42 Constant:
|
||||
0:42 0.000000
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp float)
|
||||
0:43 'r02' ( temp float)
|
||||
0:43 textureLod ( temp float)
|
||||
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
|
||||
0:43 'g_tTex1di4' ( uniform itexture1DShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec2 ( temp 2-component vector of float)
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
0:43 0.000000
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child ( temp float)
|
||||
0:44 'r04' ( temp float)
|
||||
0:44 textureLod ( temp float)
|
||||
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
|
||||
0:44 'g_tTex1du4' ( uniform utexture1DShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec2 ( temp 2-component vector of float)
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
0:44 0.000000
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child ( temp float)
|
||||
0:47 'r20' ( temp float)
|
||||
0:47 textureLod ( temp float)
|
||||
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
|
||||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 0.000000
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r22' ( temp float)
|
||||
0:48 textureLod ( temp float)
|
||||
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
|
||||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 0.000000
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r24' ( temp float)
|
||||
0:49 textureLod ( temp float)
|
||||
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
|
||||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 0.000000
|
||||
0:53 Sequence
|
||||
0:53 move second child to first child ( temp float)
|
||||
0:53 'r50' ( temp float)
|
||||
0:53 textureLod ( temp float)
|
||||
0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
|
||||
0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:53 Constant:
|
||||
0:53 0.100000
|
||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:53 Constant:
|
||||
0:53 0.000000
|
||||
0:54 Sequence
|
||||
0:54 move second child to first child ( temp float)
|
||||
0:54 'r52' ( temp float)
|
||||
0:54 textureLod ( temp float)
|
||||
0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
|
||||
0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
|
||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:54 Constant:
|
||||
0:54 0.100000
|
||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:54 Constant:
|
||||
0:54 0.000000
|
||||
0:55 Sequence
|
||||
0:55 move second child to first child ( temp float)
|
||||
0:55 'r54' ( temp float)
|
||||
0:55 textureLod ( temp float)
|
||||
0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
|
||||
0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
|
||||
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:55 Construct vec4 ( temp 4-component vector of float)
|
||||
0:55 Constant:
|
||||
0:55 0.100000
|
||||
0:55 0.200000
|
||||
0:55 0.300000
|
||||
0:55 Constant:
|
||||
0:55 0.750000
|
||||
0:55 Constant:
|
||||
0:55 0.000000
|
||||
0:57 move second child to first child ( temp 4-component vector of float)
|
||||
0:57 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:57 Constant:
|
||||
0:57 0 (const int)
|
||||
0:57 Constant:
|
||||
0:57 1.000000
|
||||
0:57 1.000000
|
||||
0:57 1.000000
|
||||
0:57 1.000000
|
||||
0:58 move second child to first child ( temp float)
|
||||
0:58 Depth: direct index for structure ( temp float)
|
||||
