First Commit
This commit is contained in:
602
externals/glslang/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out
vendored
Normal file
602
externals/glslang/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out
vendored
Normal file
@@ -0,0 +1,602 @@
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hlsl.samplecmp.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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||||
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child ( temp float)
|
||||
0:42 'r01' ( temp float)
|
||||
0:42 textureOffset ( temp float)
|
||||
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
|
||||
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec2 ( temp 2-component vector of float)
|
||||
0:42 Constant:
|
||||
0:42 0.100000
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||||
0:42 Constant:
|
||||
0:42 0.750000
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||||
0:42 Constant:
|
||||
0:42 2 (const int)
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp float)
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||||
0:43 'r03' ( temp float)
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||||
0:43 textureOffset ( temp float)
|
||||
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
|
||||
0:43 'g_tTex1di4' ( uniform itexture1DShadow)
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||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:43 Construct vec2 ( temp 2-component vector of float)
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||||
0:43 Constant:
|
||||
0:43 0.100000
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||||
0:43 Constant:
|
||||
0:43 0.750000
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||||
0:43 Constant:
|
||||
0:43 2 (const int)
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child ( temp float)
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||||
0:44 'r05' ( temp float)
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||||
0:44 textureOffset ( temp float)
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||||
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
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||||
0:44 'g_tTex1du4' ( uniform utexture1DShadow)
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||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec2 ( temp 2-component vector of float)
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
0:44 2 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child ( temp float)
|
||||
0:47 'r21' ( temp float)
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||||
0:47 textureOffset ( temp float)
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||||
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
|
||||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
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||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:47 Construct vec3 ( temp 3-component vector of float)
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||||
0:47 Constant:
|
||||
0:47 0.100000
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||||
0:47 0.200000
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||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
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||||
0:48 'r23' ( temp float)
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||||
0:48 textureOffset ( temp float)
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||||
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
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||||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
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||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:48 Constant:
|
||||
0:48 0.100000
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||||
0:48 0.200000
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||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
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||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
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||||
0:49 'r25' ( temp float)
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||||
0:49 textureOffset ( temp float)
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||||
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
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||||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
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||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:49 Constant:
|
||||
0:49 0.100000
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||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
