First Commit
This commit is contained in:
722
externals/glslang/Test/baseResults/hlsl.samplecmp.array.dx10.frag.out
vendored
Normal file
722
externals/glslang/Test/baseResults/hlsl.samplecmp.array.dx10.frag.out
vendored
Normal file
@@ -0,0 +1,722 @@
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hlsl.samplecmp.array.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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||||
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:38 Function Parameters:
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||||
0:? Sequence
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||||
0:42 Sequence
|
||||
0:42 move second child to first child ( temp float)
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||||
0:42 'r10' ( temp float)
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||||
0:42 texture ( temp float)
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||||
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
|
||||
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:42 Construct vec3 ( temp 3-component vector of float)
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||||
0:42 Constant:
|
||||
0:42 0.100000
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||||
0:42 0.200000
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||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp float)
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||||
0:43 'r12' ( temp float)
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||||
0:43 texture ( temp float)
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||||
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
|
||||
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:43 Construct vec3 ( temp 3-component vector of float)
|
||||
0:43 Constant:
|
||||
0:43 0.100000
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||||
0:43 0.200000
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||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:44 Sequence
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||||
0:44 move second child to first child ( temp float)
|
||||
0:44 'r14' ( temp float)
|
||||
0:44 texture ( temp float)
|
||||
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
|
||||
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:44 Construct vec3 ( temp 3-component vector of float)
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||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
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||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child ( temp float)
|
||||
0:47 'r30' ( temp float)
|
||||
0:47 texture ( temp float)
|
||||
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
|
||||
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:47 Construct vec4 ( temp 4-component vector of float)
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||||
0:47 Constant:
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||||
0:47 0.100000
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||||
0:47 0.200000
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||||
0:47 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
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||||
0:48 'r32' ( temp float)
|
||||
0:48 texture ( temp float)
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||||
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
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||||
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:48 Construct vec4 ( temp 4-component vector of float)
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||||
0:48 Constant:
|
||||
0:48 0.100000
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||||
0:48 0.200000
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||||
0:48 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r34' ( temp float)
|
||||
0:49 texture ( temp float)
|
||||
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
|
||||
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:49 Construct vec4 ( temp 4-component vector of float)
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||||
0:49 Constant:
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||||
0:49 0.100000
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||||
0:49 0.200000
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||||