0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:58 Constant:
|
||||
0:58 1 (const int)
|
||||
0:58 Constant:
|
||||
0:58 1.000000
|
||||
0:60 Branch: Return with expression
|
||||
0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Definition: main( ( temp void)
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
0:38 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:38 move second child to first child ( temp float)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:38 Depth: direct index for structure ( temp float)
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Constant:
|
||||
0:38 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1DShadow)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1DShadow)
|
||||
0:? 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:? 'g_tTex3df4' ( uniform texture3D)
|
||||
0:? 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:? 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' ( uniform textureCubeShadow)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCubeShadow)
|
||||
0:? 'g_tTexcdu4' ( uniform utextureCubeShadow)
|
||||
0:? 'g_tTex1df4a' ( uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 199
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 156 160
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
ExecutionMode 4 DepthReplacing
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
MemberName 8(PS_OUTPUT) 1 "Depth"
|
||||
Name 10 "@main("
|
||||
Name 13 "r00"
|
||||
Name 16 "g_tTex1df4"
|
||||
Name 20 "g_sSamp"
|
||||
Name 31 "r02"
|
||||
Name 35 "g_tTex1di4"
|
||||
Name 43 "r04"
|
||||
Name 47 "g_tTex1du4"
|
||||
Name 55 "r20"
|
||||
Name 58 "g_tTex2df4"
|
||||
Name 71 "r22"
|
||||
Name 74 "g_tTex2di4"
|
||||
Name 84 "r24"
|
||||
Name 87 "g_tTex2du4"
|
||||
Name 97 "r50"
|
||||
Name 100 "g_tTexcdf4"
|
||||
Name 113 "r52"
|
||||
Name 116 "g_tTexcdi4"
|
||||
Name 127 "r54"
|
||||
Name 130 "g_tTexcdu4"
|
||||
Name 142 "psout"
|
||||
Name 153 "flattenTemp"
|
||||
Name 156 "@entryPointOutput.Color"
|
||||
Name 160 "@entryPointOutput.Depth"
|
||||
Name 165 "g_tTex3df4"
|
||||
Name 168 "g_tTex3di4"
|
||||
Name 171 "g_tTex3du4"
|
||||
Name 174 "g_tTex1df4a"
|
||||
Name 177 "g_tTex1di4a"
|
||||
Name 180 "g_tTex1du4a"
|
||||
Name 183 "g_tTex2df4a"
|
||||
Name 186 "g_tTex2di4a"
|
||||
Name 189 "g_tTex2du4a"
|
||||
Name 192 "g_tTexcdf4a"
|
||||
Name 195 "g_tTexcdi4a"
|
||||
Name 198 "g_tTexcdu4a"
|
||||
Decorate 16(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 16(g_tTex1df4) Binding 0
|
||||
Decorate 20(g_sSamp) DescriptorSet 0
|
||||
Decorate 20(g_sSamp) Binding 0
|
||||
Decorate 35(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 35(g_tTex1di4) Binding 1
|
||||
Decorate 47(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 47(g_tTex1du4) Binding 2
|
||||
Decorate 58(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 58(g_tTex2df4) Binding 3
|
||||
Decorate 74(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 74(g_tTex2di4) Binding 4
|
||||
Decorate 87(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 87(g_tTex2du4) Binding 5
|
||||
Decorate 100(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 100(g_tTexcdf4) Binding 6
|
||||
Decorate 116(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 116(g_tTexcdi4) Binding 7
|
||||
Decorate 130(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 130(g_tTexcdu4) Binding 8
|
||||
Decorate 156(@entryPointOutput.Color) Location 0
|
||||