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||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:62 move second child to first child ( temp 4-component vector of float)
|
||||
0:62 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:62 Constant:
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||||
0:62 0 (const int)
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||||
0:62 Constant:
|
||||
0:62 1.000000
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||||
0:62 1.000000
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||||
0:62 1.000000
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||||
0:62 1.000000
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||||
0:63 move second child to first child ( temp float)
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||||
0:63 Depth: direct index for structure ( temp float)
|
||||
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:63 Constant:
|
||||
0:63 1 (const int)
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||||
0:63 Constant:
|
||||
0:63 1.000000
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||||
0:65 Branch: Return with expression
|
||||
0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:38 Function Definition: main( ( temp void)
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:38 move second child to first child ( temp 4-component vector of float)
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||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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||||
0:38 Color: direct index for structure ( temp 4-component vector of float)
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||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
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||||
0:38 move second child to first child ( temp float)
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||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
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||||
0:38 Depth: direct index for structure ( temp float)
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||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Constant:
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||||
0:38 1 (const int)
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||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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||||
0:? 'g_tTex1di4' ( uniform itexture1DShadow)
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||||
0:? 'g_tTex1du4' ( uniform utexture1DShadow)
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||||
0:? 'g_tTex2df4' ( uniform texture2DShadow)
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||||
0:? 'g_tTex2di4' ( uniform itexture2DShadow)
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||||
0:? 'g_tTex2du4' ( uniform utexture2DShadow)
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||||
0:? 'g_tTex3df4' ( uniform texture3D)
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||||
0:? 'g_tTex3di4' ( uniform itexture3D)
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||||
0:? 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCube)
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||||
0:? 'g_tTexcdu4' ( uniform utextureCube)
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||||
0:? 'g_tTex1df4a' ( uniform texture1DArray)
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||||
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
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||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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||||
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||||
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||||
Shader version: 500
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||||
gl_FragCoord origin is upper left
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||||
using depth_any
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||||
0:? Sequence
|
||||
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child ( temp float)
|
||||
0:42 'r01' ( temp float)
|
||||
0:42 textureOffset ( temp float)
|
||||
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
|
||||
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec2 ( temp 2-component vector of float)
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
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||||
0:42 Constant:
|
||||
0:42 2 (const int)
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp float)
|
||||
0:43 'r03' ( temp float)
|
||||
0:43 textureOffset ( temp float)
|
||||
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
|
||||
0:43 'g_tTex1di4' ( uniform itexture1DShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec2 ( temp 2-component vector of float)