0:49 0.300000
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||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:52 Sequence
|
||||
0:52 move second child to first child ( temp float)
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||||
0:52 'r60' ( temp float)
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||||
0:52 texture ( temp float)
|
||||
0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
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||||
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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||||
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:52 Construct vec4 ( temp 4-component vector of float)
|
||||
0:52 Constant:
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||||
0:52 0.100000
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||||
0:52 0.200000
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||||
0:52 0.300000
|
||||
0:52 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.750000
|
||||
0:53 Sequence
|
||||
0:53 move second child to first child ( temp float)
|
||||
0:53 'r62' ( temp float)
|
||||
0:53 texture ( temp float)
|
||||
0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
|
||||
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
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||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:53 Constant:
|
||||
0:53 0.100000
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||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:54 Sequence
|
||||
0:54 move second child to first child ( temp float)
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||||
0:54 'r64' ( temp float)
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||||
0:54 texture ( temp float)
|
||||
0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
|
||||
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
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||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:54 Constant:
|
||||
0:54 0.100000
|
||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
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||||
0:56 move second child to first child ( temp 4-component vector of float)
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||||
0:56 Color: direct index for structure ( temp 4-component vector of float)
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||||
0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:56 Constant:
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||||
0:56 0 (const int)
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||||
0:56 Constant:
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||||
0:56 1.000000
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||||
0:56 1.000000
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||||
0:56 1.000000
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||||
0:56 1.000000
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||||
0:57 move second child to first child ( temp float)
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||||
0:57 Depth: direct index for structure ( temp float)
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||||
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:57 Constant:
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||||
0:57 1 (const int)
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||||
0:57 Constant:
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||||
0:57 1.000000
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||||
0:59 Branch: Return with expression
|
||||
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Definition: main( ( temp void)
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||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:38 move second child to first child ( temp 4-component vector of float)
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||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:38 Constant:
|
||||
0:38 0 (const int)
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||||
0:38 move second child to first child ( temp float)
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||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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||||
0:38 Constant:
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||||