Decorate 160(@entryPointOutput.Depth) BuiltIn FragDepth
|
||||
Decorate 165(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 165(g_tTex3df4) Binding 0
|
||||
Decorate 168(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 168(g_tTex3di4) Binding 0
|
||||
Decorate 171(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 171(g_tTex3du4) Binding 0
|
||||
Decorate 174(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 174(g_tTex1df4a) Binding 0
|
||||
Decorate 177(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 177(g_tTex1di4a) Binding 0
|
||||
Decorate 180(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 180(g_tTex1du4a) Binding 0
|
||||
Decorate 183(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 183(g_tTex2df4a) Binding 0
|
||||
Decorate 186(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 186(g_tTex2di4a) Binding 0
|
||||
Decorate 189(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 189(g_tTex2du4a) Binding 0
|
||||
Decorate 192(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 192(g_tTexcdf4a) Binding 0
|
||||
Decorate 195(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 195(g_tTexcdi4a) Binding 0
|
||||
Decorate 198(g_tTexcdu4a) DescriptorSet 0
|
||||
Decorate 198(g_tTexcdu4a) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
||||
9: TypeFunction 8(PS_OUTPUT)
|
||||
12: TypePointer Function 6(float)
|
||||
14: TypeImage 6(float) 1D depth sampled format:Unknown
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
||||
18: TypeSampler
|
||||
19: TypePointer UniformConstant 18
|
||||
20(g_sSamp): 19(ptr) Variable UniformConstant
|
||||
22: TypeSampledImage 14
|
||||
24: 6(float) Constant 1036831949
|
||||
25: 6(float) Constant 1061158912
|
||||
26: TypeVector 6(float) 2
|
||||
28: 6(float) Constant 0
|
||||
32: TypeInt 32 1
|
||||
33: TypeImage 32(int) 1D depth sampled format:Unknown
|
||||
34: TypePointer UniformConstant 33
|
||||
35(g_tTex1di4): 34(ptr) Variable UniformConstant
|
||||
38: TypeSampledImage 33
|
||||
44: TypeInt 32 0
|
||||
45: TypeImage 44(int) 1D depth sampled format:Unknown
|
||||
46: TypePointer UniformConstant 45
|
||||
47(g_tTex1du4): 46(ptr) Variable UniformConstant
|
||||
50: TypeSampledImage 45
|
||||
56: TypeImage 6(float) 2D depth sampled format:Unknown
|
||||
57: TypePointer UniformConstant 56
|
||||
58(g_tTex2df4): 57(ptr) Variable UniformConstant
|
||||
61: TypeSampledImage 56
|
||||
63: 6(float) Constant 1045220557
|
||||
64: 26(fvec2) ConstantComposite 24 63
|
||||
65: TypeVector 6(float) 3
|
||||
72: TypeImage 32(int) 2D depth sampled format:Unknown
|
||||
73: TypePointer UniformConstant 72
|
||||
74(g_tTex2di4): 73(ptr) Variable UniformConstant
|
||||
77: TypeSampledImage 72
|
||||
85: TypeImage 44(int) 2D depth sampled format:Unknown
|
||||
86: TypePointer UniformConstant 85
|
||||
87(g_tTex2du4): 86(ptr) Variable UniformConstant
|
||||
90: TypeSampledImage 85
|
||||
98: TypeImage 6(float) Cube depth sampled format:Unknown
|
||||
99: TypePointer UniformConstant 98
|
||||
100(g_tTexcdf4): 99(ptr) Variable UniformConstant
|
||||
103: TypeSampledImage 98
|
||||
105: 6(float) Constant 1050253722
|
||||
106: 65(fvec3) ConstantComposite 24 63 105
|
||||
114: TypeImage 32(int) Cube depth sampled format:Unknown
|
||||
115: TypePointer UniformConstant 114
|
||||
116(g_tTexcdi4): 115(ptr) Variable UniformConstant
|
||||
119: TypeSampledImage 114
|
||||
128: TypeImage 44(int) Cube depth sampled format:Unknown
|
||||
129: TypePointer UniformConstant 128