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:43 Constant:
|
||||
0:43 2 (const int)
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child ( temp float)
|
||||
0:44 'r05' ( temp float)
|
||||
0:44 textureOffset ( temp float)
|
||||
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
|
||||
0:44 'g_tTex1du4' ( uniform utexture1DShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec2 ( temp 2-component vector of float)
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:44 Constant:
|
||||
0:44 2 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child ( temp float)
|
||||
0:47 'r21' ( temp float)
|
||||
0:47 textureOffset ( temp float)
|
||||
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
|
||||
0:47 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec3 ( temp 3-component vector of float)
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:47 Constant:
|
||||
0:47 2 (const int)
|
||||
0:47 3 (const int)
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r23' ( temp float)
|
||||
0:48 textureOffset ( temp float)
|
||||
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
|
||||
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec3 ( temp 3-component vector of float)
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:48 Constant:
|
||||
0:48 2 (const int)
|
||||
0:48 3 (const int)
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r25' ( temp float)
|
||||
0:49 textureOffset ( temp float)
|
||||
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
|
||||
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec3 ( temp 3-component vector of float)
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:49 Constant:
|
||||
0:49 2 (const int)
|
||||
0:49 3 (const int)
|
||||
0:62 move second child to first child ( temp 4-component vector of float)
|
||||
0:62 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:62 Constant:
|
||||
0:62 0 (const int)
|
||||
0:62 Constant:
|
||||
0:62 1.000000
|
||||
0:62 1.000000
|
||||
0:62 1.000000
|
||||
0:62 1.000000
|
||||
0:63 move second child to first child ( temp float)
|
||||
0:63 Depth: direct index for structure ( temp float)
|
||||
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:63 Constant:
|
||||
0:63 1 (const int)
|
||||
0:63 Constant:
|
||||
0:63 1.000000
|
||||
0:65 Branch: Return with expression
|
||||
0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Definition: main( ( temp void)
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
0:38 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:38 move second child to first child ( temp float)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:38 Depth: direct index for structure ( temp float)
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Constant:
|
||||
0:38 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1DShadow)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1DShadow)
|
||||
0:? 'g_tTex2df4' ( uniform texture2DShadow)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2DShadow)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2DShadow)
|
||||
0:? 'g_tTex3df4' ( uniform texture3D)
|
||||
0:? 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:? 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' ( uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 167
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 115 119
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
ExecutionMode 4 DepthReplacing
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
MemberName 8(PS_OUTPUT) 1 "Depth"
|
||||
Name 10 "@main("
|
||||
Name 13 "r01"
|
||||
Name 16 "g_tTex1df4"
|
||||
Name 20 "g_sSamp"
|
||||
Name 32 "r03"
|
||||
Name 35 "g_tTex1di4"
|
||||
Name 43 "r05"
|
||||
Name 47 "g_tTex1du4"
|
||||
Name 55 "r21"
|
||||
Name 58 "g_tTex2df4"
|
||||
Name 74 "r23"
|
||||
Name 77 "g_tTex2di4"
|
||||
Name 87 "r25"
|
||||
Name 90 "g_tTex2du4"
|
||||
Name 101 "psout"
|
||||
Name 112 "flattenTemp"
|
||||
Name 115 "@entryPointOutput.Color"
|
||||
Name 119 "@entryPointOutput.Depth"
|
||||
Name 124 "g_tTex3df4"
|
||||
Name 127 "g_tTex3di4"
|
||||
Name 130 "g_tTex3du4"
|
||||
Name 133 "g_tTexcdf4"
|
||||
Name 136 "g_tTexcdi4"
|
||||
Name 139 "g_tTexcdu4"
|
||||
Name 142 "g_tTex1df4a"
|
||||
Name 145 "g_tTex1di4a"
|
||||
Name 148 "g_tTex1du4a"
|
||||
Name 151 "g_tTex2df4a"
|
||||
Name 154 "g_tTex2di4a"
|
||||
Name 157 "g_tTex2du4a"
|
||||
Name 160 "g_tTexcdf4a"
|
||||
Name 163 "g_tTexcdi4a"
|
||||
Name 166 "g_tTexcdu4a"
|
||||
Decorate 16(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 16(g_tTex1df4) Binding 0
|
||||
Decorate 20(g_sSamp) DescriptorSet 0
|
||||
Decorate 20(g_sSamp) Binding 0
|
||||
Decorate 35(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 35(g_tTex1di4) Binding 1
|
||||
Decorate 47(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 47(g_tTex1du4) Binding 2