0:38 1 (const int)
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||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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||||
0:? 'g_tTex1di4' ( uniform itexture1D)
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||||
0:? 'g_tTex1du4' ( uniform utexture1D)
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||||
0:? 'g_tTex2df4' ( uniform texture2D)
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||||
0:? 'g_tTex2di4' ( uniform itexture2D)
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||||
0:? 'g_tTex2du4' ( uniform utexture2D)
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||||
0:? 'g_tTex3df4' ( uniform texture3D)
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||||
0:? 'g_tTex3di4' ( uniform itexture3D)
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||||
0:? 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' ( uniform textureCube)
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||||
0:? 'g_tTexcdi4' ( uniform itextureCube)
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||||
0:? 'g_tTexcdu4' ( uniform utextureCube)
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||||
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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||||
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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||||
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
||||
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
||||
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
||||
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
||||
0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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||||
0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
||||
0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
using depth_any
|
||||
0:? Sequence
|
||||
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child ( temp float)
|
||||
0:42 'r10' ( temp float)
|
||||
0:42 texture ( temp float)
|
||||
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
|
||||
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 Construct vec3 ( temp 3-component vector of float)
|
||||
0:42 Constant:
|
||||
0:42 0.100000
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||||
0:42 0.200000
|
||||
0:42 Constant:
|
||||
0:42 0.750000
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child ( temp float)
|
||||
0:43 'r12' ( temp float)
|
||||
0:43 texture ( temp float)
|
||||
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
|
||||
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 Construct vec3 ( temp 3-component vector of float)
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
0:43 0.200000
|
||||
0:43 Constant:
|
||||
0:43 0.750000
|
||||
0:44 Sequence
|
||||
0:44 move second child to first child ( temp float)
|
||||
0:44 'r14' ( temp float)
|
||||
0:44 texture ( temp float)
|
||||
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
|
||||
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
||||
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:44 Construct vec3 ( temp 3-component vector of float)
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
0:44 0.200000
|
||||
0:44 Constant:
|
||||
0:44 0.750000
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child ( temp float)
|
||||
0:47 'r30' ( temp float)
|
||||
0:47 texture ( temp float)
|
||||
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
|
||||
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 Construct vec4 ( temp 4-component vector of float)
|
||||
0:47 Constant:
|
||||
0:47 0.100000
|
||||
0:47 0.200000
|
||||
0:47 0.300000
|
||||
0:47 Constant:
|
||||
0:47 0.750000
|
||||
0:48 Sequence
|
||||
0:48 move second child to first child ( temp float)
|
||||
0:48 'r32' ( temp float)
|
||||
0:48 texture ( temp float)
|
||||
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
|
||||
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
||||
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:48 Construct vec4 ( temp 4-component vector of float)
|
||||
0:48 Constant:
|
||||
0:48 0.100000
|
||||
0:48 0.200000
|
||||
0:48 0.300000
|
||||
0:48 Constant:
|
||||
0:48 0.750000
|
||||
0:49 Sequence
|
||||
0:49 move second child to first child ( temp float)