|
||||
130(g_tTexcdu4): 129(ptr) Variable UniformConstant
|
||||
133: TypeSampledImage 128
|
||||
141: TypePointer Function 8(PS_OUTPUT)
|
||||
143: 32(int) Constant 0
|
||||
144: 6(float) Constant 1065353216
|
||||
145: 7(fvec4) ConstantComposite 144 144 144 144
|
||||
146: TypePointer Function 7(fvec4)
|
||||
148: 32(int) Constant 1
|
||||
155: TypePointer Output 7(fvec4)
|
||||
156(@entryPointOutput.Color): 155(ptr) Variable Output
|
||||
159: TypePointer Output 6(float)
|
||||
160(@entryPointOutput.Depth): 159(ptr) Variable Output
|
||||
163: TypeImage 6(float) 3D sampled format:Unknown
|
||||
164: TypePointer UniformConstant 163
|
||||
165(g_tTex3df4): 164(ptr) Variable UniformConstant
|
||||
166: TypeImage 32(int) 3D sampled format:Unknown
|
||||
167: TypePointer UniformConstant 166
|
||||
168(g_tTex3di4): 167(ptr) Variable UniformConstant
|
||||
169: TypeImage 44(int) 3D sampled format:Unknown
|
||||
170: TypePointer UniformConstant 169
|
||||
171(g_tTex3du4): 170(ptr) Variable UniformConstant
|
||||
172: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
173: TypePointer UniformConstant 172
|
||||
174(g_tTex1df4a): 173(ptr) Variable UniformConstant
|
||||
175: TypeImage 32(int) 1D array sampled format:Unknown
|
||||
176: TypePointer UniformConstant 175
|
||||
177(g_tTex1di4a): 176(ptr) Variable UniformConstant
|
||||
178: TypeImage 44(int) 1D array sampled format:Unknown
|
||||
179: TypePointer UniformConstant 178
|
||||
180(g_tTex1du4a): 179(ptr) Variable UniformConstant
|
||||
181: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
182: TypePointer UniformConstant 181
|
||||
183(g_tTex2df4a): 182(ptr) Variable UniformConstant
|
||||
184: TypeImage 32(int) 2D array sampled format:Unknown
|
||||
185: TypePointer UniformConstant 184
|
||||
186(g_tTex2di4a): 185(ptr) Variable UniformConstant
|
||||
187: TypeImage 44(int) 2D array sampled format:Unknown
|
||||
188: TypePointer UniformConstant 187
|
||||
189(g_tTex2du4a): 188(ptr) Variable UniformConstant
|
||||
190: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
191: TypePointer UniformConstant 190
|
||||
192(g_tTexcdf4a): 191(ptr) Variable UniformConstant
|
||||
193: TypeImage 32(int) Cube array sampled format:Unknown
|
||||
194: TypePointer UniformConstant 193
|
||||
195(g_tTexcdi4a): 194(ptr) Variable UniformConstant
|
||||
196: TypeImage 44(int) Cube array sampled format:Unknown
|
||||
197: TypePointer UniformConstant 196
|
||||
198(g_tTexcdu4a): 197(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
153(flattenTemp): 141(ptr) Variable Function
|
||||
154:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 153(flattenTemp) 154
|
||||
157: 146(ptr) AccessChain 153(flattenTemp) 143
|
||||
158: 7(fvec4) Load 157
|
||||
Store 156(@entryPointOutput.Color) 158
|
||||
161: 12(ptr) AccessChain 153(flattenTemp) 148
|
||||
162: 6(float) Load 161
|
||||
Store 160(@entryPointOutput.Depth) 162
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@main():8(PS_OUTPUT) Function None 9
|
||||
11: Label
|
||||
13(r00): 12(ptr) Variable Function
|
||||
31(r02): 12(ptr) Variable Function
|
||||
43(r04): 12(ptr) Variable Function
|
||||
55(r20): 12(ptr) Variable Function
|
||||
71(r22): 12(ptr) Variable Function
|
||||
84(r24): 12(ptr) Variable Function
|
||||
97(r50): 12(ptr) Variable Function
|
||||
113(r52): 12(ptr) Variable Function
|
||||
127(r54): 12(ptr) Variable Function
|
||||
142(psout): 141(ptr) Variable Function