|
||||
Decorate 58(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 58(g_tTex2df4) Binding 3
|
||||
Decorate 77(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 77(g_tTex2di4) Binding 4
|
||||
Decorate 90(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 90(g_tTex2du4) Binding 5
|
||||
Decorate 115(@entryPointOutput.Color) Location 0
|
||||
Decorate 119(@entryPointOutput.Depth) BuiltIn FragDepth
|
||||
Decorate 124(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 124(g_tTex3df4) Binding 0
|
||||
Decorate 127(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 127(g_tTex3di4) Binding 0
|
||||
Decorate 130(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 130(g_tTex3du4) Binding 0
|
||||
Decorate 133(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 133(g_tTexcdf4) Binding 0
|
||||
Decorate 136(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 136(g_tTexcdi4) Binding 0
|
||||
Decorate 139(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 139(g_tTexcdu4) Binding 0
|
||||
Decorate 142(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 142(g_tTex1df4a) Binding 0
|
||||
Decorate 145(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 145(g_tTex1di4a) Binding 0
|
||||
Decorate 148(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 148(g_tTex1du4a) Binding 0
|
||||
Decorate 151(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 151(g_tTex2df4a) Binding 0
|
||||
Decorate 154(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 154(g_tTex2di4a) Binding 0
|
||||
Decorate 157(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 157(g_tTex2du4a) Binding 0
|
||||
Decorate 160(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 160(g_tTexcdf4a) Binding 0
|
||||
Decorate 163(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 163(g_tTexcdi4a) Binding 0
|
||||
Decorate 166(g_tTexcdu4a) DescriptorSet 0
|
||||
Decorate 166(g_tTexcdu4a) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
||||
9: TypeFunction 8(PS_OUTPUT)
|
||||
12: TypePointer Function 6(float)
|
||||
14: TypeImage 6(float) 1D depth sampled format:Unknown
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
||||
18: TypeSampler
|
||||
19: TypePointer UniformConstant 18
|
||||
20(g_sSamp): 19(ptr) Variable UniformConstant
|
||||
22: TypeSampledImage 14
|
||||
24: 6(float) Constant 1036831949
|
||||
25: 6(float) Constant 1061158912
|
||||
26: TypeVector 6(float) 2
|
||||
28: TypeInt 32 1
|
||||
29: 28(int) Constant 2
|
||||
33: TypeImage 28(int) 1D depth sampled format:Unknown
|
||||
34: TypePointer UniformConstant 33
|
||||
35(g_tTex1di4): 34(ptr) Variable UniformConstant
|
||||
38: TypeSampledImage 33
|
||||
44: TypeInt 32 0
|
||||
45: TypeImage 44(int) 1D depth sampled format:Unknown
|
||||
46: TypePointer UniformConstant 45
|
||||
47(g_tTex1du4): 46(ptr) Variable UniformConstant
|
||||
50: TypeSampledImage 45
|
||||
56: TypeImage 6(float) 2D depth sampled format:Unknown
|
||||
57: TypePointer UniformConstant 56
|
||||
58(g_tTex2df4): 57(ptr) Variable UniformConstant
|
||||
61: TypeSampledImage 56
|
||||
63: 6(float) Constant 1045220557
|
||||
64: 26(fvec2) ConstantComposite 24 63
|
||||
65: TypeVector 6(float) 3
|
||||
69: TypeVector 28(int) 2
|
||||
70: 28(int) Constant 3
|
||||
71: 69(ivec2) ConstantComposite 29 70
|
||||
75: TypeImage 28(int) 2D depth sampled format:Unknown
|
||||
76: TypePointer UniformConstant 75
|
||||
77(g_tTex2di4): 76(ptr) Variable UniformConstant
|
||||
80: TypeSampledImage 75
|
||||
88: TypeImage 44(int) 2D depth sampled format:Unknown
|
||||
89: TypePointer UniformConstant 88
|
||||
90(g_tTex2du4): 89(ptr) Variable UniformConstant
|
||||
93: TypeSampledImage 88
|
||||
100: TypePointer Function 8(PS_OUTPUT)
|
||||
102: 28(int) Constant 0
|
||||
103: 6(float) Constant 1065353216
|
||||
104: 7(fvec4) ConstantComposite 103 103 103 103
|
||||
105: TypePointer Function 7(fvec4)
|
||||
107: 28(int) Constant 1
|
||||
114: TypePointer Output 7(fvec4)
|
||||
115(@entryPointOutput.Color): 114(ptr) Variable Output
|
||||
118: TypePointer Output 6(float)
|
||||
119(@entryPointOutput.Depth): 118(ptr) Variable Output
|
||||
122: TypeImage 6(float) 3D sampled format:Unknown
|
||||
123: TypePointer UniformConstant 122
|
||||
124(g_tTex3df4): 123(ptr) Variable UniformConstant
|
||||
125: TypeImage 28(int) 3D sampled format:Unknown
|
||||
126: TypePointer UniformConstant 125
|
||||
127(g_tTex3di4): 126(ptr) Variable UniformConstant
|
||||
128: TypeImage 44(int) 3D sampled format:Unknown
|
||||
129: TypePointer UniformConstant 128
|
||||
130(g_tTex3du4): 129(ptr) Variable UniformConstant
|
||||
131: TypeImage 6(float) Cube sampled format:Unknown
|
||||
132: TypePointer UniformConstant 131
|
||||
133(g_tTexcdf4): 132(ptr) Variable UniformConstant
|
||||