|
||||
0:49 'r34' ( temp float)
|
||||
0:49 texture ( temp float)
|
||||
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
|
||||
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
||||
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:49 Construct vec4 ( temp 4-component vector of float)
|
||||
0:49 Constant:
|
||||
0:49 0.100000
|
||||
0:49 0.200000
|
||||
0:49 0.300000
|
||||
0:49 Constant:
|
||||
0:49 0.750000
|
||||
0:52 Sequence
|
||||
0:52 move second child to first child ( temp float)
|
||||
0:52 'r60' ( temp float)
|
||||
0:52 texture ( temp float)
|
||||
0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
|
||||
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
||||
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:52 Construct vec4 ( temp 4-component vector of float)
|
||||
0:52 Constant:
|
||||
0:52 0.100000
|
||||
0:52 0.200000
|
||||
0:52 0.300000
|
||||
0:52 0.400000
|
||||
0:52 Constant:
|
||||
0:52 0.750000
|
||||
0:53 Sequence
|
||||
0:53 move second child to first child ( temp float)
|
||||
0:53 'r62' ( temp float)
|
||||
0:53 texture ( temp float)
|
||||
0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
|
||||
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 Construct vec4 ( temp 4-component vector of float)
|
||||
0:53 Constant:
|
||||
0:53 0.100000
|
||||
0:53 0.200000
|
||||
0:53 0.300000
|
||||
0:53 0.400000
|
||||
0:53 Constant:
|
||||
0:53 0.750000
|
||||
0:54 Sequence
|
||||
0:54 move second child to first child ( temp float)
|
||||
0:54 'r64' ( temp float)
|
||||
0:54 texture ( temp float)
|
||||
0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
|
||||
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
||||
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:54 Construct vec4 ( temp 4-component vector of float)
|
||||
0:54 Constant:
|
||||
0:54 0.100000
|
||||
0:54 0.200000
|
||||
0:54 0.300000
|
||||
0:54 0.400000
|
||||
0:54 Constant:
|
||||
0:54 0.750000
|
||||
0:56 move second child to first child ( temp 4-component vector of float)
|
||||
0:56 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:56 Constant:
|
||||
0:56 0 (const int)
|
||||
0:56 Constant:
|
||||
0:56 1.000000
|
||||
0:56 1.000000
|
||||
0:56 1.000000
|
||||
0:56 1.000000
|
||||
0:57 move second child to first child ( temp float)
|
||||
0:57 Depth: direct index for structure ( temp float)
|
||||
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:57 Constant:
|
||||
0:57 1 (const int)
|
||||
0:57 Constant:
|
||||
0:57 1.000000
|
||||
0:59 Branch: Return with expression
|
||||
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Definition: main( ( temp void)
|
||||
0:38 Function Parameters:
|
||||
0:? Sequence
|
||||
0:38 Sequence
|
||||
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
0:38 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Constant:
|
||||
0:38 0 (const int)
|
||||
0:38 move second child to first child ( temp float)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:38 Depth: direct index for structure ( temp float)
|
||||
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Constant:
|
||||
0:38 1 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
||||
0:? 'g_tTex1di4' ( uniform itexture1D)
|
||||
0:? 'g_tTex1du4' ( uniform utexture1D)
|
||||
0:? 'g_tTex2df4' ( uniform texture2D)
|
||||
0:? 'g_tTex2di4' ( uniform itexture2D)
|
||||
0:? 'g_tTex2du4' ( uniform utexture2D)
|
||||
0:? 'g_tTex3df4' ( uniform texture3D)
|
||||
0:? 'g_tTex3di4' ( uniform itexture3D)
|
||||
0:? 'g_tTex3du4' ( uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' ( uniform textureCube)
|
||||
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
||||
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
||||
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
||||
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
||||
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
||||
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
||||
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
||||
0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
||||
0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
||||
0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
||||
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000b
|
||||
// Id's are bound by 209
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 166 170