|
||||
17: 14 Load 16(g_tTex1df4)
|
||||
21: 18 Load 20(g_sSamp)
|
||||
23: 22 SampledImage 17 21
|
||||
27: 26(fvec2) CompositeConstruct 24 25
|
||||
29: 6(float) CompositeExtract 27 1
|
||||
30: 6(float) ImageSampleDrefExplicitLod 23 27 29 Lod 28
|
||||
Store 13(r00) 30
|
||||
36: 33 Load 35(g_tTex1di4)
|
||||
37: 18 Load 20(g_sSamp)
|
||||
39: 38 SampledImage 36 37
|
||||
40: 26(fvec2) CompositeConstruct 24 25
|
||||
41: 6(float) CompositeExtract 40 1
|
||||
42: 6(float) ImageSampleDrefExplicitLod 39 40 41 Lod 28
|
||||
Store 31(r02) 42
|
||||
48: 45 Load 47(g_tTex1du4)
|
||||
49: 18 Load 20(g_sSamp)
|
||||
51: 50 SampledImage 48 49
|
||||
52: 26(fvec2) CompositeConstruct 24 25
|
||||
53: 6(float) CompositeExtract 52 1
|
||||
54: 6(float) ImageSampleDrefExplicitLod 51 52 53 Lod 28
|
||||
Store 43(r04) 54
|
||||
59: 56 Load 58(g_tTex2df4)
|
||||
60: 18 Load 20(g_sSamp)
|
||||
62: 61 SampledImage 59 60
|
||||
66: 6(float) CompositeExtract 64 0
|
||||
67: 6(float) CompositeExtract 64 1
|
||||
68: 65(fvec3) CompositeConstruct 66 67 25
|
||||
69: 6(float) CompositeExtract 68 2
|
||||
70: 6(float) ImageSampleDrefExplicitLod 62 68 69 Lod 28
|
||||
Store 55(r20) 70
|
||||
75: 72 Load 74(g_tTex2di4)
|
||||
76: 18 Load 20(g_sSamp)
|
||||
78: 77 SampledImage 75 76
|
||||
79: 6(float) CompositeExtract 64 0
|
||||
80: 6(float) CompositeExtract 64 1
|
||||
81: 65(fvec3) CompositeConstruct 79 80 25
|
||||
82: 6(float) CompositeExtract 81 2
|
||||
83: 6(float) ImageSampleDrefExplicitLod 78 81 82 Lod 28
|
||||
Store 71(r22) 83
|
||||
88: 85 Load 87(g_tTex2du4)
|
||||
89: 18 Load 20(g_sSamp)
|
||||
91: 90 SampledImage 88 89
|
||||
92: 6(float) CompositeExtract 64 0
|
||||
93: 6(float) CompositeExtract 64 1
|
||||
94: 65(fvec3) CompositeConstruct 92 93 25
|
||||
95: 6(float) CompositeExtract 94 2
|
||||
96: 6(float) ImageSampleDrefExplicitLod 91 94 95 Lod 28
|
||||
Store 84(r24) 96
|
||||
101: 98 Load 100(g_tTexcdf4)
|
||||
102: 18 Load 20(g_sSamp)
|
||||
104: 103 SampledImage 101 102
|
||||
107: 6(float) CompositeExtract 106 0
|
||||
108: 6(float) CompositeExtract 106 1
|
||||
109: 6(float) CompositeExtract 106 2
|
||||
110: 7(fvec4) CompositeConstruct 107 108 109 25
|
||||
111: 6(float) CompositeExtract 110 3
|
||||
112: 6(float) ImageSampleDrefExplicitLod 104 110 111 Lod 28
|
||||
Store 97(r50) 112
|
||||
117: 114 Load 116(g_tTexcdi4)
|
||||
118: 18 Load 20(g_sSamp)
|
||||
120: 119 SampledImage 117 118
|
||||
121: 6(float) CompositeExtract 106 0
|
||||
122: 6(float) CompositeExtract 106 1
|
||||
123: 6(float) CompositeExtract 106 2
|
||||
124: 7(fvec4) CompositeConstruct 121 122 123 25
|
||||
125: 6(float) CompositeExtract 124 3
|
||||
126: 6(float) ImageSampleDrefExplicitLod 120 124 125 Lod 28
|
||||
Store 113(r52) 126
|
||||
131: 128 Load 130(g_tTexcdu4)
|
||||
132: 18 Load 20(g_sSamp)
|
||||
134: 133 SampledImage 131 132
|
||||
135: 6(float) CompositeExtract 106 0
|
||||
136: 6(float) CompositeExtract 106 1
|
||||
137: 6(float) CompositeExtract 106 2
|
||||
138: 7(fvec4) CompositeConstruct 135 136 137 25
|
||||
139: 6(float) CompositeExtract 138 3
|
||||
140: 6(float) ImageSampleDrefExplicitLod 134 138 139 Lod 28
|
||||
Store 127(r54) 140
|
||||
147: 146(ptr) AccessChain 142(psout) 143
|
||||
Store 147 145
|
||||
149: 12(ptr) AccessChain 142(psout) 148
|
||||
Store 149 144
|
||||
150:8(PS_OUTPUT) Load 142(psout)
|
||||
ReturnValue 150
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user