134: TypeImage 28(int) Cube sampled format:Unknown
|
||||
135: TypePointer UniformConstant 134
|
||||
136(g_tTexcdi4): 135(ptr) Variable UniformConstant
|
||||
137: TypeImage 44(int) Cube sampled format:Unknown
|
||||
138: TypePointer UniformConstant 137
|
||||
139(g_tTexcdu4): 138(ptr) Variable UniformConstant
|
||||
140: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
141: TypePointer UniformConstant 140
|
||||
142(g_tTex1df4a): 141(ptr) Variable UniformConstant
|
||||
143: TypeImage 28(int) 1D array sampled format:Unknown
|
||||
144: TypePointer UniformConstant 143
|
||||
145(g_tTex1di4a): 144(ptr) Variable UniformConstant
|
||||
146: TypeImage 44(int) 1D array sampled format:Unknown
|
||||
147: TypePointer UniformConstant 146
|
||||
148(g_tTex1du4a): 147(ptr) Variable UniformConstant
|
||||
149: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
150: TypePointer UniformConstant 149
|
||||
151(g_tTex2df4a): 150(ptr) Variable UniformConstant
|
||||
152: TypeImage 28(int) 2D array sampled format:Unknown
|
||||
153: TypePointer UniformConstant 152
|
||||
154(g_tTex2di4a): 153(ptr) Variable UniformConstant
|
||||
155: TypeImage 44(int) 2D array sampled format:Unknown
|
||||
156: TypePointer UniformConstant 155
|
||||
157(g_tTex2du4a): 156(ptr) Variable UniformConstant
|
||||
158: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
159: TypePointer UniformConstant 158
|
||||
160(g_tTexcdf4a): 159(ptr) Variable UniformConstant
|
||||
161: TypeImage 28(int) Cube array sampled format:Unknown
|
||||
162: TypePointer UniformConstant 161
|
||||
163(g_tTexcdi4a): 162(ptr) Variable UniformConstant
|
||||
164: TypeImage 44(int) Cube array sampled format:Unknown
|
||||
165: TypePointer UniformConstant 164
|
||||
166(g_tTexcdu4a): 165(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
112(flattenTemp): 100(ptr) Variable Function
|
||||
113:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 112(flattenTemp) 113
|
||||
116: 105(ptr) AccessChain 112(flattenTemp) 102
|
||||
117: 7(fvec4) Load 116
|
||||
Store 115(@entryPointOutput.Color) 117
|
||||
120: 12(ptr) AccessChain 112(flattenTemp) 107
|
||||
121: 6(float) Load 120
|
||||
Store 119(@entryPointOutput.Depth) 121
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@main():8(PS_OUTPUT) Function None 9
|
||||
11: Label
|
||||
13(r01): 12(ptr) Variable Function
|
||||
32(r03): 12(ptr) Variable Function
|
||||
43(r05): 12(ptr) Variable Function
|
||||
55(r21): 12(ptr) Variable Function
|
||||
74(r23): 12(ptr) Variable Function
|
||||
87(r25): 12(ptr) Variable Function
|
||||
101(psout): 100(ptr) Variable Function
|
||||
17: 14 Load 16(g_tTex1df4)
|
||||
21: 18 Load 20(g_sSamp)
|
||||
23: 22 SampledImage 17 21
|
||||
27: 26(fvec2) CompositeConstruct 24 25
|
||||
30: 6(float) CompositeExtract 27 1
|
||||
31: 6(float) ImageSampleDrefImplicitLod 23 27 30 ConstOffset 29
|
||||
Store 13(r01) 31
|
||||
36: 33 Load 35(g_tTex1di4)
|
||||
37: 18 Load 20(g_sSamp)
|
||||
39: 38 SampledImage 36 37
|
||||
40: 26(fvec2) CompositeConstruct 24 25
|
||||
41: 6(float) CompositeExtract 40 1
|
||||
42: 6(float) ImageSampleDrefImplicitLod 39 40 41 ConstOffset 29
|
||||
Store 32(r03) 42
|
||||
48: 45 Load 47(g_tTex1du4)
|
||||
49: 18 Load 20(g_sSamp)
|
||||
51: 50 SampledImage 48 49
|
||||
52: 26(fvec2) CompositeConstruct 24 25
|
||||
53: 6(float) CompositeExtract 52 1
|
||||
54: 6(float) ImageSampleDrefImplicitLod 51 52 53 ConstOffset 29
|
||||
Store 43(r05) 54
|
||||
59: 56 Load 58(g_tTex2df4)
|
||||
60: 18 Load 20(g_sSamp)
|
||||
62: 61 SampledImage 59 60
|
||||
66: 6(float) CompositeExtract 64 0
|
||||
67: 6(float) CompositeExtract 64 1
|
||||
68: 65(fvec3) CompositeConstruct 66 67 25
|
||||
72: 6(float) CompositeExtract 68 2
|
||||
73: 6(float) ImageSampleDrefImplicitLod 62 68 72 ConstOffset 71
|
||||
Store 55(r21) 73
|
||||
78: 75 Load 77(g_tTex2di4)
|
||||
79: 18 Load 20(g_sSamp)
|
||||
81: 80 SampledImage 78 79
|
||||
82: 6(float) CompositeExtract 64 0
|
||||
83: 6(float) CompositeExtract 64 1
|
||||
84: 65(fvec3) CompositeConstruct 82 83 25
|
||||
85: 6(float) CompositeExtract 84 2
|
||||
86: 6(float) ImageSampleDrefImplicitLod 81 84 85 ConstOffset 71
|
||||
Store 74(r23) 86
|
||||
91: 88 Load 90(g_tTex2du4)
|
||||
92: 18 Load 20(g_sSamp)
|
||||
94: 93 SampledImage 91 92
|
||||
95: 6(float) CompositeExtract 64 0
|
||||
96: 6(float) CompositeExtract 64 1
|
||||
97: 65(fvec3) CompositeConstruct 95 96 25
|
||||
98: 6(float) CompositeExtract 97 2
|
||||
99: 6(float) ImageSampleDrefImplicitLod 94 97 98 ConstOffset 71
|
||||
Store 87(r25) 99
|
||||
106: 105(ptr) AccessChain 101(psout) 102
|
||||
Store 106 104
|
||||
108: 12(ptr) AccessChain 101(psout) 107
|
||||
Store 108 103
|
||||
109:8(PS_OUTPUT) Load 101(psout)
|
||||
ReturnValue 109
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user