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
ExecutionMode 4 DepthReplacing
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
MemberName 8(PS_OUTPUT) 0 "Color"
|
||||
MemberName 8(PS_OUTPUT) 1 "Depth"
|
||||
Name 10 "@main("
|
||||
Name 13 "r10"
|
||||
Name 16 "g_tTex1df4a"
|
||||
Name 20 "g_sSamp"
|
||||
Name 35 "r12"
|
||||
Name 39 "g_tTex1di4a"
|
||||
Name 49 "r14"
|
||||
Name 53 "g_tTex1du4a"
|
||||
Name 63 "r30"
|
||||
Name 66 "g_tTex2df4a"
|
||||
Name 79 "r32"
|
||||
Name 82 "g_tTex2di4a"
|
||||
Name 93 "r34"
|
||||
Name 96 "g_tTex2du4a"
|
||||
Name 107 "r60"
|
||||
Name 110 "g_tTexcdf4a"
|
||||
Name 123 "r62"
|
||||
Name 126 "g_tTexcdi4a"
|
||||
Name 137 "r64"
|
||||
Name 140 "g_tTexcdu4a"
|
||||
Name 152 "psout"
|
||||
Name 163 "flattenTemp"
|
||||
Name 166 "@entryPointOutput.Color"
|
||||
Name 170 "@entryPointOutput.Depth"
|
||||
Name 175 "g_tTex1df4"
|
||||
Name 178 "g_tTex1di4"
|
||||
Name 181 "g_tTex1du4"
|
||||
Name 184 "g_tTex2df4"
|
||||
Name 187 "g_tTex2di4"
|
||||
Name 190 "g_tTex2du4"
|
||||
Name 193 "g_tTex3df4"
|
||||
Name 196 "g_tTex3di4"
|
||||
Name 199 "g_tTex3du4"
|
||||
Name 202 "g_tTexcdf4"
|
||||
Name 205 "g_tTexcdi4"
|
||||
Name 208 "g_tTexcdu4"
|
||||
Decorate 16(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 16(g_tTex1df4a) Binding 1
|
||||
Decorate 20(g_sSamp) DescriptorSet 0
|
||||
Decorate 20(g_sSamp) Binding 0
|
||||
Decorate 39(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 39(g_tTex1di4a) Binding 2
|
||||
Decorate 53(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 53(g_tTex1du4a) Binding 3
|
||||
Decorate 66(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 66(g_tTex2df4a) Binding 4
|
||||
Decorate 82(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 82(g_tTex2di4a) Binding 5
|
||||
Decorate 96(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 96(g_tTex2du4a) Binding 6
|
||||
Decorate 110(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 110(g_tTexcdf4a) Binding 7
|
||||
Decorate 126(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 126(g_tTexcdi4a) Binding 8
|
||||
Decorate 140(g_tTexcdu4a) DescriptorSet 0
|
||||
Decorate 140(g_tTexcdu4a) Binding 9
|
||||
Decorate 166(@entryPointOutput.Color) Location 0
|
||||
Decorate 170(@entryPointOutput.Depth) BuiltIn FragDepth
|
||||
Decorate 175(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 175(g_tTex1df4) Binding 0
|
||||
Decorate 178(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 178(g_tTex1di4) Binding 0
|
||||
Decorate 181(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 181(g_tTex1du4) Binding 0
|
||||
Decorate 184(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 184(g_tTex2df4) Binding 0
|
||||
Decorate 187(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 187(g_tTex2di4) Binding 0
|
||||
Decorate 190(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 190(g_tTex2du4) Binding 0
|
||||
Decorate 193(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 193(g_tTex3df4) Binding 0
|
||||
Decorate 196(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 196(g_tTex3di4) Binding 0
|
||||
Decorate 199(g_tTex3du4) DescriptorSet 0
|
||||
Decorate 199(g_tTex3du4) Binding 0
|
||||
Decorate 202(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 202(g_tTexcdf4) Binding 0
|
||||
Decorate 205(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 205(g_tTexcdi4) Binding 0
|
||||
Decorate 208(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 208(g_tTexcdu4) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
||||
9: TypeFunction 8(PS_OUTPUT)
|
||||
12: TypePointer Function 6(float)
|
||||
14: TypeImage 6(float) 1D depth array sampled format:Unknown
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
||||
18: TypeSampler
|
||||
19: TypePointer UniformConstant 18
|
||||
20(g_sSamp): 19(ptr) Variable UniformConstant
|
||||
22: TypeSampledImage 14
|
||||
24: TypeVector 6(float) 2
|
||||
25: 6(float) Constant 1036831949
|
||||
26: 6(float) Constant 1045220557
|
||||
27: 24(fvec2) ConstantComposite 25 26
|
||||
28: 6(float) Constant 1061158912
|
||||
29: TypeVector 6(float) 3
|
||||
36: TypeInt 32 1
|
||||
37: TypeImage 36(int) 1D depth array sampled format:Unknown
|
||||
38: TypePointer UniformConstant 37
|
||||
39(g_tTex1di4a): 38(ptr) Variable UniformConstant
|
||||
42: TypeSampledImage 37
|
||||
50: TypeInt 32 0
|
||||
51: TypeImage 50(int) 1D depth array sampled format:Unknown
|
||||
52: TypePointer UniformConstant 51
|
||||
53(g_tTex1du4a): 52(ptr) Variable UniformConstant
|
||||
56: TypeSampledImage 51
|
||||
64: TypeImage 6(float) 2D depth array sampled format:Unknown
|
||||
65: TypePointer UniformConstant 64
|
||||
66(g_tTex2df4a): 65(ptr) Variable UniformConstant
|
||||
69: TypeSampledImage 64
|
||||
71: 6(float) Constant 1050253722
|
||||
72: 29(fvec3) ConstantComposite 25 26 71
|
||||
80: TypeImage 36(int) 2D depth array sampled format:Unknown
|
||||
81: TypePointer UniformConstant 80
|
||||
82(g_tTex2di4a): 81(ptr) Variable UniformConstant
|
||||
85: TypeSampledImage 80
|
||||
94: TypeImage 50(int) 2D depth array sampled format:Unknown
|
||||
95: TypePointer UniformConstant 94
|
||||
96(g_tTex2du4a): 95(ptr) Variable UniformConstant
|
||||
99: TypeSampledImage 94
|
||||
108: TypeImage 6(float) Cube depth array sampled format:Unknown
|
||||
109: TypePointer UniformConstant 108
|
||||
110(g_tTexcdf4a): 109(ptr) Variable UniformConstant
|
||||
113: TypeSampledImage 108
|
||||
115: 6(float) Constant 1053609165
|
||||
116: 7(fvec4) ConstantComposite 25 26 71 115
|
||||
124: TypeImage 36(int) Cube depth array sampled format:Unknown
|
||||
125: TypePointer UniformConstant 124
|
||||
126(g_tTexcdi4a): 125(ptr) Variable UniformConstant
|
||||
129: TypeSampledImage 124
|
||||
138: TypeImage 50(int) Cube depth array sampled format:Unknown
|
||||
139: TypePointer UniformConstant 138
|
||||
140(g_tTexcdu4a): 139(ptr) Variable UniformConstant
|
||||
143: TypeSampledImage 138
|
||||
151: TypePointer Function 8(PS_OUTPUT)
|
||||
153: 36(int) Constant 0
|
||||
154: 6(float) Constant 1065353216
|
||||
155: 7(fvec4) ConstantComposite 154 154 154 154
|
||||
156: TypePointer Function 7(fvec4)
|
||||
158: 36(int) Constant 1
|
||||
165: TypePointer Output 7(fvec4)
|
||||
166(@entryPointOutput.Color): 165(ptr) Variable Output
|
||||
169: TypePointer Output 6(float)
|
||||
170(@entryPointOutput.Depth): 169(ptr) Variable Output
|
||||
173: TypeImage 6(float) 1D sampled format:Unknown
|
||||
174: TypePointer UniformConstant 173
|
||||
175(g_tTex1df4): 174(ptr) Variable UniformConstant
|
||||
176: TypeImage 36(int) 1D sampled format:Unknown
|
||||
177: TypePointer UniformConstant 176
|
||||
178(g_tTex1di4): 177(ptr) Variable UniformConstant
|
||||
179: TypeImage 50(int) 1D sampled format:Unknown
|
||||
180: TypePointer UniformConstant 179
|
||||
181(g_tTex1du4): 180(ptr) Variable UniformConstant
|
||||
182: TypeImage 6(float) 2D sampled format:Unknown
|
||||
183: TypePointer UniformConstant 182
|
||||
184(g_tTex2df4): 183(ptr) Variable UniformConstant
|
||||
185: TypeImage 36(int) 2D sampled format:Unknown
|
||||
186: TypePointer UniformConstant 185
|
||||
187(g_tTex2di4): 186(ptr) Variable UniformConstant
|
||||
188: TypeImage 50(int) 2D sampled format:Unknown
|
||||
189: TypePointer UniformConstant 188
|
||||
190(g_tTex2du4): 189(ptr) Variable UniformConstant
|
||||
191: TypeImage 6(float) 3D sampled format:Unknown
|
||||
192: TypePointer UniformConstant 191
|
||||
193(g_tTex3df4): 192(ptr) Variable UniformConstant
|
||||
194: TypeImage 36(int) 3D sampled format:Unknown
|
||||
195: TypePointer UniformConstant 194
|
||||
196(g_tTex3di4): 195(ptr) Variable UniformConstant
|
||||
197: TypeImage 50(int) 3D sampled format:Unknown
|
||||
198: TypePointer UniformConstant 197
|
||||
199(g_tTex3du4): 198(ptr) Variable UniformConstant
|
||||
200: TypeImage 6(float) Cube sampled format:Unknown
|
||||
201: TypePointer UniformConstant 200
|
||||
202(g_tTexcdf4): 201(ptr) Variable UniformConstant
|
||||
203: TypeImage 36(int) Cube sampled format:Unknown
|
||||
204: TypePointer UniformConstant 203
|
||||
205(g_tTexcdi4): 204(ptr) Variable UniformConstant
|
||||
206: TypeImage 50(int) Cube sampled format:Unknown
|
||||
207: TypePointer UniformConstant 206
|
||||
208(g_tTexcdu4): 207(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
163(flattenTemp): 151(ptr) Variable Function
|
||||
164:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||
Store 163(flattenTemp) 164
|
||||
167: 156(ptr) AccessChain 163(flattenTemp) 153
|
||||
168: 7(fvec4) Load 167
|
||||
Store 166(@entryPointOutput.Color) 168
|
||||
171: 12(ptr) AccessChain 163(flattenTemp) 158
|
||||
172: 6(float) Load 171
|
||||
Store 170(@entryPointOutput.Depth) 172
|
||||
Return
|
||||
FunctionEnd
|
||||
10(@main():8(PS_OUTPUT) Function None 9
|
||||
11: Label
|
||||
13(r10): 12(ptr) Variable Function
|
||||
35(r12): 12(ptr) Variable Function
|
||||
49(r14): 12(ptr) Variable Function
|
||||
63(r30): 12(ptr) Variable Function
|
||||
79(r32): 12(ptr) Variable Function
|
||||
93(r34): 12(ptr) Variable Function
|
||||
107(r60): 12(ptr) Variable Function
|
||||
123(r62): 12(ptr) Variable Function
|
||||
137(r64): 12(ptr) Variable Function
|
||||
152(psout): 151(ptr) Variable Function
|
||||
17: 14 Load 16(g_tTex1df4a)
|
||||
21: 18 Load 20(g_sSamp)
|
||||
23: 22 SampledImage 17 21
|
||||
30: 6(float) CompositeExtract 27 0
|
||||
31: 6(float) CompositeExtract 27 1
|
||||
32: 29(fvec3) CompositeConstruct 30 31 28
|
||||
33: 6(float) CompositeExtract 32 2
|
||||
34: 6(float) ImageSampleDrefImplicitLod 23 32 33
|
||||
Store 13(r10) 34
|
||||
40: 37 Load 39(g_tTex1di4a)
|
||||
41: 18 Load 20(g_sSamp)
|
||||
43: 42 SampledImage 40 41
|
||||
44: 6(float) CompositeExtract 27 0
|
||||
45: 6(float) CompositeExtract 27 1
|
||||
46: 29(fvec3) CompositeConstruct 44 45 28
|
||||
47: 6(float) CompositeExtract 46 2
|
||||
48: 6(float) ImageSampleDrefImplicitLod 43 46 47
|
||||
Store 35(r12) 48
|
||||
54: 51 Load 53(g_tTex1du4a)
|
||||
55: 18 Load 20(g_sSamp)
|
||||
57: 56 SampledImage 54 55
|
||||
58: 6(float) CompositeExtract 27 0
|
||||
59: 6(float) CompositeExtract 27 1
|
||||
60: 29(fvec3) CompositeConstruct 58 59 28
|
||||
61: 6(float) CompositeExtract 60 2
|
||||
62: 6(float) ImageSampleDrefImplicitLod 57 60 61
|
||||
Store 49(r14) 62
|
||||
67: 64 Load 66(g_tTex2df4a)
|
||||
68: 18 Load 20(g_sSamp)
|
||||
70: 69 SampledImage 67 68
|
||||
73: 6(float) CompositeExtract 72 0
|
||||
74: 6(float) CompositeExtract 72 1
|
||||
75: 6(float) CompositeExtract 72 2
|
||||
76: 7(fvec4) CompositeConstruct 73 74 75 28
|
||||
77: 6(float) CompositeExtract 76 3
|
||||
78: 6(float) ImageSampleDrefImplicitLod 70 76 77
|
||||
Store 63(r30) 78
|
||||
83: 80 Load 82(g_tTex2di4a)
|
||||
84: 18 Load 20(g_sSamp)
|
||||
86: 85 SampledImage 83 84
|
||||
87: 6(float) CompositeExtract 72 0
|
||||
88: 6(float) CompositeExtract 72 1
|
||||
89: 6(float) CompositeExtract 72 2
|
||||
90: 7(fvec4) CompositeConstruct 87 88 89 28
|
||||
91: 6(float) CompositeExtract 90 3
|
||||
92: 6(float) ImageSampleDrefImplicitLod 86 90 91
|
||||
Store 79(r32) 92
|
||||
97: 94 Load 96(g_tTex2du4a)
|
||||
98: 18 Load 20(g_sSamp)
|
||||
100: 99 SampledImage 97 98
|
||||
101: 6(float) CompositeExtract 72 0
|
||||
102: 6(float) CompositeExtract 72 1
|
||||
103: 6(float) CompositeExtract 72 2
|
||||
104: 7(fvec4) CompositeConstruct 101 102 103 28
|
||||
105: 6(float) CompositeExtract 104 3
|
||||
106: 6(float) ImageSampleDrefImplicitLod 100 104 105
|
||||
Store 93(r34) 106
|
||||
111: 108 Load 110(g_tTexcdf4a)
|
||||
112: 18 Load 20(g_sSamp)
|
||||
114: 113 SampledImage 111 112
|
||||
117: 6(float) CompositeExtract 116 0
|
||||
118: 6(float) CompositeExtract 116 1
|
||||
119: 6(float) CompositeExtract 116 2
|
||||
120: 6(float) CompositeExtract 116 3
|
||||
121: 7(fvec4) CompositeConstruct 117 118 119 120
|
||||
122: 6(float) ImageSampleDrefImplicitLod 114 121 28
|
||||
Store 107(r60) 122
|
||||
127: 124 Load 126(g_tTexcdi4a)
|
||||
128: 18 Load 20(g_sSamp)
|
||||
130: 129 SampledImage 127 128
|
||||
131: 6(float) CompositeExtract 116 0
|
||||
132: 6(float) CompositeExtract 116 1
|
||||
133: 6(float) CompositeExtract 116 2
|
||||
134: 6(float) CompositeExtract 116 3
|
||||
135: 7(fvec4) CompositeConstruct 131 132 133 134
|
||||
136: 6(float) ImageSampleDrefImplicitLod 130 135 28
|
||||
Store 123(r62) 136
|
||||
141: 138 Load 140(g_tTexcdu4a)
|
||||
142: 18 Load 20(g_sSamp)
|
||||
144: 143 SampledImage 141 142
|
||||
145: 6(float) CompositeExtract 116 0
|
||||
146: 6(float) CompositeExtract 116 1
|
||||
147: 6(float) CompositeExtract 116 2
|
||||
148: 6(float) CompositeExtract 116 3
|
||||
149: 7(fvec4) CompositeConstruct 145 146 147 148
|
||||
150: 6(float) ImageSampleDrefImplicitLod 144 149 28
|
||||
Store 137(r64) 150
|
||||
157: 156(ptr) AccessChain 152(psout) 153
|
||||
Store 157 155
|
||||
159: 12(ptr) AccessChain 152(psout) 158
|
||||
Store 159 154
|
||||
160:8(PS_OUTPUT) Load 152(psout)
|
||||
ReturnValue 160
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user